Bauerntarock also called Brixentaler Bauerntarock, is a point-trick card game played in the Brixental, Austria. It may have originated in the 19th century as an adaptation of the 54-card Tapp Tarock game onto the cheaper and smaller 36-card German deck. Another possibility is that it was adapted from the 78-card Taroc l'Hombre game as the ratio of trumps to non-trumps is almost the same. It uses the Skat Schedule found in popular regional games such as Jass and Schafkopf. It is closely related to Bavarian Tarock, Württemberg Tarock, and especially Dobbm. Like Bavarian Tarock and Tapp, Brixental Bauerntarock and Dobbm do not belong to the true tarot games, but have adopted rules from Tapp Tarock. The most fundamental difference between these games and true tarot games is in the use of German or French decks instead of true Tarot playing cards.
History
In 1980, Dummett records Bauerntarock being played in the Brixental valley in Austrian Tyrol under the name "Tarock" or "Bauerntarock", but it is probably much older and more widespread. For example, Bauer and Dollinger note that, during the 1920s and 1930s, the well known Bavarian author, Oskar Maria Graf, "met with friends on his own or other's terraces to chat, drink and play Bauerntarock, often for half the night."
Cards
Trick-taking strength
The cards’ trick-taking power broadly corresponds to their card point value. Thus the Deuce or Daus is the highest-ranking card. Then follow the: Ten > King > Ober > Unter > Nine > Eight > Seven > Six. This ranking is also valid within the trump suit as well as the plain suits. Hearts are permanent trumps.
Card value
The card values are exactly the same as in Schafkopf or the related game of Bavarian Tarock. The ten, with 10 points, is just below the Daus in value, but well above the King, Ober and Unter. The so-called Spatzen only play a role during the game based on their trick-taking ability, but do not score points at the end of the hand.
Card value
Card points
Daus
11
Ten
10
King
4
Ober
3
Unter
2
Nine
0
Eight
0
Seven
0
Six
0
There are 120 card points in the deck. The 6 of bells is marked as "WELI" but has no significance in this game. The lowest trump, the 6 of hearts, however, is called the Spatz and plays a special role in bonuses and penalties mirroring the role of the pagat.
Rules
Dealing
Like most Ace-Ten games but unlike other tarot card games, rotation is clockwise. In a three-player game, the dealer passes out eleven cards to each player with three cardsgoing to the talon. With four players, everyone gets eight cards with four going to the talon.
Bidding
Players bid to become the declarer and play against the others. Bidding starts with the player to the dealer's left. Tarock players have the following options:
Pass : if all players pass, then the dealer redeals.
Play : the player is bidding for one of two contracts:
*Hineinschauen: The lower bid. The declarer can exchange cards with talon.
*Sumpern: The higher bid. The declarer does not use the talon and the score is doubled. Other players may raise this by declaring "five points more" ; in turn this may be raised with "ten points more" i.e. bidding to score 71 card points. This may continue in steps of five points to the maximum which is "all tricks".
The discarded cards or the unused talon will count towards the declarer's score at the end of the hand unless he failed to win any tricks. In this case, he is matsch and the talon is forfeited to the defenders. After bidding, any defender who passed has the right to double the score for the hand. The declarer then has the right to redouble.
Playing
The declarer's goal is to win a majority of card points. The declarer leads to the first trick. Players must follow suit. If void, they must play a trump. Only when void of the suit led and trumps can any card be sloughed. There is no compulsion to win the trick. The winner of each trick leads to the next one.
''Spatz'' bonus
There is a penalty of 5 points for losing the Spatz to the opposite side; 10 points if it was on the last trick. There is a bonus of 10 points for winning the last trick with the Spatz. These points are also subject to doubling.
Scoring
The declarer's game score is calculated by subtracting half the points of the hand from the hand score After one player accumulates a game score of 100 or more, the number of new hands to play is limited to the current round. The winner is the player with the highest cumulative game score and the others have to pay the difference. The player with the lowest game score has to pay an extra 20 points to the winner.