Baby Pac-Man


Baby Pac-Man is a hybrid maze and pinball game released in arcades by Bally Midway on October 11, 1982. The cabinet consists of a 13-inch video screen seated above a shortened, horizontal pinball table. The combination fits into roughly the same size space as an upright arcade machine.
The development of Baby Pac-Man was not authorized by Namco. It was designed and released entirely by Bally Midway, which contributed to Namco canceling its relationship with Bally Midway. 7,000 units were produced.

Gameplay

Play begins on the video screen, where the player controls Baby Pac-Man through a maze. Play mechanics are similar to Pac-Man in that the object is to navigate the maze while gobbling dots and avoiding ghosts. In contrast to earlier games in the series, Baby Pac-Man's maze starts with no energizers, which allow Baby Pac-Man to eat the ghosts. Instead, there are two vertical chutes at the bottom edge of the screen, which suspend video play and transfer the game to the pinball table when the player travels down either of them.

Pinball mode

The mechanical pinball section operates as a traditional, though smaller, pinball table. The player hits targets with a metal ball using two button-operated flippers. The player may earn energizers, gain new fruit bonuses, and increase tunnel speed, all of which are used in the video mode. After losing a ball, the game resumes on the video screen, but with the chutes closed. The player must clear the maze or lose a life to reopen the chutes. The game ends when the player runs out of lives.