GNU Dr. Geo is interactive geometry software that allows its users to design & manipulate interactive geometric sketches. It is free software, created by Hilaire Fernandes, it is part of the GNU project. It runs over a Morphic graphic system. Current version of Dr. Geo is also called Dr. Geo II. Historically Dr. Geo was developed in C++ and Dr. Geo II is a complete rewrite using Pharo that happened in 2005. This article refers to the most recent version.
Objects
Dr. Geo manipulates different kinds of objects such as points, lines, circles, block of code.
Points
Dr. Geo has several kinds of points: a free point, which can be moved with the mouse and a point given by its coordinates. Points can also be created as the intersection of 2 curves or as the midpoint of a segment.
Lines
Dr. Geo is equipped with the classic line, ray, segment and vector. Other curvilinear objects include circles, arcs, polygons, and loci.
Transformations
Besides the parallel and perpendicular line through a point, Dr. Geo can apply to a point or a line one of these transformations:
Dr. Geo comes with macro-construction: a way to teach Dr. Geo new constructions. It allows to add new objects to Dr. Geo: new transformations like circle inversion, tedious constructions involving a lot of intermediate objects or constructions involving script. When some objects, called final depend on other objects, called initial, it is possible to create a complex construction deducing the final objects from the user-given initial objects. This is a macro-construction, a graph of interdependent objects.
Programming
Access to user programming is at the essence of Dr. Geo: from the software, the user can directly read, study, modify and redistribute modified version of Dr. Geo. Additionally, scripting embedded in sketch is proposed. Dr. Geo source code is Pharo. It is also the language used for user programming: to extend Dr. Geo with arbitrary computing operations and to define a geometric sketch entirely with programming instructions. Dr. Geo is shipped with its source code and the developer tools. Therefore its code can be edited and recompiled from Dr. Geo while it is functioning. This design, inherited from Pharo, makes easy to test new ideas and new designs.
Pharo script
A script is a first class object defined along Dr. Geo code. It comes with zero, one or several arguments, from types selected when defining the script. When an instance of a script is plugged in a canvas, the user first selects its arguments in the canvas with mouse clicks, then the position in the canvas of the script output. The script is updated at each canvas computation. Scripts can be used in cascade, with one as the argument of another one. Script are designed to be used in two different ways:
To output an object and to show its result in the canvas. This result can be used when building subsequent objects.
To access objects in the canvas: model or view for arbitrary uses and modifications. For example to modify the colour of an object given the result to a computation.
From the script, the arguments model are reached with the methods #arg1, #arg2, etc. The arguments view are reached with the methods #costume1, #costume2, etc. The computation of the script is done in its #compute method. For example, to calculate the square of a number, the script compute "returns the square of a number" ^ self arg1 valueItem squared
creates a numeric object, whose value is the square of the argument number object. Whenever the first number is changed, the script returned value changes too.
Pharo sketch
Dr. Geo Pharo sketches are sketches entirely defined in the Pharo language. This is not about constructing a sketch with the Dr. Geo graphical interface, but about describing a sketch with the Pharo language. A programming interface with an easy and light syntax is provided.
A French version of the Pharo sketch API makes possible writing source code in this language: figure := DrGeoSketch nouveau. figure pleinEcran; afficherGrille; afficherAxes. a := figure segmentDe: 2@ 3 a: 0@0. a nommer: 'a'. b := figure segmentDe: 0@0 a: -1@2. b nommer: 'b'. c := figure segmentDe: -1@2 a: 2@3. c nommer: 'c'. m1 := couleur: Color red. m2 := couleur: Color red. couleur: Color red. figure cercleCentre: passantPar: 0@0. montrer