Dungeon Keeper (series)


Dungeon Keeper, is a series of strategy video games released by Electronic Arts. Two games were developed by Bullfrog Productions for the PC in the late 1990s, and a third was in development but was cancelled before release. A free-to-play game for Android and iOS was developed by Mythic Entertainment and released in 2013.

Games in the series

''Dungeon Keeper''

Dungeon Keeper was released in June 1997. It used a modified version of the Magic Carpet game engine.

''Dungeon Keeper 2''

Dungeon Keeper 2 was released in June 1999. It used a new game engine that natively supported hardware acceleration. Its predecessor supported Direct3D but only with an alternative executable. The sequel also used full-3D models for the creatures and enemies, rather than sprites.

''Dungeon Keeper 3''

Dungeon Keeper 3 was in development, but was later cancelled. Some Dungeon Keeper 2 CDs contained a trailer showing some features of Dungeon Keeper 3; among them were above-land battles. One member of Bullfrog Productions stated on his personal website that Dungeon Keeper 3 was going to be named War for the Overworld, Bullfrog had decided not to make any other real-time strategy games. The decision was, in effect, the end of Bullfrog as a brand; the company had already been owned by Electronic Arts for several years. EA laid off some employees and put the remainder onto other projects such as the Harry Potter line.

''Dungeon Keeper Online''

1 December 2008, NetDragonWebsoft Inc., a Chinese online game developer, announced it had partnered with Electronic Arts to develop a massively multiplayer online role-playing game based on the Dungeon Keeper license. The game is slated to appear only in China, Taiwan, Hong Kong and Macau.

''Dungeon Keeper Mobile''

In August 2013, EA and Mythic Entertainment announced that they were creating a "twisted take" on Dungeon Keeper for both Android and iOS mobile devices with a release date set for winter of the same year.
On 10 October 2013, Dungeon Keeper Mobile soft-launched on Google Play and iOS App Store. Upon launch, the game was critically panned. Peter Molyneux, the original creator, said that it ruined the fun aspects of Dungeon Keeper with the use of microtransactions and wait times.