The game was developed by Charles University and the Czech Academy of Sciences. It is the first game in the Czechoslovakia 38-89 project, which covers different events from contemporary history. Attentat 1942 is a significantly enhanced version of the game "Československo 38-89: Atentát", which was released in the Czech language in 2015, adapted and changed for an international audience. Revenues from the game are to be invested into the continuing research and science in their field. The core development team is composed of the lead game designer, Vít Šisler, the lead programmer, Jakub Gemrot, art director Richard Alexander, and students from Charles University and historians from the Institute of Contemporary History of the Czech Academy of Sciences. The illustrations were created by Peter Novák, and the music was composed by the band DVA, which also created soundtracks for the games Botanicula and Chuchel. The game was released for Windows and Mac on Steam on October 31, 2017. The game is available in Czech, with English, Russian, and German subtitles.
Release
The game was released on Steam in October 2017. It was available worldwide, except for Germany, where it was banned due to German laws barring games containing Nazi symbols. In May 2018, Attentat 1942 won the "Most Amazing Game" Award at the A MAZE festival in Berlin, although attendees could not play it. In August 2018, the policy of USK, the authority providing age ratings for video games, was changed to allow games with Nazi symbolism to receive age ratings, depending on their individual "social adequacy". Attentat 1942 was released in Germany as the first PC game with Nazi symbolism with the USK age rating after the policy change.
Reception
The game holds a 75% rating on Metacritic based on thirteen generally favorable reviews. Rock, Paper, Shotgun stated: " captivates from start to finish by humanizing history brilliantly." Destructoid's review was also positive: "Attentat 1942 will be a treasure not only for a fresh perspective on a widely reported period of time but also for the amount of work that you can see the developers put into making sure their story fit within the confines of history."