Chu shogi
Chu shogi is a strategy board game native to Japan. It is similar to modern shogi in its rules and gameplay. Its name means "mid-sized shogi", from a time when there were three sizes of shogi variants that were regularly being played. Chu shogi seems to have been developed in the early 14th century as a derivative of dai shogi. There are earlier references, but it is not clear that they refer to the game as we now know it.
With fewer pieces than dai shogi, the game is considered more exciting, and was still commonly played in Japan in 1928–1939, especially in the Keihanshin region. The game largely died out after World War II despite the advocacy of prominent shogi players such as Fumiaki Okazaki and Ōyama Yasuharu. In 1976, there were about 30–40 masters of the game. It has gained some adherents in the West, and still maintains a society and an online following in Japan.
The main reference work in English is the Middle Shogi Manual by George Hodges.
Rules of the game
Objective
The objective of the game is to capture the opponent's king and, if present, the prince, which counts as a second king. These two pieces are called "royal pieces", as the game is lost when a player is left without any of them. Alternatively, under the rules of the Japanese Chu Shogi Association, it suffices to capture all the opponent's other pieces, leaving a bare king or a bare prince, whereupon the player wins and the game ends early, provided that one's own king is not immediately bared or captured on the next move. Unlike standard shogi, pieces may not be dropped back into play after capture.Gameplay
Two players alternate making a move, with Black moving first. A move consists of moving a piece either to an empty square on the board or to a square occupied by an opposing piece, thus capturing that piece; and optionally of promoting the moving piece, if the move enters the promotion zone, or if it is a capture and any part of it is in the promotion zone.Game equipment
Two players, Black and White, play on a board ruled into a grid of 12 ranks and 12 files, with a total of 144 squares. The squares are undifferentiated by marking or color, unlike a Western chess board.Each player has a set of 46 pieces of 21 different types, and each piece has its name written on it in Japanese kanji. The writing is typically in black. On the reverse side of most pieces there are characters to indicate the piece's promoted rank, typically written in red. The pieces are wedge-shaped and their orientation indicates which player they belong to, as they point toward the opposing side. In all, the players must remember 28 moves for these pieces. The pieces are of slightly different sizes; from largest to smallest they are:
on each piece.
- 1 King
- 1 Queen
- 1 Lion
- 2 Dragon kings
- 2 Dragon horses
- 2 Rooks
- 2 Bishops
- 1 Kirin
- 1 Phoenix
- 1 Drunk elephant
- 2 Blind tigers
- 2 Ferocious leopards
- 2 Gold generals
- 2 Silver generals
- 2 Copper generals
- 2 Vertical movers
- 2 Side movers
- 2 Reverse chariots
- 2 Lances
- 2 Go-betweens
- 12 Pawns
The promotions apply only to pieces which start out with the ranks in the left-most column, that is, pieces with these ranks written in black; promoted pieces with those same ranks written in red may not promote further. Pieces which only appear upon promotion, that is, names which only occur written in red, are marked with an asterisk. The king, queen, and lion do not promote.
Piece name | Kanji | Romaji | Abbrev. | Promotion | Short name | Betza notation |
bishop | 角行 | kakugyō3 | 角 | dragon horse | bishop | B |
blind tiger | 盲虎 | mōko2 | 虎 | flying stag | tiger | FrlbW |
copper general | 銅将 | dōshō | 銅 | side mover | copper | fKbW |
dragon horse | 龍馬 | ryūma1 | 馬 | horned falcon | horse | BW |
dragon king | 龍王 | ryūō | 龍 | soaring eagle | dragon | RF |
drunk elephant | 酔象 | suizō | 象 | prince | elephant | FfrlW |
ferocious leopard | 猛豹 | mōhyō | 豹 | bishop | leopard | FfbW |
*flying ox | 飛牛 | higyū | 牛 | ' | ox | BfbR |
*flying stag | 飛鹿 | hiroku | 鹿 | ' | stag | fbRK |
*free boar | 奔猪 | honcho | 猪 | ' | boar | BrlR |
go-between | 仲人 | chūnin | 仲 | drunk elephant | go-between | fbW |
gold general | 金将 | kinshō3 | 金 | rook | gold | WfF |
*horned falcon | 角鷹 | kakuō | 鷹 | ' | falcon | BrlbRffD |
king | 玉将 | gyokushō | 玉 | — | king | K |
king | 王将 | ōshō | 王 | — | king | K |
kirin | 麒麟 | kirin | 麒 | lion | kirin | FD |
lance | 香車 | kyōsha2 | 香 | white horse | lance | fR |
lion | 獅子 | shishi | 獅 | — | lion | NAD |
pawn | 歩兵 | fuhyō2 | 歩 | gold general | pawn | fW |
phoenix | 鳳凰 | hōō | 鳳 | queen | phoenix | WA |
*prince | 太子 | taishi | 太 | ' | prince | K |
queen | 奔王 | honnō1 | 奔 | — | queen | Q |
reverse chariot | 反車 | hensha1 | 反 | whale | chariot | fbR |
rook | 飛車 | hisha3 | 飛 | dragon king | rook | R |
side mover | 横行 | ōgyō | 横 | free boar | side mover | WrlR |
silver general | 銀将 | ginshō | 銀 | vertical mover | silver | FfW |
*soaring eagle | 飛鷲 | hijū | 鷲 | ' | eagle | RbBffA |
vertical mover | 竪行 | shugyō | 竪 | flying ox | vertical mover | WfbR |
*whale | 鯨鯢 | keigei2 | 鯨 | ' | whale | fRbQ |
*white horse | 白駒 | hakku''1 | 駒 | ' | white horse | fQbR |
Below is a diagram showing the setup of the players' pieces. The board setup is symmetrical: the way one player sees their own pieces is the same way that the opposing player sees their pieces.
In some contexts, one-letter abbreviations may be necessary. Those used in WinBoard are given in the second column of abbreviations.
Promoted pieces are notated by a + in front of the symbol; thus a white horse is +L, and a promoted gold is +G.
Promotion
The promotion zone is the 'enemy camp', the farthest four ranks of the board, which are mostly occupied by the opposing player's pieces when the board is first set up. When a promotable piece enters the promotion zone from outside, or makes a capture starting within the promotion zone, it has the option of "promoting" to a more powerful rank. Promotion is not mandatory, and in some cases it may be beneficial to leave the piece unpromoted. Promotion is permanent and promoted pieces may not revert to their original rank, nor promote a second time. If a piece is not promoted upon entering the promotion zone, then it may not promote until it leaves the zone and reenters unless it makes a capture, with the exception of pawns.Promotion is effected by turning the piece over after it moves, revealing the name of its promoted rank. Promoting a piece has the effect of changing how that piece moves. See below. For example, promoting a kirin turns it into a lion, and thereafter it behaves exactly like the original lion, even for the lion-trading rules. A rook obtained by promoting a gold differs from an original rook, though, by that the latter can still promote, while the former cannot.
If a pawn reaches the furthest rank, it gets a second opportunity to promote on a non-capture. No such exception exists or is needed for lances as there is never any reason to defer promotion of a lance in the first place: therefore, a lance that reaches the furthest rank without promoting becomes an immobile "dead piece". This last-rank promotion of pawns can likewise be declined, leaving the pawn as an immobile "dead piece".
According to Fumiaki Okazaki, the go-between can likewise promote on the furthest rank on a non-capture. In the past, the Japanese Chu Shogi Association used this rule, but later repealed it because the go-between can go backwards. Some of the new rules given by Okazaki and not present in the Edo-period texts seem to be late innovations in the history of chu shogi from the Showa period.
Piece movement
An opposing piece is captured by displacement: That is, if a piece moves to a square occupied by an opposing piece, the opposing piece is displaced and removed from the board. A piece cannot move to a square occupied by a friendly piece, that is, by another piece controlled by the moving player.Each piece on the game moves in a characteristic pattern. Pieces move either orthogonally, or diagonally. The lion is the sole exception, in that it is not required to move in a straight line.
As stated earlier, this game is based on dai shogi and all of the pieces of this game can be found in dai shogi. The eight types of pieces that were removed were all rather weak and all promoted to gold generals. Furthermore, the larger board of dai shogi makes the slow-moving step movers even slower. All of this made for comparatively dull gameplay.
Many pieces are capable of several kinds of movement, with the type of movement most often depending on the direction in which they move. The movement categories are:
Step movers
Some pieces move only one square at a time. If a friendly piece occupies an adjacent square, the moving piece may not move in that direction; if an opposing piece is there, it may be displaced and captured.The step movers are the king, prince, drunk elephant, blind tigers, ferocious leopards, the generals, go-betweens, and the 12 pawns of each side. Only the king and prince can move in all eight directions. The king and prince are additionally considered royal pieces, as losing both of them loses the game. The Japanese Chu Shogi Association, in addition to separating out the king and prince, also considers the pawns and go-betweens as a separate class of "pawns", while the remaining step movers are called "small pieces".
Jumping pieces
Several pieces can jump, that is, they can pass over any intervening piece, whether friend or foe, with no effect on either. These are the lion, the kirin, the phoenix, the horned falcon and the soaring eagle. Only the lion can jump in all directions.Ranging pieces
Many pieces can move any number of empty squares along a straight orthogonal or diagonal line, limited only by the edge of the board. If an opposing piece intervenes, it may be captured by moving to that square and removing it from the board. A ranging piece must stop where it captures, and cannot bypass a piece that is in its way. If a friendly piece intervenes, the moving piece is limited to a distance that stops short of the intervening piece; if the friendly piece is adjacent, it cannot move in that direction at all.The ranging pieces are the queen, dragon king, dragon horse, rook, bishop, vertical mover, side mover, reverse chariot, lance, and all those pieces which do not appear in the initial setup except the prince. Only the queen can range along all eight directions. The Japanese Chu Shogi Association further divides them into greater and lesser ranging pieces: the greater ranging pieces are the queen, horned falcon, and soaring eagle, and the remainder are lesser ranging pieces.
Lion move (multiple capture)
The lion has a double-capture ability, called a 'lion move', as to a lesser extent do the soaring eagle and horned falcon. The details of these powerful moves are described for the lion below.Individual pieces
Following are diagrams that indicate the movement of each piece. Pieces are listed roughly in order, from front to back rows, with pieces making similar moves paired. Pieces with a grey heading start out in the game; those with a blue heading only appear on the board as a promoted piece. Betza's funny notation has been included in brackets for easier reference, with the extension that the notation xxxayyyK stands for an xxxK move possibly followed by an yyyK move, not necessarily in the same direction. By default continuation legs can go into all directions, but can be restricted to a single line by a modifier 'v'. The default modality of all legs is the ability to move and capture: other possibilities are specified explicitly. Square brackets are used to make it clear what operators the a modifier chains together: thus DaK would denote a dabbaba move followed by a king move, but D would denote a piece that can move as a dabbaba, or twice as a king.Go-Between 仲人 chūnin | Pawn 歩兵 fuhyō | - | - | - | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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