Dance Dance Revolution Extreme


Dance Dance Revolution Extreme is a music video game by Konami and is the eighth release in the main Dance Dance Revolution series. It was released on December 25, 2002 for Japanese arcades, on October 9, 2003 for the Japanese PlayStation 2, and on September 21, 2004 for the North American PlayStation 2. This game is the ninth release in North America, but despite having the same name as its Japanese counterpart, its gameplay and soundtrack is significantly different and won the Video Music Awards in 2005 on MTV for Best Video Game Soundtrack.
While the PlayStation 2 version came out in North America, the arcade version was exclusive to Japan. Despite this, the arcade version was exported to many arcades in the USA. Dance Dance Revolution Extreme was the last game in the DDR arcade franchise for four years until Dance Dance Revolution SuperNova in 2006. The arcade release of the game contains one of the largest soundtracks of any DDR game, featuring 240 songs, as well as music from other Bemani music titles. Konami issued an in-game thank you to the fans of Dance Dance Revolution and announced a rejuvenation of the entire series, but did not go into details. Konami's announcement led people to believe that DDR Extreme might be the final DDR release or that the series might be on hiatus or rebooted in the same manner as Beatmania and Beatmania IIDX.

Gameplay

DDR Extreme is similar to DDRMAX2 7th mix. The game introduced "Beginner" and "Nonstop" modes, a mode similar to the previous "Challenge mode", but with an updated "life bar", a graded rating at the end of each course and a random banner. Perhaps the most noticeable changes in DDR Extreme are the extra stage and the updated green color scheme. Players can pick their own song to try to pass the extra stage, including "The Legend of Max". If they do well on the "Extra Stage", they can progress to One More Extra Stage. The banner of Dance Dance Revolution unlocks access to other songs. If the player passes, a special ending is unlocked. New songs are introduced, including the Bemani revival songs, like "Beatmania IIDX", "pop'n music" or "Keyboardmania", and versions of DDR Solo, Home DDR and DDR Club songs created by DDR Extreme. A "cheat code" reveals the true number of songs, including hidden songs. Pressing the left and right buttons simultaneously unlocks the Series, Alphabetical, Beats-per-minute, Player-best and Default sort orders.
The home version was released October 9, 2003. This was a follow-up to the DDR Party Collection which featured 58 characters. DDR Extreme added characters Bus and Train, the dancer helpers in beginner mode. DDR Extreme included lesson mode and credits too. Also included were 4 new Bemani songs, 6 CS Extreme songs and a new song, Max.. Unlocked characters can play all nonstop modes, Nonstop orders can be turned into Oni orders and a 'diet' mode is available.

Courses

Nonstop mode uses the same gameplay and life found in regular modes, except that players must complete four consecutive songs without pausing. Also, players lose more of the dance gauge bar for each missed step as they progress further along each song.
Challenge mode, returning from DDRMAX2 Dance Dance Revolution 7thMix, is the most difficult game mode. In the arcade version, each player begins with four lives, and loses a life for breaking a combo or letting go of a freeze arrow. Some songs replenish the life bar when completed, but if a player runs out of lives during a song, the game ends for that player. In the PlayStation 2 version, players are presented with specific goals to meet, such as passing a particular section of a song with different variations, playing a song with special modifiers, or earning a set score.
Nonstop and Challenge modes contain a new step judgment called Marvelous. The judgment uses a stricter timing window than Perfect, representing very accurate steps made by players. Marvelous is displayed after each such step in white, and is not displayed during normal gameplay. A fan project known as Dance Dance Revolution Extreme Pro enables the Marvelous judgment in all play modes.

Difficulty

DDR Extreme introduces two difficulty modes as mainstays in the series.
The first is Beginner mode, which appeared in Dance Dance Revolution USA and Dancing Stage EuroMix. It is easier than Light, only available in four-panel mode, and represented by a light-blue color. The background animations in Beginner mode are replaced with an on-screen dancer who follows the actual step patterns of the song, cueing the player when and where to step. Players are also given a brief tutorial on how to play Dance Dance Revolution after selecting their first stage. By default, "Beginner" mode automatically passes players on their first stage regardless of accuracy; subsequent stages play to end of the song even if failed. Players can exit or enter Beginner mode anytime during stage selection.
The "Challenge" difficulty level is above "Heavy", but the complexity of its step patterns are not necessarily always greater than "Heavy". Challenge mode cannot be selected at the start of the game; instead, players must enter during stage selection, represented by a purple color. Unlike other difficulty levels, relatively few songs have a Challenge difficulty level. In contrast, some songs contain only Challenge step patterns and selecting them automatically chooses the Challenge level for those songs. In the arcade release of DDR Extreme, no visual indicates that a song has Challenge step patterns. In the PlayStation 2 release, icons representing each difficulty level including Beginner and Challenge light up when a highlighted song is playable on those levels. During normal gameplay, Challenge uses the same rules as other levels.

Extra Stage

DDR Extreme uses a slightly different rule for Extra Stage, although the basic principle remains the same. Players who rate AA or better on Heavy/Challenge difficulty access the Extra Stage. However, the player can choose any song for Extra Stage, though the regular ES modifiers, Reverse, Heavy still used. The Legend of MAX will be added on ES. If the player gets AA on The Legend of MAX as ES, the player access One More Extra Stage, where Dance Dance Revolution is the sole choice, Reverse, Challenge.

''Extreme'' (2004) gameplay

Party Mode
Dance Dance Revolution Extreme introduced Party Mode which contains a number of mini games, some of which require the EyeToy accessory to play.
Hyper Dash
Hyper Dash does not require the EyeToy. The game uses the dance pad like the Power Pad and has players race each other down a city street avoiding obstacles and using power ups.
Feeding Time
Feeding Time does not require the EyeToy. A type of food is assigned to each arrow and players must step on the one that best matches the animal being displayed on screen.
Watch Me Dance
Watch Me Dance uses the EyeToy to place a live video of the player as the background during normal game play.
Clean the Screen
Clean the Screen requires players to move their arms across the EyeToy's view to wipe away visual obstructions during normal game play.
Hands and Feet
Hands and Feet add two hand targets to the arrow receptors at the top of the screen during normal game play. A special difficulty appears during song select that lets players play with their hands and feet at the same time.
Magical Ball
Magical Ball does not require the dance pad. Players use their hands to knock a ball into a set of block in an effort to clear them all without losing the ball, similar to Arkanoid.
Coconut Panic
Coconut Panic does not require the dance pad. Players shake palm trees with their movement and attempt to catch all the falling coconuts.
Song wheel
In Dance Dance Revolution Extreme the song wheel introduced in Dance Dance Revolution 5thMix was altered and put in the center of the screen, song scrolling left and right instead of up and down. The banners are displayed at the top of screen with the Foot Ratings listed below in the center of the wheel. The Groove Radar has been removed and Nonstop and Challenge modes are selectable on the wheel instead of during difficulty select.
Workout Mode

Music

The arcade release of Dance Dance Revolution Extreme features 80 new songs of 240 total. Among the new songs, three are from Dancing Stage EuroMix 2, and 11 are from both Club Version releases. The game received two regional releases for the PlayStation 2, each with a different soundtrack. The Japanese release features a total of 111 songs, of which 68 are from the arcade release; "Senorita " and Club Version songs are excluded. The North American release features a total of 71 songs, of which 41 are from the arcade version.

Development

Dance Dance Revolution Extreme was developed by Konami Computer Entertainment Tokyo and published in 2002 by Konami Digital Entertainment, Inc.. Yoshihiko Ota served as executive producer of the arcade release, with Naoki Maeda serving as the lead sound director.
The official soundtrack was released on Toshiba EMI's Dancemania series of albums and contains two discs. The first disc contains a portion of the new music featured on the arcade and PlayStation 2 game along with the game's menu music and an uncut version of Graduation ~~ performed by BeForU. The second disc is a nonstop megamix of the tracks from the first disc into a single uninterrupted performance. The megamix features the game's menu music and the in-game announcer mimicking the feel of playing the arcade game.

Burger King promotion

In the fall of 2006, Burger King in North America held a Dance Dance Revolution-themed promotion. Part of the promotion was a minigame on the Burger King website that if beaten provided an unlock code for the then two-year-old Dance Dance Revolution Extreme. Entering this code into the game unlocks the song "Memories". Prior to the release of this code DDR fan groups who had read the contents of the game disc and noticed the song believed its absence to be a last minute change or a glitch.

Reception

Legacy

Fans have modified the Dance Dance Revolution Extreme engine to implement features that were first introduced in subsequent games. DDR Extreme Pro enables the Marvelous timing window in all play modes, a feature that debuted in Dance Dance Revolution SuperNova 2. DDR Extreme Clarity improves upon Pro by adding Slow and Fast timing indicators, a feature only available at the operator's discretion beginning with Dance Dance Revolution X2, and only available with a Paseli membership since the 2014 release of DDR. There were even bootlegged versions of DDR Extreme, including Dance Dance Revolution Extreme Plus, which modifies graphics, and when chosen Beginner, Light, or Standard, gives the player an option to rate up the song by 10% or 20%, and also replaces the style of the arrows to blocky style; and Dance Dance Revolution Megamix, which only modifies the graphics of the game.
To celebrate the 20th anniversary of Dance Dance Revolution, Dance Dance Revolution A received a DDR Selection mode, featuring songs from older mixes. Nine songs available in DDR Extreme, including two DDRMAX songs and three DDRMAX2 songs, can be played with the Extreme interface by using this mode. Dance Dance Revolution A20 also offers this mode.
Dance Dance Revolution A20 introduced the Legend License campaign on golden cabinets, adding a new cover version of a song from previous games as free downloadable content monthly. Of the five songs released to date, four are available in DDR Extreme: