Comx-35
The COMX-35 was a home computer that was one of the very few systems to use the RCA 1802 microprocessor, the same microprocessor that is also used in some space probes.
The COMX-35 had a keyboard with an integrated joystick in place of cursor keys. It was relatively inexpensive and came with a large collection of software. COMX-35 was manufactured in Hong Kong by COMX World Operations Ltd and was released in the Netherlands, the United Kingdom, Sweden, New Zealand, Australia, Finland, Norway, Italy, Singapore, Turkey and the People's Republic of China.
Hardware
Technical specifications
- CPU: CDP 1802 at or
- Random-access memory:
- ROM: with Basic interpreter
- VIS: CDP1869/CDP1870
- *Text modes: 40 columns x 24 lines. Alternative, and
- *Character set: 128 Programmable characters, the default character set displayed only uppercase characters
- *Character size: 6x9 or 6x8 pixels, alternative up to 6x16
- *Graphics modes: None, but the character-set was re programmable to simulate a High Resolution display
- *Colours: A total of 8 foreground colours are available and 8 background colours.
- Sound: 2 channels: one for tone generation with a span of 8 octaves, and 1 for special effect/white noise. Volume programmable in 16 steps.
Memory map
RAM
The 'COMX 35' was called '35' due to the RAM in the machine, this included actual User RAM of which roughly was available for actual BASIC and the rest was used for system parameters and reserved for use by the BASIC System ROM. An additional was included as video RAM, for details see the Video Interface System chapter.Video interface system
The COMX used the RCA CDP1869 and CDP1870 Video Interface System, consisting of the CDP1869 address and sound generator and the CDP1870 colour video generator.The COMX automatically selected operation in PAL or NTSC, this was done via the PAL/NTSC input on the VIS. Also during start-up the system ROM detected PAL/NTSC by checking EF2. EF2 gave PAL/NTSC information before the first pulse on the Q line, after this EF2 was used for keyboard handling.
The VIS ran on for a PAL and for an NTSC machine. This frequency was divided by 2 and output via CPUCLK to the CDP 1802 for timing of the CPU. The VIS was also responsible for the timing of the interrupt S and timing of the non display period via PREDISPLAY. Video memory could only be accessed during the non display period which allowed for execution of 2160 machine cycles on a PAL and 1574 on an NTSC machine. Provided that not more instructions were executed than the indicated maximum number of machine cycles video memory could be accessed during the interrupt routine. Alternatively the program could be paused by waiting for a non display period by checking EF1.
The Video memory consisted of 2 parts, RAM page memory and RAM character memory.
The page memory stored the ASCII code for each character position on the screen. The screen had 960 characters where position 0 could be accessed by memory location @F800. The character memory stored the character definition of each ASCII character and could be accessed by memory location @F400-@F7FF. Character memory could be accessed via different methods see also the VIS data sheet.
Models
The COMX 35 came in two colours, either a white or black keyboard. Later models also included a monitor connection. The second COMX home computer was called the COMX PC1 which was basically the same hardware as the COMX-35 with a better keyboard and a joystick connection. There was also a clone of the COMX PC1 also known as the Savla PC1, which is sold in India.Peripherals
The COMX 35 had one 44-pin external connector for additional expansion options in the form of interface cards. Memory location @C000-DFFF was reserved for use by any interface card, either to connect ROM, additional RAM or for other purposes. The following hardware was available:; Expansion box: The expansion box allowed up to 4 interface cards to be connected to the COMX 35. The expansion box also included a firmware ROM connected to memory location @E000-@EFFF which extended basic with commands and logic to switch between different interface cards. Next to the standard firmware ROM there was an adaptation made by F&M this ROM added a screen editor feature to COMX basic.
; Floppy disk controller: The COMX Floppy disk controller allowed connection of 5.25" disk drives. The controller used the WD1770 clocked at. The DOS ROM was selected between address C000-DFFF and was also mapped over address DD0-DDF of the basic ROM. COMX DOS supports 35 tracks for both single and double sided disks and 70 tracks on single sided disks. Every track consisted of 16 sectors and every sector of 128 bytes, resulting in disk files of max.
; Printer card: The COMX Printer card allowed connection of parallel and serial printers. Depending on what type of printer was connected the firmware ROM was selected either with the parallel firmware between memory location @C000-@CFFF and the serial firmware between memory location @D000-@DFFF or the other way around.
; Thermal printer and card: The COMX Thermal Printer came including a dedicated interface card, printing was done on thermal paper by using a head that with which could heat the paper and as such print both text and images. You needed to be careful when writing your own printer drivers, which was needed for graphic printing, as it was very easy to 'burn' the printer head.
; 32K RAM card: The COMX RAM card placed additional RAM from address @C000 to @DFFF, i.e. only one bank of the available at a time. To switch to a different bank the OUT 1 instruction needed to be used via 1802 assembler code. Bit 5 and 6 were used for the RAM bank selection.
; 80-column card: The COMX 80-column card added possibility to use basic with a text mode of. The MC6845 was used as video chip.
; F&M Joy Card: This card was not developed by COMX but was a homemade extension by F&M: only a handful were ever made. The card had connections for 2 joysticks and came with a simple game and supporting software.
Software
The company importing the COMX in The Netherlands, West Electronics, provided almost all their software for the COMX for free and without copyrights. West Electronics also organized different competitions for homemade software.Probably the most popular game on the COMX was 'Worm' known in The Netherlands as 'Eet een wurm'. This was a very basic game where you had to direct a snake over the screen and eat all the worms. If you managed to play 'Worm' long enough it would eventually run out of places to put new 'food' and as such slow down the game almost to a stop. There was a correction made for the game by F&M including some additional improvements.
The COMX was probably most popular in The Netherlands mainly due to the efforts from West Electronics to provide free software. As a result of the competitions quite a few excellent games were written by enthusiastic users. Here is a small subset of a list too extensive to publish here:
- Get Your Gadget by JunioR
- Boulderdash by AHON
- Donkey The Kong by MP-Soft
- Happiehap and Trainspotting by F&M
Emulator
Known bugs
The most famous bug in the COMX basic ROM was when you typed in the line number 65535 this resulted in the COMX hanging and the screen getting all messed up which could be very frustrating if the user had spent hours typing in a BASIC program.A similar thing as when using line number 65535 was typing in 'READY', after this the COMX was not 'READY' anymore. F&M discovered this one when they designed the F&M screen editor and pressed 'CR' on the 'READY' prompt. As such they decided to change the prompt into 'OK' to avoid too many accidental hangings when using a screen editor. This fault was actually caused by the basic READ command, when a READ Y instruction is given when there is no DATA statement in the loaded basic program the COMX hangs.
Another bug in the standard character set was the '!' which displayed a red dot just above the black dot.