In 1959 Brudno and Alexander Kronrod organized seminar devoted to the presentation of different works in areas of system programming, programming of games, and artificial intelligence. Many well known results were presented and discussed at this seminar, including: Gauss-Kronrod quadrature formula, AVL trees, computer chess, Pattern recognition, Method of Four Russians and others. In 1963 Brudno published his work on alpha-beta pruning. The key intuition was that a player could avoid evaluating certain moves that were clearly inferior to one already considered. In the following game tree vertices represent positions and edges represent moves. The position's valuations are in the brackets . A / \a ? / \ D E Assume that “whites” should make a move in position A and then “blacks” could make their own move. ‘Whites” should find better strategy to maximize their win. After evaluating AB and CD, it is easy to see that the best move for “whites’ is AB and it is not necessary to check move CE as the overall value of vertex C will be no better than 1. This is unchanged if B, D, E are trees and not leaves. Such considerations, taken on all levels of the game tree, are known as alpha-better pruning. It has been used in different game programming applications even before Brudno's work; Brudno's contribution was the formalization of the algorithm and analysis of its speedup. In 1959 Brudno's work on alpha-beta pruning was motivated by an analysis of the card game where two players are dealt n cards each, with values 1...2n, and one player is chosen to go first. Each player puts down one card, with the larger card taking the trick, and the taker going first in the next move. The goal is to determine an optimal strategy given the players initial hand and move order. The analysis of this card game was used in the seminar to refine the understanding of recursion and structured programming, and development of updatable dictionaries.
Early alpha-beta pruning
and Herbert A. Simon who used what John McCarthy calls an "approximation" in 1958 wrote that alpha-beta "appears to have been reinvented a number of times". Arthur Samuel had an early version and Richards, Hart, Levine and/or Edwards found alpha-beta independently in the United States. McCarthy proposed similar ideas during the Dartmouth Conference in 1956 and suggested it to a group of his students including Alan Kotok at MIT in 1961. Donald Knuth and Ronald W. Moore refined the algorithm in 1975 and it continued to be advanced.