Conor Russomanno is an entrepreneur, creative technologist, and lecturer, specializing in the development of advanced human-computer interfaces. He is the co-founder and CEO of OpenBCI, a company dedicated to open source innovation of brain-computer interface technologies. Conor is also a teacher, having taught graduate level courses at Parsons School of Design and NYU Tisch School of the Arts.
Early life
Conor Russomanno was born in Livingston, NJ, but spent his childhood growing up in Northern Virginia. After attending Thomas Jefferson High School for Science and Technology, Conor was recruited to Columbia to play NCAA college football. After playing college football for 1 year, Conor quit and joined Columbia's rugby club, CURFC. He then served as the club's president and was voted first-team All-Ivy Fullback as a senior.
Career
As an undergraduate at Columbia University, Conor studied civil engineering & engineering mechanics while teaching computer graphics and developing Unity-based virtual environments under NSF funding. Conor later discovered brain-computer interfacing as a Design & Technology MFA student at Parsons School of Design. After graduating from Parsons, Conor led two successful Kickstarter campaigns, raising close to $500,000, allowing him to develop OpenBCI. Conor has also worked as an adjunct faculty at Parsons School of Design and NYU's Interactive Telecommunication Program, where he has taught Creative Coding, Brain Hacking, Designing Consciousness, and a number of other courses. He now teaches a course titled "Neuromachina: Man & Machine" at NYU Tisch School of the Arts. Conor now serves as a "Something In Residence" in the ITP program at NYU's Tisch School of the Arts.
Guest Lecture for Topics in Computational Neuroscience and Neuroengineering: Brain-Computer Interfaces, Columbia University Biomedical Engineering, November 1, 2016
"An Introduction to BCI" – Columbia University Neuroscience Society, October 24, 2016
"Dawn of The Neurorevolution" – SuperHuman Summit 2016, October 22, 2016
"The Democratization of Neurotechnology" – NeuroTech NYC 2016, June 8, 2016
"An Introduction to BCI" – Xtech & Neurogaming Hackathon 2016, May 14, 2016
"DIY Cyborgia" – BodyHacking Con 2016, February 20, 2016
"Neural Interfaces for Makers and Biohackers" – MakerCon Bay Area, May 12, 2015
"Future of Augmented Reality Panel" – NeuroGaming 2015,, May 8, 2015
"The Digital Self: Interfacing the Body" – Eyebeam Studio, April 25, 2015
"BCIs for the Masses" – IBT BrainTech 2015, March 11, 2015
The Startup Segment – FT Innovate America 2014, December 12, 2014
“Out of Your Mind: Rise of The Brain-Computer Interface” – Make Magazine
"Brain-Computer Interfaces & Serious Gaming" – Nordic Digital Business Summit 2014, Sept. 4th, 2014
"Future of Augmented Reality Panel" – NeuroGaming 2014,, May 5, 2014