Players join either the EU forces or NRF forces and attempt to complete their mission objective or eliminate the opposing team. There are 3 classes available in A.V.A: point man, rifleman, and sniper. A point man enjoys faster movement speed and is generally suited for close range combat, while riflemen are suited for medium ranges, and snipers are well suited for longer ranges with sniper rifles that feature more damage and penetration power. Each class has unique advantages and disadvantages against other classes. Players are able to choose between classes freely and also acquire Class Skills to further enhance unique characteristics of each class. Alliance of Valiant Arms awards players military ranks based on total experience. Incentives to rank up include the ability to unlock and purchase various armor, equipment, and guns. The main in-game currency is the Euro, which can be used for purchases in the shop, repairing weapons, and to enter Capsule Shop drawings, which are lotteries for rare equipment. Euros are earned from finishing a match, a possible Quick Match reward, a bonus received from buying items with real money. Players can also purchase equipment from the shop using En Masse Points, which can be bought by the player using real-world money. Some items in the game can only be purchased using EMP. Most items in the shop can be bought for an expendable or permanent duration. Players had a number of options to customize their characters, ranging from selecting different character avatars, equipment, and even changing their weapon characteristics through various weapon modifications. The Team Fortress 2 weapon "The Black Rose" and an AVA melee weapon "Holy Mackerel" was awarded to players who registered on Steam and completed the Alliance of Valiant Arms achievement 1st One Down by playing their first game. An in-game clan system existed for players to participate in. In lieu of voice chat, players could quickly issue commands and responses to teammates through keyboard shortcuts.
Game modes
There are currently 10 game modes in the En Masse version of A.V.A:
AI Mission - A group of 4 or 6 players are automatically assigned to the EU to survive and/or complete mission objectives while fighting against AI-Controlled NRF.
Annihilation - Similar to team death-match, players on two opposing teams attempted to reach the score within the allowed time limit.
Cross Steal - Both teams are tasked with retrieving the enemy's launch key and returning it to their own base, while defending their own launch key.
Demolition - EU forces must successfully plant and detonate the bomb, or eliminate the enemy team to win a round. The NRF forces must eliminate the EU team, defuse the bomb, or survive the time limit while preventing a bomb plant in order to win a round. The demolition mode was the only mode played at eSports events.
Domination - Both teams compete for domination over a target. The team with higher domination gauge or the one in control of the target when both sides have the same gauge will win.
Escape - EU troops try to escape to a waiting boat or car while NRF troops try to stop them. The round ends when the opposing team is wiped out, or when one soldier makes it to the boat.
Escort - The EU forces must escort a tank past enemy lines and repair it if struck down, while the NRF forces will be tasked with damaging the tank with RPGs.
Free For All - Players are pit against each other. The match ends when one player reaches the pre-set score or time runs out in which case the player with the highest score wins.
Infection - Each match will begin with a countdown. During the countdown, players must set up a defensive position or plan a strategy to combat against the zombies. When the countdown is up, one or more players are transformed into zombies randomly. Human players must survive until the time is up, while the zombies must infect all human players. In the beginning of the match, the host infection player is chosen randomly and after that he or she must attack regular players to convert them into infected players. Afterwards, the Infected ones will move significantly faster than regular players and retain three times the health of the regular ones. Non infected humans will have to collaborate in order to survive or they can choose to die alone in this zombie outbreak.
Lastman Standing - This is a free and open game mode featuring a new map with chaotic game-play. The main objective is to survive until the end, becoming the last survivor. The map will lead to weapons, gear and eventually vehicles. Also, one can find chests around the map which require a specific key to open.
Game Closure
On January 5th, 2012, ijji, A.V.A.'s publisher in the West, was sold to Aeria Games who continued to operate A.V.A. until 2016. Amid a declining player base, the contract between Red Duck and Aeria Games was not renewed in 2016 in part due to Aeria's refusal to pay for a team to attend AIC 2016, A.V.A.'s major eSports tournament. As a result, A.V.A. migrated to En Masse Entertainment in 2016, who continued to provide service for the game in Western regions until June 29, 2018. In 2018, Red Duck Inc. underwent court-ordered restructuring as a result of insolvency.