Crystal Caverns (video game)


Crystal Caverns is a text adventure written by Daniel Kitchen of American studio Imaginative Systems Software for the Apple II and published by Hayden Software in 1982. A Commodore 64 port was released in 1984.

Contents

Crystal Caverns is a treasure-hunt game which contains a mansion to explore, woods to wander in and tunnels to traverse.

Reception

Kelly Grimes reviewed Crystal Caverns in Space Gamer No. 64. Grimes commented that "It is a nice change of pace from hack-and-slash or space shoot-em-ups, but it is not worth the price." In Softalk, Roe Adams commented that the game is "written primarily for intermediate level adventurers" and concluded that it "offers several hours of enjoyable fun and thought." In The Book of Adventure Games, Kim Schuette commented on the "imagininatively written, highly descriptive text, and several very well done puzzles", concluding that the game was "all in all, rather interesting."