Decima (game engine)


Decima is a proprietary game engine released in November 2013. It houses tools and features like artificial intelligence and game physics. The engine is compatible with 4K resolution and high-dynamic-range imaging used for games on the PlayStation 4, PlayStation 5 and Microsoft Windows.

History

The first game the engine was used for was Killzone Shadow Fall. In June 2015, Guerrilla Games announced that Horizon Zero Dawn was using the engine for development. In August 2015, Until Dawn was announced to be using the engine along with Havok physics. In December 2015, used the engine along with PlayStation VR. In June 2016, Hideo Kojima announced preparation for Kojima Productions' independent game Death Stranding, inspecting two engine candidates, of which the latter had been used to create the first teaser that was unveiled at the Electronic Entertainment Expo 2016 conference. After receiving the Industry Icon award at The Game Awards 2016, Kojima premiered a trailer for the game with the engine's logo. At PlayStation Experience, Kojima had announced that he had partnered with Guerrilla Games, using the engine for development on Death Stranding.
According to executive producer Angie Smets, Decima was originally known simply as "the engine" by Guerrilla employees, as there were no developers using it outside of the company. However, when Kojima decided that he wanted to use Guerrilla's engine for Death Stranding, the team suddenly had to come up with a name for marketing purposes. They settled on naming it after Dejima, the island where a Dutch trading post appeared in the 17th century and once symbolized the strong Dutch–Japanese trade relations; for over two centuries, the Netherlands was the only Western country officially allowed to trade with Japan under the Tokugawa shogunate's sakoku policy.
Guerrilla's next game in development, Horizon Forbidden West will use an updated version of the engine. The game is set to be exclusively released on the PlayStation 5 in 2021.

Features

During PlayStation Experience on December 2016, it was revealed that the engine has artificial intelligence, game physics and logics tools, featuring resources for creating entire worlds. It is capable of 4K resolution and high-dynamic-range imaging.

Games