Code duello
A code duello is a set of rules for a one-on-one combat, or duel.
Codes duello regulate dueling and thus help prevent vendettas between families and other social factions. They ensure that non-violent means of reaching agreement be exhausted and that harm be reduced, both by limiting the terms of engagement and by providing medical care. Finally, they ensure that the proceedings have a number of witnesses. The witnesses could assure grieving members of factions of the fairness of the duel, and could help provide testimony if legal authorities become involved.
From the Roman Empire to Middle Ages
In Rome, the most famous duel was fought between three Horatii brothers and three Curiatii brothers, respecting precise rules during the 7th century BC. Marc Antony and Octavian also challenged each other to a duel which never came to fruition. The Lombards had dueling rituals too, often controlled by local judges. The Norse sagas give accounts of the rules of dueling in the Viking Age holmganga. The 1409 Flos Duellatorum of Italy is the earliest example of an actual code duello in Europe. Fechtbücher of Hans Talhoffer and other fifteenth century masters give rules for judicial duels and "tournament rules" with varying degrees of detail.From the Renaissance to the 19th century
A morally acceptable duel would start with the challenger issuing a traditional, public, personal grievance, based on an insult, directly to the single person who offended the challenger.The challenged person had the choice of a public apology or other restitution, or choosing the weapons for the duel. The challenger would then propose a place for the "field of honour". The challenged man had to either accept the site or propose an alternative. The location had to be a place where the opponents could duel without being arrested. It was common for the constables to set aside such places and times and spread the information, so "honest people can avoid unpatrolled places."
At the field of honour, each side would bring a doctor and seconds. The seconds would try to reconcile the parties by acting as go-betweens to attempt to settle the dispute with an apology or restitution. If reconciliation succeeded, all parties considered the dispute to be honorably settled, and went home.
Each side would have at least one second; three was the traditional number.
If one party failed to appear, he was considered to be a coward and the appearing party would win by default. The seconds would bear witness to the cowardice. The resulting reputation for cowardice would often considerably affect the individual’s standing in society, perhaps even extending to their family also.
The sword, with or without a companion weapon, was the customary duelling weapon until around 1800, by which time the custom of wearing the sword in civilian life had largely died out and the pistol had taken its pride of place in both duelling and self-defense. Nevertheless, sword duels continued until the extinction of duelling itself.
When using swords, the two parties would start on opposite sides of a square twenty paces wide. Usually the square was marked at the corners with dropped handkerchiefs. Leaving the square was accounted cowardice.
The opponents agreed to duel to an agreed condition. While many modern accounts dwell heavily on "first blood" as the condition, manuals of honour from the day universally deride the practice as dishonourable and unmanly. Far more common was a duel until either one party was physically unable to fight or the physician called a halt. While explicit or sustained duels "to the death" were rare, many duels nonetheless resulted in the death of one or both combatants because of the wounds sustained and the limited capacities of doctors of the time to treat such wounds effectively; it was not uncommon for wounded participants to succumb to infection later.
When the condition was achieved, the matter was considered settled with the winner proving his point and the loser keeping his reputation for courage.
Irish Code Duello
Duelling with firearms grew in popularity in the 18th century, especially with the adoption of the Irish Code Duello, "adopted at the Clonmel Summer Assizes in 1777 for the government of duellists by the gentlemen of County Tipperary, County Galway, County Mayo, County Sligo and County Roscommon, and prescribed for general adoption throughout Ireland." The Code consists of 25 rules and several footnotes. Rule 16 gives the choice of weapons to the challenged party, but the use of swords can be avoided if the challenger swears on his honour not to be a swordsman, making it easier and more practical to duel.Typical weapons were cased duelling pistols, tuned for identical appearance, reliability and accuracy. In America, the Irish code eventually supplanted the usual method of brutal hand-to-hand combat and gave the combat a respectable feel. However, since the combatants could not control guns as precisely as swords, gun duels had a greater chance of being fatal. Some duels miscarried because both opponents did not hear or see the starting signal. Agreeing to a signal was helpful.
A custom had grown, before the Irish code, of deloping, as discharging one's firearm into the ground when two friends had quarrelled and one wished to end the duel without harming his opponent or appearing cowardly. This custom often resulted in accidents, and the Irish Duello forbade it.
In 1838 former governor of South Carolina John Lyde Wilson published The Code of Honor; or Rules for the Government of Principals and Seconds in Dueling. The author later stated that at the time of writing, he had never seen the Irish code.
Marquess of Queensberry
Just a few years after it was promulgated, many people wrote rather forcefully that the Irish Code was far too deadly for the necessary business of discovering social positions among the military gentry. Those objecting to the Code Duello included such luminaries as Benjamin Franklin and Queen Victoria in whose day and realm the duel was already nearly extinct.Pugilism had been growing in popularity and technique in Venice since 12th century, and in England since 1615, when a London armsmaster began offering public lessons in fisticuffs to the gentry. After many years, and several attempts by other men to write acceptable rules, John Graham Chambers wrote the Marquess of Queensberry rules in 1865. They were published in 1867.
He intended them solely for amateur matches, a thinly veiled reference to bouts of fisticuffs between gentlemen. The authorities began to allow prize matches and amateur boxing under this new rule system when John Sholto Douglas, 9th Marquess of Queensberry endorsed its use.
The new rules had a three-minute limit on rounds, required gloves, and forbade grappling and wrestling. The rules prevented permanent mutilation: They did not permit punches to the temples, neck or below the belt. They also forbade kicking, biting and eye gouging.
The result was a viscerally satisfying fight with far less actual hazard than either a sword or gunfight. In other words, it became a nearly perfect vehicle for addressing matters of pride and insult.
As a practical matter, the legal sport of pugilism replaced duelling for most English gentlemen near this time. Only the involved gentlemen ever needed to know the points of honour at stake.
Duelling thereby moved underground and to 'sport' and has stayed there.