ClayFighter 63⅓
ClayFighter 63⅓ is a fighting video game developed and published by Interplay Productions for the Nintendo 64 video game console in 1997. The title is a parody of other games released for the N64 at the time, many of which were popular franchises with "64" suffixed. An updated version of the game, ClayFighter: Sculptor's Cut, released as a rental-only game in 1998, is currently the rarest and most expensive N64 game. It, along with Rakugakids was one of the only 2D fighting games released exclusively for the N64.
Gameplay
Like its predecessors, ClayFighter and , Clayfighter 63⅓ uses stop motion animation and claymation as opposed to traditional computer animation to produce a unique effect.The arenas in ClayFighter 63⅓ are unique in that each one, with several exceptions, houses multiple rooms; during fights players can punch or kick their opponents into different rooms and the fight will then continue in that room. There are 26 different rooms to fight in.
The game itself parodies other fighting games. It uses a 3-level bar for super combos like in the Street Fighter Alpha series and uses parries like the Street Fighter III series, and many of the super attacks are noticeably variations of attacks from the Street Fighter series. It also features a combo system similar to Killer Instinct, although it makes fun of the combo names. During battle players can use many different attacks which have their own strengths and weaknesses.
Plot
The Isle of Klaymodo is the resting place of "Bessie", the purple meteor that came crashing out of the sky onto Klaymodo Island. Bessie has the essential ingredient, Bawk Choy, necessary for Dr. Kiln's world dominating Mutagen. Klaymodo's chief baddies are the devious Dr. Kiln and local voodist Happy Harry Houngan.With a combination of laboratory experiments and voodoo spells, they've created an "interesting" assortment of hooligans to help them take over the world. These hideous henchmen include Bonker, a clown gone bad, and Ickybod Clay, the wonder from down under.
Dr. Kiln is putting on the finishing touches on his top secret mutagen code named "Clayotic Claymorphisis" as Houngan walks through the lab door. When Houngan finds out about Dr. Kiln's secret formula the clay hits the fan. As the fight breaks loose the vial containing the mutagen breaks in Dr. Kiln's hand and begins to take on a life of its own.
The condition begins to spread rapidly and Dr. Kiln has no choice but to amputate his own hand. As the hand hits the floor it scurries out of the lab and into the dense jungle of Klaymodo. Houngan quickly exits the lab in pursuit of the Hand as Dr. Kiln writhes in pain.
Meanwhile, as Dr. Kiln deals with his newfound stump, a ship on a 3-hour tour capsizes just off of Rubbage Reef. The ship contains a lively crew of characters, each with their own agendas. There's Bad Mister Frosty®, a one time bad guy who's turned his life around and Kung Pow, a Wok cookery Chef Boy R' Clay. Taffyman and Blob round out the castaways of the SS Manure.
Characters
There are twelve characters in ClayFighter 63⅓, six from previous games in the ClayFighter series, four debuting in this game, and two from other game series. The first nine are available for play immediately, and the latter three are hidden characters that can be unlocked with cheat codes or to finish the game with each character. All twelve characters from ClayFighter 63⅓ appeared in the updated version of the game, ClayFighter: Sculptor's Cut, along with four new characters, increasing the total character roster to sixteen.Default characters
- Bad Mr. Frosty The Fighting Snowman
- Blob
- Bonker
The mightiest worm in all creation, Earthworm Jim is vacationing on Claymodo Island when he hears of Doctor Kiln's mad scheme. Never one to let evil have its way, Jim springs into action, showcasing all the head-whipping, raygun-blasting, cow-dropping action his fans love. He's a guest character from his own series of games and Dan Castellaneta reprises his role from the cartoon series. In ClayFighter: Sculptor's Cut, Jim is only playable as a secret character.
- Houngan
- Ickybod Clay
- Kung Pow
- T-Hoppy The Battle Bunny
- Taffy
Unlockable characters
- Dr. Kilnklein
- Sumo Santa
Development
ClayFighter 63⅓ was developed by Interplay Entertainment as an entry in its ClayFighter series that originated on the Super Nintendo Entertainment System. The project, under the working title ClayFighter 3, was produced by Jeremy Airey, who had helped create previous titles in the franchise alongside designers Eric Hart and Rodney Relosa. With the ClayFighter series, the development team's goal was to build a legitimate fighting game while comically parodying popular franchises in the same genre such as Street Fighter, Mortal Kombat, and Killer Instinct. Airey explained that this meant replacing the extreme violence from said franchises with either gross or humorous action. "Buckets of blood and gore get boring after awhile," Airey stated. "We want to make a game that stays fresh We think this sort of thing works better than gore because each character has something unique and funny to show."After being dissatisfied with the results of the clay animation in ClayFighter 2, Interplay contacted Danger Productions for the new game's character models and stop motion as it had done on the original ClayFighter. Once the game's characters were sketched out by the artists at Interplay, Danger made the illustrations into maquettes for plastic molds, which were then formed into models with clay, foam, and wire. Interplay directed Danger in filming these figures in various positions with stop motion photography against backlighting. Finally, Interplay digitized the photographs and linked the animation, sound, and player input together with computer scripting tools. These tools had been created during the short production of ClayFighter 2 but had not been fine-tuned until work began on the third entry in the series.
Newer technology allowed Interplay to give the game the aesthetic that they had originally envisioned for the ClayFighter series. Development took place for the 3DO M2, then the N64. Airey and the rest of the staff found the N64's software development kit much simpler than that of the M2, though during development Airey expressed regret that the N64 lacked a CD-ROM drive. The N64 allowed the team to render the characters within 3D environments and easily maintain 24-bit color depth. Airey stated that the project team also implemented "chunks" that spill out in all directions in 3D space whenever a character is hit. For the audio in ClayFighter 3, Interplay hired a sound director from Disney when recording the game's character voice-overs from talent including Rob Paulsen, Frank Welker, and Dan Castellaneta, among others. The sound team recorded 30 to 40 different voice lines for each character. The game also features the voice of famous ring announcer Michael Buffer, who provides commentary throughout each round.
Release
ClayFighter 63⅓ was initially announced in the fall of 1995 as a launch game for the then-upcoming M2 console. By the middle of 1996, the game was still slated as a front-runner in the prospective console's library. In the third quarter of that same year, prior to the M2's eventual cancellation, Interplay announced that production on ClayFighter 3 had shifted to Sony's PlayStation and Nintendo's N64. The game resurfaced under the name ClayFighter Extreme in late 1996; it was then retitled ClayFighter 63⅓ in early 1997 for its imminent release on the N64. The planned PlayStation version of the game was cancelled for being behind its intended release schedule. According to an Interplay representative, this incarnation of the game was cancelled because it was not scheduled for a simultaneous release with ClayFighter 63⅓; the developer did not want PlayStation owners to perceive the game as a mere port of the N64 version.ClayFighter 63⅓ suffered many delays and was released almost a year after it had previously been scheduled. The magazine Nintendo Power even ran a cover story and an early review of the game in its June 1997 issue. Prior to shipping ClayFighter 63⅓, Interplay altered the combat system, changed many fighters' movesets, and removed five of the original seventeen playable characters from the roster due to space limitations. The game quietly went on sale in North America on October 23, 1997 and in Europe the following month.
Interplay later updated ClayFighter 63⅓ with a "special edition" titled ClayFighter: Sculptor's Cut, which was released as a Blockbuster Video rental exclusive in North America on May 15, 1998. Although this version could only be rented and not purchased from the video chain, Blockbuster did give customers the opportunity to win a copy of the game through an online contest. Sculptor's Cut contains new storylines, easier menu navigation, further adjustments to the combat system, a new introduction sequence with vocal lyrics, and other minor changes. Most prominently, Sculptor's Cut re-added four of the five characters that were removed for the game's first release, in addition to the original twelve fighters. The fifth character removed from ClayFighter 63⅓ was Hobo Cop, depicted as a homeless vigilante that consumes alcohol. Hobo Cop was not featured in Sculptor's Cut because Nintendo did not approve of the character.
The following four characters are exclusive to ClayFighter: Sculptor's Cut:
- High Five
- Lady Liberty
- Lockjaw Pooch
- Zappa Yow Yow Boyz
Reception and legacy
ClayFighter 63⅓ was met with mixed to negative critical reception. The game held an aggregate score of 47.96% on GameRankings based on 13 reviews. While most reviewers found the game's humor and parody to be successful, they also felt its weakness in every other area left it with no long-term appeal. Next Generation, for example, stated that "What's so likable about Clay Fighter 63 1/3 - in fact, about the only thing that's likable - is that it's just so damn silly, and it parodies its targets pretty squarely. Anyone who's played, or even watched someone else play Street Fighter, Mortal Kombat, or Killer Instinct... will find the characters, their moves, and voice-overs hilarious.... In the end, most gamers will have a difficult time slapping down $69.99 for this comic-tragic game. How much of a price do you put on a good, if short-lived chuckle?" Critics lambasted the game for using sprite-based graphics, derivative mechanics, weak AI, and choppy animation. GamePro summarized, "Slow action, forced humor, fuzzy speech, frustrating combos, cheesy A.I.–the game's practically a laundry list of What Not To Do Without Good Gameplay."Matt Casamassina predicted that ClayFighter 63⅓ would "remain a prominent title in the N64 library for years to come" because the game "is so terrible it sets the standards for bad". Contrarily, the editors of Nintendo Power, who reviewed the game in both its unreleased and released forms in June and November 1997 respectively, were much more positive. Sushi-X also defended the game in Electronic Gaming Monthly, arguing that while it is unenjoyable in a traditional fighting game sense, it makes a great party game. His three co-reviewers held closer to the majority opinion, saying the game is funny but would eventually get old.
According to Toy Retail Sales Tracking, ClayFighter 63⅓ sold around 60,000 copies prior to Christmas in 1997. The Sculptor's Cut version of the game remains one of the rarest North American N64 games. It was released as a Blockbuster rental deal and got little distribution at an estimated 20,000 copies according to contemporary sources. Because of this limited distribution and the poor treatment games usually got at video rental stores, boxes and instruction manuals are extremely rare and their value has vastly increased in recent years.
In September 2009, Interplay announced that they would update the ClayFighter series for the WiiWare and DSiWare services with ClayFighter: Call of Putty. Development was being handled by StudioBlack Games, which included Eric Hart, a programmer on the original ClayFighter. The title of this installment is a parody of the Call of Duty series, a series of popular first-person shooters. Nintendo Power revealed that Call of Putty would feature all the gameplay, fighters, and modes available in ClayFighter: Sculptor's Cut and an expected release date in late 2010 or early 2011. However, after continuous delays, the game is currently listed as TBA release status on Interplay's website.
The book Game Level Design by Ed Byrne, has Interplay comment in 1999 that "Clayfighter broke a million on the Nintendo 64, and we expect a similar result once the popular Earthworm Jim franchise comes to the world of 3D this year." They did not mention if the Sculptor's Cut edition was part of that figure.