Air Bucks


Air Bucks is a business simulation games about running an airline. It involves purchasing landing rights for cities around the globe.
In 1993, an enhanced version was released for the Amiga as Air Bucks v1.2.

Gameplay

The game begins in 1946, after the Second World War. Using default settings, the player controls the airline "Air Bucks" with three AI competitors; all are based in the city of Miami. Each player purchases landing rights for a surrounding airport not more than 1,000 miles away, as the only plane available at the beginning has a range of 1,000 miles. Usually the first landing rights purchased are in either New York or Washington D.C. Aside from the initial base airport only two airlines can have landing rights to any one airport.
While waiting for landing rights to be awarded, which takes one month at the beginning of the game and two to three months later on, the player can acquire airplanes and adjust each plane's LOPA by altering the number of first class and coach seats.
Once landing rights are established the player creates a route between two or more cities, sets coach and first class ticket prices, and then assigns planes to the route. The ticket price and service amenities can be constantly adjusted until optimum revenue is generated.
As time progresses, new models of airplanes become available for purchase, such as the Douglas DC-6, Boeing 747, and the Aérospatiale Concorde.
The game's demand model calculates passenger demand for each route based on ticket pricing, plane speed, size of destinations, plane age, service quality, advertising spend, aircraft reliability and other factors. The game also simulates fuel price fluctuations based on historical inflation data, and periodically generates weather events and strikes which temporarily close particular airports.
The default computer companies are "Transglobal Inc", "International GT", and "Great Times". The number and selection of computer and human players is customizable, as are the company names and logos, starting site, and difficulty.

Reception

Computer Gaming World gave Air Bucks a negative review. The magazine criticized the interface, version 1.0's slow game speed, and poor computer AI and economic model, and concluded "Right now, my feeling is that this flight has been delayed". In 1993 Impressions released version 1.2, advertising that it was a "New Air Bucks!" with "the features you want", including better VGA graphics, interface, computer AI, and economic model. The company offered the upgrade for free to registered owners of the game.

Cities in Air Bucks

Air Bucks represents 128 airport sites: 6 in Australia; 2 in New Zealand; 8 in the South Pacific; 25 in Asia; 7 in Africa; 33 in Europe; 1 in Greenland; 1 in Bermuda; 14 in Latin America; 5 in Canada; and 26 in the United States. While the game includes a number of small historical "technical stop" destinations such as Wake Island, Canton Island, Gander, the Azores, Shannon and Recife, some major cities such as Dubai, Casablanca, Tel Aviv and Brisbane are absent. There are also some minor spelling and geographical errors in the game; for example, sites include both "Fiji" and "Nandi".
Since no more than two airlines can acquire landing rights to any one airport, competition is keen for large-market airports and, early in the game before airplanes have trans-oceanic range, for tech-stop airports.