Condemnation (novel)


Condemnation is a fantasy novel by Richard Baker, set in the Forgotten Realms setting, based on the Dungeons & Dragons fantasy role-playing game. It is the third book of the War of the Spider Queen hexad.

Plot summary

This is the third book in the War of the Spider Queen series. After emerging from the portal that they used to escape the city of Ched Nasad, the drow party plans its next phase of the mission. They decide to consult a priest of Vhaerun to see if any of the other deities know what has become of Lloth. Valas Hune knows where such a priest can be found and believes that this priest may help them in their quest.
Valas' friend is far away, however, and the last thing that the party wants is to travel a huge distance to get to them, so on Pharaun Mizzrym's advice they decide to shadow walk to get there. The journey has some minor battles but nothing this group can't handle. They end up back in the Underdark after their journey and in the Domain of the duergar. It becomes evident that to get where they are going, they must travel through the home city of the duergar and will need passports to get through unharmed. The group rests for days in the city while they search for means to obtain these documents.
Meanwhile, in Menzoberranzan, Gromph Baenre learns of an impending duergar invasion, and rushes to alert the ruling council until the lichdrow Lord Dyrr stops him. A duel is fought in Gromph's own sanctuary, but the lich prevails and imprisons Gromph in a glass sphere.
Eventually, Matron Triel Baenre does learn of the impending duergar attack, and the decision is made to send Menzoberranzan's army to the Pillars of Woe to destroy the duergar. Nimor's trap is thus set.
The Army of the Black Spider is almost utterly destroyed in the ensuing encounter. The army limps back to Menzoberranzan, leaving a token force behind to slow the duergar.
Quenthel Baenre's drow party eventually escapes the duergar city and makes it to Valas' contact. They are told by Valas' priest friend to journey to Myth Drannor and acquire a magical item. After an intense battle with devils and a beholder, the group finally returns.
The last part of the book entails the party's journey to the Abyss to inspect for themselves what has happened to Lloth. They come to a great barrier to Lloth's domain in the shape of a huge visage of a female face. They are powerless to get through the barrier and are about to give up when the god Vhaerun materializes and strikes the visage with his godly power. He is about to break through when the god Selvetarm materializes and fights him. The drow party realizes that the power of the gods is too much for them and must kill the priest of Vhaeraun to escape the Abyss. They flee the stronghold of the priest stunned and shaken.

Reception

In a review, critic Don D'Ammassa wrote that "This is pure sword and sorcery, not the kind of high court intrigue that dominates most other fantasy publishers."