Computation history


In computer science, a computation history is a sequence of steps taken by an abstract machine in the process of computing its result. Computation histories are frequently used in proofs about the capabilities of certain machines, and particularly about the undecidability of various formal languages.
Formally, a computation history is a sequence of configurations of a formal automaton. Each configuration fully describes the status of the machine at a particular point. To be valid, certain conditions must hold:
In addition, to be complete, a computation history must be finite and
The definitions of "valid initial configuration", "valid transition", and "valid terminal configuration" vary for different kinds of formal machines.
A deterministic automaton has exactly one computation history for a given initial configuration, though the history may be infinite and therefore incomplete.

Finite State Machines

For a finite state machine, a configuration is simply
the current state of the machine, together with the remaining input. The first configuration must be the initial state of and the complete input. A transition from a configuration to
a configuration is allowed if for
some input symbol and if has a transition from
to on input. The final
configuration must have the empty string as its remaining
input; whether has accepted or rejected the input depends
on whether the final state is an accepting state.

Turing Machines

Computation histories are more commonly used in reference to Turing machines. The configuration of a single-tape Turing machine consists of the contents of the tape, the position of the read/write head on the tape, and the current state of the associated state machine; this is usually written
where is the current state of the machine, represented in some
way that's distinguishable from the tape language, and where is
positioned immediately before the position of the read/write head.
Consider a Turing machine on input. The first
configuration must be, where
is the initial state of the Turing machine. The machine's state in the final
configuration must be either or
. A configuration is a valid successor
to configuration if there's a transition from the state in
to the state in which manipulates the
tape and moves the read/write head in a way that produces the result in

Decidability results

Computation histories can be used to show that certain problems for
pushdown automata are undecidable. This is because the language of
non-accepting computation histories of a Turing machine
on input is a context-free language recognizable by a
non-deterministic pushdown automaton.
We encode a Turing computation history as the
string, where
is the encoding of configuration, as discussed above, and where
every other configuration is written in reverse. Before reading a particular
configuration, the pushdown automaton makes a non-deterministic choice
to either ignore the configuration or read it completely onto the stack.
In addition, the automaton verifies that the first configuration is the correct
initial configuration and that the state of the final
configuration of the history is the accept state. Since
a non-deterministic automaton accepts if there's any valid way for it to accept,
the automaton described here will discover if the history is not a valid
accepting history and will accept if so, and reject if not.
This same trick cannot be used to recognize accepting computation histories
with an NPDA, since non-determinism could be used to skip past a test that would
otherwise fail. A linear-bounded Turing machine is sufficient to recognize
accepting computation histories.
This result allows us to prove that, the language
of pushdown automata which accept all input, is undecidable. Suppose
we have a decider for it,. For any Turing machine
and input, we can form the pushdown automaton
which accepts non-accepting computation histories for that
machine. will accept if and only if there are no
accepting computation histories for on ; this
would allow us to decide, which we know to be undecidable.