AIXI


AIXI is a theoretical mathematical formalism for artificial general intelligence.
It combines Solomonoff induction with sequential decision theory.
AIXI was first proposed by Marcus Hutter in 2000 and several results regarding AIXI are proved in Hutter's 2005 book Universal Artificial Intelligence.
AIXI is a reinforcement learning agent. It maximizes the expected total rewards received from the environment. Intuitively, it simultaneously considers every computable hypothesis. In each time step, it looks at every possible program and evaluates how many rewards that program generates depending on the next action taken. The promised rewards are then weighted by the subjective belief that this program constitutes the true environment. This belief is computed from the length of the program: longer programs are considered less likely, in line with Occam's razor. AIXI then selects the action that has the highest expected total reward in the weighted sum of all these programs.

Definition

AIXI is a reinforcement learning agent that interacts with some stochastic and unknown but computable environment. The interaction proceeds in time steps, from to, where is the lifespan of the AIXI agent. At time step t, the agent chooses an action and executes it in the environment, and the environment responds with a "percept", which consists of an "observation" and a reward, distributed according to the conditional probability, where is the "history" of actions, observations and rewards. The environment is thus mathematically represented as a probability distribution over "percepts" which depend on the full history, so there is no Markov assumption. Note again that this probability distribution is unknown to the AIXI agent. Furthermore, note again that is computable, that is, the observations and rewards received by the agent from the environment can be computed by some program, given the past actions of the AIXI agent.
The only goal of the AIXI agent is to maximise, that is, the sum of rewards from time step 1 to m.
The AIXI agent is associated with a stochastic policy, which is the function it uses to choose actions at every time step, where is the space of all possible actions that AIXI can take and is the space of all possible "percepts" that can be produced by the environment. The environment can also be thought of as a stochastic policy :, where the is the Kleene star operation.
In general, at time step , AIXI, having previously executed actions and having observed the history of percepts , chooses and executes in the environment the action,, defined as follows
or, using parentheses, to disambiguate the precedences
Intuitively, in the definition above, AIXI considers the sum of the total reward over all possible "futures" up to time steps ahead, weighs each of them by the complexity of programs consistent with the agent's past that can generate that future, and then picks the action that maximises expected future rewards.
Let us break this definition down in order to attempt to fully understand it.
is the "percept" received by the AIXI agent at time step from the environment. Similarly, is the percept received by AIXI at time step .
is the sum of rewards from time step to time step, so AIXI needs to look into the future to choose its action at time step.
denotes a monotone universal Turing machine, and ranges over all programs on the universal machine, which receives as input the program and the sequence of actions , and produces the sequence of percepts. The universal Turing machine is thus used to "simulate" or compute the environment responses or percepts, given the program and all actions of the AIXI agent: in this sense, the environment is "computable". Note that, in general, the program which "models" the current and actual environment is unknown because the current environment is also unknown.
is the length of the program . Note that. Hence, in the definition above, should be interpreted as a mixture over all computable environments, each weighted by its complexity. Note that can also be written as, and is the sequence of actions already executed in the environment by the AIXI agent. Similarly,, and is the sequence of percepts produced by the environment so far.
Let us now put all these components together in order to understand this equation or definition.
At time step t, AIXI chooses the action where the function attains its maximum.

Parameters

The parameters to AIXI are the universal Turing machine U and the agent's lifetime m, which need to be chosen. The latter parameter can be removed by the use of discounting.

The meaning of the word AIXI

According to Hutter, the word "AIXI" can have several interpretations. AIXI can stand for AI based on Solomonoff's distribution, denoted by , or e.g. it can stand for AI "crossed" with induction. There are other interpretations.

Optimality

AIXI's performance is measured by the expected total number of rewards it receives.
AIXI has been proven to be optimal in the following ways.
It was later shown by Hutter and Jan Leike that balanced Pareto optimality is subjective and that any policy can be considered Pareto optimal, which they describe as undermining all previous optimality claims for AIXI.
However, AIXI does have limitations. It is restricted to maximizing rewards based on percepts as opposed to external states. It also assumes it interacts with the environment solely through action and percept channels, preventing it from considering the possibility of being damaged or modified. Colloquially, this means that it doesn't consider itself to be contained by the environment it interacts with. It also assumes the environment is computable. Since AIXI is incomputable, it assigns zero probability to its own existence.

Computational aspects

Like Solomonoff induction, AIXI is incomputable. However, there are computable approximations of it. One such approximation is AIXItl, which performs at least as well as the provably best time t and space l limited agent. Another approximation to AIXI with a restricted environment class is MC-AIXI , which has had some success playing simple games such as partially observable Pac-Man.