Consistent Overhead Byte Stuffing


Consistent Overhead Byte Stuffing is an algorithm for encoding data bytes that results in efficient, reliable, unambiguous packet framing regardless of packet content, thus making it easy for receiving applications to recover from malformed packets. It employs a particular byte value, typically zero, to serve as a packet delimiter. When zero is used as a delimiter, the algorithm replaces each zero data byte with a non-zero value so that no zero data bytes will appear in the packet and thus be misinterpreted as packet boundaries.
Byte stuffing is a process that transforms a sequence of data bytes that may contain 'illegal' or 'reserved' values into a potentially longer sequence that contains no occurrences of those values. The extra length of the transformed sequence is typically referred to as the overhead of the algorithm. The COBS algorithm tightly bounds the worst-case overhead, limiting it to a minimum of one byte and a maximum of bytes. Consequently, the time to transmit the encoded byte sequence is highly predictable, which makes COBS useful for real-time applications in which jitter may be problematic. The algorithm is computationally inexpensive and its average overhead is low compared to other unambiguous framing algorithms.
COBS does, however, require up to 254 bytes of lookahead. Before transmitting its first byte, it needs to know the position of the first zero byte in the following 254 bytes.

Packet framing and stuffing

When packetized data is sent over any serial medium, some protocol is required to demarcate packet boundaries. This is done by using a framing marker, a special bit-sequence or character value that indicates where the boundaries between packets fall. Data stuffing is the process that transforms the packet data before transmission to eliminate all occurrences of the framing marker, so that when the receiver detects a marker, it can be certain that the marker indicates a boundary between packets.
COBS transforms an arbitrary string of bytes in the range into bytes in the range . Having eliminated all zero bytes from the data, a zero byte can now be used to unambiguously mark the end of the transformed data. This is done by appending a zero byte to the transformed data, thus forming a packet consisting of the COBS-encoded data to unambiguously mark the end of the packet.
There are two equivalent ways to describe the COBS encoding process:
; Prefixed block description
; Linked list description

Encoding examples

These examples show how various data sequences would be encoded by the COBS algorithm. In the examples, all bytes are expressed as hexadecimal values, and encoded data is shown with text formatting to illustrate various features:
ExampleUnencoded data Encoded with COBS
1
2
3
4
5
6
7
8
9
10

Below is a diagram using example 3 from above table, to illustrate how each modified data byte is located, and how it is identified as a data byte or an end of frame byte.

: Overhead byte
3+ -------------->| : Points to relative location of first zero symbol
2+-------->| : Is a zero data byte, pointing to next zero symbol
: Location of end-of-packet zero symbol.
0 1 2 3 4 5 : Byte Position
03 11 22 02 33 00 : COBS Data Frame
11 22 00 33 : Extracted Data

OHB = Overhead Byte
EOP = End Of Packet

Examples 7 through 10 show how the overhead varies depending on the data being encoded for packet lengths of 255 or more.

Implementation

The following code implements a COBS encoder and decoder in the C programming language:

/*
* StuffData byte stuffs "length" bytes of data
* at the location pointed to by "ptr", writing
* the output to the location pointed to by "dst".
*
* Returns the length of the encoded data.
*/
  1. include
  2. include
size_t StuffData
/*
* UnStuffData decodes "length" bytes of data at
* the location pointed to by "ptr", writing the
* output to the location pointed to by "dst".
*
* Returns the length of the decoded data
*.
*/
size_t UnStuffData