Custom Robo


is a series of science fiction action role-playing video games developed by NOISE and published by Nintendo Co., Ltd. in 1999.
The series currently spans five games, and has titles on the Nintendo 64, Nintendo Game Boy Advance, Nintendo GameCube and Nintendo DS. Only the two most recent have seen a release outside of Japan. The most recent title in the series was first released in Japan on October 19, 2006, later seeing international release in 2007.

International release

Beginning in 1999, the Custom Robo series has largely been exclusive to Japan. In 2001, however, Nintendo released Super Smash Bros. Melee, a fighting game containing characters from throughout the company's history, worldwide. In the title's trophy room, three custom robos from Custom Robo V2 appeared as trophies: Ray Mk II, Bayonette, and Annie.
Stated by several issues of Nintendo Power, an international release of Custom Robo GX, the third title in the series, was planned but later canceled. The fourth title in the series, Custom Robo: Battle Revolution, would later be released in 2004,the first title in the series to receive and release outside of Japan. The fifth title of the series, Custom Robo Arena, would become the first and only Custom Robo title released globally.

Gameplay

Custom Robo takes place in a collect-customize-and-battle style role-playing video game genre similar to games such as Robotrek or Front Mission, but with frantic action battles in confined 3D arenas, similar to Virtual On. In each game's story mode, players slip into the role of a nameable protagonist just beginning to learn about Custom Robo. In each game, the first Robo players obtain is always the latest model of the Ray series. The goal for players is to improve their skills and collect different Custom Robos in order to defeat everyone, including champion Custom Robo users.
The main objective of the game is to finish the storyline by collecting every Custom Robo and battle part, while winning every battle that moves players along through the story arc. In Custom Robo battles, the object is to reduce the opponent's hit points from 1000 to 0 by using different Robos, guns, bombs, pods, and dash attacks. Custom Robos are arranged in groups that are similar to their abilities. The endurance bar is located above the player's hitbox; once it runs out, the Custom Robo gets "downed" which means that it stays fallen for a couple seconds. After the Robo gets up, it goes into "rebirth" mode, a temporary state of invincibility lasting 3 seconds. Should the player repeatedly lose the same battle, the game will offer the option of reducing the opponent's initial health, in order to make the battle easier. If players continue to lose several times, the degree of handicap offered increases up to 75%, giving the opponent a starting HP of 250, rather than 1000.

Games

The following is a list of games released in the series.
TitlePlatformRelease YearNotes
Nintendo 64, iQue PlayerJapan: 1999 China: 2006The first title of the Custom Robo series. It is also the first and only title of the series released for the iQue Player in China.
Nintendo 64, Virtual ConsoleJapan: 2000, 2008Second and last Custom Robo title developed for the Nintendo 64. It is also the first title of the series to allow up to four players to play, instead of up to two players. Released on the Wii Virtual Console in Japan in January 2007.
Game Boy AdvanceJapan: 2002The first Custom Robo title to appear on a Nintendo handheld. It is also the first and only Custom Robo rendered in two-dimensional graphics instead of three-dimensional graphics for Custom Robo battles.
Custom RoboNintendo GameCubeJapan and North America: 2004The first Custom Robo title released outside Japan, which was the first to be released in North America. It is also the first to incorporate full motion video.
Custom Robo ArenaNintendo DSJapan: 2006 North America, Australia and Europe: 2007The first Custom Robo title to use Nintendo Wi-Fi Connection for playing multiplayer gameplay online. It is also the first and only Custom Robo title to be released in PAL regions.

''A sequel to Custom Robo GX was originally planned for release on the Game Boy Advance, but the project was discontinued. It was planned for release in late 2005 in Japan.