The player controls Captain Quazar from a third-person, isometric view. The player is able to utilize a variety of futuristic and fantastical guns, missiles, and bombs. Different weapons can be picked up or boughtat the beginning, and at certain places within each level. Enemies can also occasionally be interrogated for information, which can open up secret levels and items. The game only allows the player to save at the beginning of each level. This game will not run on modern operating systems, post Windows 95, unless compatibility mode is toggled for post Windows 95 operating systems.
Development
Captain Quazar was Cyclone Studios' first project. For six months, founders Helmut Kobler and Ron Little worked on a basic prototype for the game, Kobler creating the game design in his apartment in Palo Alto, California while Little coded the game in his apartment in East Oakland. They then took the prototype, character designs, and scripts to 3DO, who decided to fund the game.
Reception
Upon release of the 3DO version, the four reviewers of Electronic Gaming Monthly applauded the high level of action, cartoonish and humorous graphics, compelling cinemas, and the enormous levels. However, they complained of difficulty with the aiming. A reviewer for Next Generation agreed that the aiming does not work well due to a combination of tricky controls and the unusual perspective, and found that the humor falls flat. He additionally criticized that while the level design is often ingenious, the difficulty is much too high, and concluded the game is "not offensive, or even in the groan category, just dull, like some cousin at the family reunion who's the only one laughing at all his jokes." GamePros review came several months late, with the explanation that the magazine had never received a review copy of the game, but was much more enthusiastic than EGM and Next Generation. Reviewer Scary Larry called it "one of the bestaction games on the 3DO", commenting positively on the humor, graphics effects, music, sound effects, large amount of content, and fun gameplay, though like the other critics he acknowledged that the aiming is tough to get a handle on. Electronic Gaming Monthly editors named Captain Quazar their 3DO Game of the Year. While they noted that far fewer 3DO games had come out in 1996 than in previous years, they felt that with its fast-paced action and high replay value, Captain Quazar genuinely merited an award.