Aerobiz is a business simulation video game for the Super NES and Mega Drive/Genesisgame consoles, released in 1992 by Koei. It was also released for the FM Towns, PC-9801 and X68000computer platforms in Japan. As CEO of a budding international airline, the player has a limited amount of time to expand their business to become the industry leader against three other airlines. The player has an amount of control over how their airline develops, such as the name, investments, what routes to fly, plane purchases, and other various aspects, while at the mercy of world events such as politics and natural disasters. The player can also get the company involved in peripheral businesses such as hotels and shuttle services. Once Perestroika is initiated, then the Cold War restrictions no longer apply in the game. The sequel Aerobiz Supersonic was released in August 1994 for the SNES and Mega Drive/Genesis. The player is presented with a wider variety of options in nearly everything, but the game play is much the same. Another sequel known as Air Management '96 was released only in Japan for the Sega Saturn and PlayStation.
Gameplay
Aerobiz features two timeframes to play the game through: 1963 to 1995, and 1983 to 2015. After selecting the timeframe, the players then choose a city for their airline's headquarters. This allows a certain amount of handicapping: some cities, such as New York, London, and Tokyo, start the player with many airplanes and a large amount of money; others, such as Lima, Nairobi, and Honolulu, start the player with only a couple of airplanes and a small amount of money. The players then select a difficulty level, which affects the number of passengers, world events, and the win conditions. A charter system of independent airlines can have their shares bought or sold on the stock market; owning at least 51% of the company makes it eligible to be assimilated into the main airline. The gameplay is superficially straightforward: players negotiate for access slots at each airport, buy airplanes, then open routes and start business. After each player has made their desired moves, the game shows any world events that affect the players. The game then shows the results of direct competition between airlines flying the same routes, then the quarterly results of sales, expenses, profits, and passengers flown. After the January–March quarter of every year, it also shows annual results. There are elements of enhancing airline service, such as improving the convenience of arrivals/departures, along with reductions in fare, improving the quality of service along with advertising campaigns. The game is won by the first player to achieve the win conditions: link all 22 cities and carry a certain number of passengers, all while remaining profitable. If a player goes for four quarters with a negative balance, the company is declared bankrupt and offered reorganization. If the game goes for 32 years without any player meeting the win conditions, the game is called a loss. MegaTech magazine said the game had massive potential, and that "strategy buffs will cream over it".
A remake of this game was made for the Sony PlayStation, Sega Saturn, and Windows PC called Air Management '96. Graphics have been enhanced in this version. However, it is only available in Japanese.