Apples (card game)


Apples is a 4-player trick-based game similar in play to hearts, spades, and bridge. A standard 52-card deck is used. The object of the game is to accumulate 250 points before the other players by collecting pairs, triples, and four-of-a-kinds in tricks.

Gameplay

Dealing

Dealings starts to the left of the dealer and continues in a clockwise direction until all cards have been dealt. Each player receives 13 cards.

Bidding

starts with the player on the left of the dealer for the first round. On subsequent rounds, bidding moves in a clockwise direction. The goal of bidding is to determine the trump suit for that round.
The suit of the bid that wins becomes the trump suit for that round. The winner of the bid must place cards of the trump suit into the "bidding pile" equal to the number of cards he bid. If the winning bid for example was "Three Diamonds" then the winner of the bid must place three diamonds into the pile. Other players place the same number of cards of their choice into the bidding pile. The bidding pile is then shuffled and redealt to the players.

Selection of Target Card

After bidding and redealing of the bidding pile, each player chooses one card from their hand to set aside facedown. This card will become the target card for the player.

Winning of Tricks

The player who won the bid starts the play by playing one card. Players in clockwise fashion then play a card of their choice; they must follow suit, if they can, otherwise they may play any card.
The player who played the highest valued card wins the trick. If one or more trump card was played, the highest value trump card wins the trick; otherwise the highest value card of the leading suit wins the trick. The player who won the trick takes the cards in the trick into his "winnings pile," which will be used later to determine the player's score for that round.
The player who won the trick then plays a card to start the next trick. Play continues for 12-rounds, when the players run out of cards. Players have only twelve cards in their hand, because of the target card selected before play began.

Scoring

The point values of the cards are as follows:
After gameplay, players look at the cards in their winnings pile. Players take out any pairs, triples, or four-of-a-kinds they have won for scoring, discard any singles, and include their target card. Scoring is done by adding up the point values of the pairs, triples, or four-of-a-kinds cards. Having a pair of one card earns the point value of that card, having a triple earns twice that point value, and having a four-of-a-kind earns four times the point value. For example, if the player has in their winnings pile two 3s, a 4, a 6, two 9s, a 10, three Jacks, a Queen, and two Aces the player has a score of 25.
An exception to these rules of scoring involves the Target Card selected before each round. Having a triple of the target card gives the player 40 points regardless of the original point value of the card. Having four of the target card gives the player 80 points regardless of the original point value of the card. If the player only has a pair of the target card, then scoring is done normally for that card. For example, if the player has in their winnings pile three 4s and two 10s, and their target card was a 4, then the player scores 50 points.
Players may have negative scores.

Winning the Game

Rounds are played until a player reaches a total score of 250 points. For longer games, players may continue until they reach 500 points.

Basic Apples Strategy

Apples was invented in England during the 41st International Chemistry Olympiad by two members of the American team. The first game was played on July 24, 2009 during a bus ride from London to Cambridge University. The name derives from the fact that players are trying to collect "pairs" of cards. The word "pairs" is a homophone of "pears" which is associated with the word "apples" in a common idiom.