Emoticon


An emoticon and :-=face, 文字=character), utilizing the Katakana character set, that can be understood without tilting one's head to the left. This style arose on ASCII NET of Japan in 1986.
As SMS and the internet became widespread in the late 1990s, emoticons became increasingly popular and were commonly used on text messages, internet forums and e-mails. Emoticons have played a significant role in communication through technology, and some devices and applications have provided stylized pictures that do not use text punctuation. They offer another range of "tone" and feeling through texting that portrays specific emotions through facial gestures while in the midst of text-based cyber communication.

History

Pre-emoticon

Emoticons began with the suggestion that combinations of punctuation could be used in typography to replace language. While Scott Fahlman's suggestion in the 1980s was the birth of the emoticon, it wasn't the first occasion that :) or :-) was used in language.
In 1648, poet Robert Herrick included the lines:
:Tumble me down, and I will sit
:Upon my ruins,
Herrick's work predated any other recorded use of brackets as a smiling face by around 200 years. However, experts have since weighed whether the inclusion of the colon in the poem was deliberate and if it was meant to represent a smiling face. English professor Alan Jacobs argued "punctuation in general was unsettled in the seventeenth century... Herrick was unlikely to have consistent punctuational practices himself, and even if he did he couldn't expect either his printers or his readers to share them."
, in 1862
Many different forms of communication are now seen as precursors to emoticons and more recently emojis. The use of emoticons can be traced back to the 17th century, drawn by a Slovak notary to indicate his satisfaction with the state of his town's municipal financial records in 1635, but they were commonly used in casual and humorous writing. Digital forms of emoticons on the Internet were included in a proposal by Scott Fahlman of Carnegie Mellon University in Pittsburgh, Pennsylvania, in a message on September 19, 1982.
The
National Telegraphic Review and Operators Guide in April 1857 documented the use of the number 73 in Morse code to express "love and kisses". Dodge's Manual in 1908 documented the reintroduction of "love and kisses" as the number 88. Gajadhar and Green comment that both Morse code abbreviations are more succinct than modern abbreviations such as LOL. Aside from morse code, other communication tools such as generic prosigns were seen by some as an evolution of language. The first time an emoticon appeared in text was in the transcript of one of Abraham Lincoln's speeches written in 1862. It contained the following:

According to the
New York Times, there has been some debate whether the emoticon in Abraham Lincoln's speech was a typo, a legitimate punctuation construct, or the first emoticon. In the late 1800s, the first emoticons were created as an art form in the U.S. satirical magazine Puck. In total, four different emoticon designs were displayed, all using punctuation to create different typographical emoticon faces. The emoticon designs were similar to that which formed many years later in Japan, often referred to as "Kaomoji", due to their complicated design. Despite the innovation, complex emoticons didn't develop in Japan until nearly a century later. In 1912, American author Ambrose Bierce was the first to suggest that a bracket could be used to represent a smiling face. He stated, "an improvement in punctuation – the snigger point, or note of : it is written thus ‿ and presents a smiling mouth. It is to be appended, with the full stop, to every jocular or ironical sentence".
Following this breakthrough statement, other writers and linguistic experts began to put out theories as to how punctuations could be used in collections to represent a face. Moving on from Bierce's theory that a horizontal brackets could be used for a smiling face, Alan Gregg was the first recorded person to suggest that by combining punctuation marks, more elaborate emotions could be demonstrated. There is an argument that this was the first real set of emoticons, despite later designs becoming the standard for emoticons. Gregg published his theory in 1936, in a
Harvard Lampoon article. He suggested that by turning the bracket sideways, it could be used for the sides of the mouth or cheeks, with other punctuation used between the brackets to display various emotions. Gregg's theory took the step of creating more than one smiling face, with for a normal smile and for a laughing smile. The logic behind the design was that more teeth were showing on the wider design. Two other emoticons were proposed in the article, with for a frown and for a wink.
Emoticons had already come into use in sci-fi fandom in the 1940s, although there seems to have been a lapse in cultural continuity between the communities.
The September 1962 issue of
MAD magazine included an article titled "Typewri-toons". The piece, featuring typewriter-generated artwork credited to "Royal Portable", was entirely made up of repurposed typography, including a capital letter P having a bigger bust than a capital I, a lowercase b and d discussing their pregnancies, an asterisk on top of a letter to indicate the letter had just come inside from a snowfall, and a classroom of lowercase n's interrupted by a lowercase h "raising its hand". Two additional "Typewri-toons" articles subsequently appeared in Mad, in 1965 and 1987.
In a
New York Times'' interview in April 1969, Alden Whitman asked writer Vladimir Nabokov: "How do you rank yourself among writers and of the immediate past?" Nabokov answered: "I often think there should exist a special typographical sign for a smile – some sort of concave mark, a supine round bracket, which I would now like to trace in reply to your question."

Creation of :-) and :-(

Up until this point, many of the designs considered to be early emoticons were created using fairly basic punctuation, using a single punctuation mark instead of a word or to express feeling, before individuals started combining two punctuations to create something that resembled a smiling face.
Scott Fahlman is considered to be the first person to create the first true emoticon as he began to experiment with using multiple punctuation marks to display emotion and replace language. He is the first documented person to use a complex emoticon of three or more punctuation marks, with :-) and :-
From: Scott E Fahlman
I propose that the following character sequence for joke markers:
Read it sideways. Actually, it is probably more economical to mark
things that are NOT jokes, given current trends. For this, use

Within a few months, it had spread to the ARPANET and Usenet. Many variations on the theme were immediately suggested by Scott and others.

Evolution from emoticons

Inspired by Scott Fahlman's idea of using faces in language, the Loufrani family established The Smiley Company in 1996. Nicolas Loufrani developed hundreds of different emoticons, including 3D versions. His designs were registered at the United States Copyright Office in 1997 and appeared online as.gif files in 1998. These were the first graphical representations of the originally text-based emoticon. He published his icons as well as emoticons created by others, along with their ASCII versions, in an online Smiley Dictionary in the early 2000s. This dictionary included over 3,000 different smileys and was published as a book called Dico Smileys in 2002.
Fahlman has stated in numerous interviews that he sees emojis as "the remote descendants of this thing I did."

Variety of styles

Western-style

Usually, emoticons in Western style have the eyes on the left, followed by the nose and the mouth. The two-character version :) which omits the nose is also very popular.
The most basic emoticons are relatively consistent in form, but each of them can be transformed by being rotated, with or without a hyphen.
There are also some possible variations to emoticons to get new definitions, like changing a character to express a new feeling, or slightly change the mood of the emoticon. For example, :, a grin :D, smug :->, and tongue out :P, such as when blowing a raspberry. An often used combination is also <3 for a heart, and for a broken heart. :O is also sometimes used to depict shock.
A broad grin is sometimes shown with crinkled eyes to express further amusement; XD and the addition of further "D" letters can suggest laughter or extreme amusement e.g. XDDDD. There are hundreds of other variations including >:, without changing the meaning of the emoticon. In these instances, the hyphen is almost always either omitted or, occasionally, replaced with an "o" as in =O). In most circles it has become acceptable to omit the hyphen, whether a colon or an equal sign is used for the eyes, but in some areas of usage people still prefer the larger, more traditional emoticon :-) or :^). One linguistic study has indicated that the use of a nose in an emoticon may be related to the user's age, with younger people less likely to use a nose. Similar-looking characters are commonly substituted for one another: for instance, o, O, and 0 can all be used interchangeably, sometimes for subtly different effect or, in some cases, one type of character may look better in a certain font and therefore be preferred over another. It is also common for the user to replace the rounded brackets used for the mouth with other, similar brackets, such as ] instead of ).
Some variants are also more common in certain countries due to keyboard layouts. For example, the smiley =) may occur in Scandinavia, where the keys for = and ) are placed right beside each other. However, the :) variant is without a doubt the dominant one in Scandinavia, making the =) version a rarity. Diacritical marks are sometimes used. The letters Ö and Ü can be seen as an emoticon, as the upright version of :O and :D respectively.
Some emoticons may be read right to left instead, and in fact, can only be written using standard ASCII keyboard characters this way round; for example D: which refers to being shocked or anxious, opposite to the large grin of :D.

Japanese style (''kaomoji'')

Users from Japan popularized a style of emoticons that can be understood without tilting one's head to the left. This style arose on ASCII NET, an early Japanese online service, in 1986. Similar-looking emoticons were used on the Byte Information Exchange around the same time.
These emoticons are usually found in a format similar to . The asterisks indicate the eyes; the central character, commonly an underscore, the mouth; and the parentheses, the outline of the face.
Different emotions can be expressed by changing the character representing the eyes: for example, "T" can be used to express crying or sadness: . T_T may also be used to mean "unimpressed". The emphasis on the eyes in this style is reflected in the common usage of emoticons that use only the eyes, e.g. ^^. Looks of stress are represented by the likes of , while is a generic emoticon for nervousness, the semicolon representing an anxiety-induced sweat drop. /// can indicate embarrassment by symbolizing blushing. Characters like hyphens or periods can replace the underscore; the period is often used for a smaller, "cuter" mouth, or to represent a nose, e.g. . Alternatively, the mouth/nose can be left out entirely, e.g. .
Parentheses are sometimes replaced with braces or square brackets, e.g. or . Many times, the parentheses are left out completely, e.g. ^^, >.< , o_O, O.O, e_e, or e.e. A quotation mark ", apostrophe ', or semicolon ; can be added to the emoticon to imply apprehension or embarrassment, in the same way that a sweat drop is used in manga and anime.
Microsoft IME 2000 or later supports the input of emoticons like the above by enabling the Microsoft IME Spoken Language/Emotion Dictionary. In IME 2007, this support was moved to the Emoticons dictionary. Such dictionaries allow users to call up emoticons by typing words that represent them.
Communication software allowing the use of Shift JIS encoded Japanese characters rather than just ASCII allowed for the development of new kaomoji using the extended character set, such as or .
Modern communication software generally utilizes Unicode, which allows for the incorporation of characters from other languages, and a variety of symbols into the kaomoji, as in or .
Further variations can be produced using Unicode combining characters, as in ٩۶ or ᶘᵒᴥᵒᶅ.

Combination of Japanese and Western styles

English-language anime forums adopted those Japanese-style emoticons that could be used with the standard ASCII characters available on Western keyboards. Because of this, they are often called "anime style" emoticons in English. They have since seen use in more mainstream venues, including online gaming, instant-messaging, and non-anime-related discussion forums. Emoticons such as <>, <, <, <>, <, or > which include the parentheses, mouth or nose, and arms also are often referred to as "" in reference to their likeness to Nintendo's video game character Kirby. The parentheses are sometimes dropped when used in the English language context, and the underscore of the mouth may be extended as an intensifier for the emoticon in question, e.g. ^_________^ for very happy. The emoticon uses the Eastern style, but incorporates a depiction of the Western "middle-finger flick-off" using a "t" as the arm, hand, and finger. Using a lateral click for the nose such as in is believed to originate from the Finnish image-based message board Ylilauta, and is called a "Lenny face". Another apparently Western invention is the use of emoticons like *,..,* or `;..;´ to indicate vampires or other mythical beasts with fangs.
Exposure to both Western and Japanese style emoticons or kaomoji through blogs, instant messaging, and forums featuring a blend of Western and Japanese pop culture has given rise to many emoticons that have an upright viewing format. The parentheses are often dropped, and these emoticons typically only use alphanumeric characters and the most commonly used English punctuation marks. Emoticons such as -O-, -3-, -w-, '_', ;_;, T_T, :>, and .V. are used to convey mixed emotions that are more difficult to convey with traditional emoticons. Characters are sometimes added to emoticons to convey an anime- or manga-styled sweat drop, for example ^_^', !>_, <@>_____<@>;;, ;O;, and *u*. The equals sign can also be used for closed, anime-looking eyes, for example =0=, =3=, =w=, =A=, and =7=. The uwu face, is an emoticon of Japanese origin which denotes a cute expression or emotion felt by the user.
In Brazil, sometimes combining characters are added to emoticons to represent eyebrows, as in ò_ó, ó_ò, õ_o, ù_u, or o_Ô.

2channel style

Users of the Japanese discussion board 2channel, in particular, have developed a wide variety of unique emoticons using characters from various languages, such as Kannada, as in ಠ_ಠ. These were quickly picked up by 4chan and spread to other Western sites soon after. Some have taken on a life of their own and become characters in their own right, like Monā.

Korean style

In South Korea, emoticons use Korean Hangul letters, and the Western style is rarely used. The structures of Korean and Japanese emoticons are somewhat similar, but they have some differences. Korean style contains Korean jamo instead of other characters. There are countless number of emoticons that can be formed with such combinations of Korean jamo letters. Consonant jamos , or as the mouth/nose component and , or for the eyes. For example: ㅇㅅㅇ, ㅇㅂㅇ, ㅇㅁㅇ and -ㅅ-. Faces such as 'ㅅ', "ㅅ", 'ㅂ' and 'ㅇ', using quotation marks " and apostrophes ' are also commonly used combinations. Vowel jamos such as ㅜ,ㅠ depict a crying face. Example: ㅜㅜ, ㅠㅠ and 뉴뉴. Sometimes ㅡ, a comma or an underscore is added, and the two character sets can be mixed together, as in ㅜ.ㅜ, ㅠ.ㅜ, ㅠ.ㅡ, ㅜ_ㅠ, ㅡ^ㅜ and ㅜㅇㅡ. Also, semicolons and carets are commonly used in Korean emoticons; semicolons mean sweating. If they are used with ㅡ or – they depict a bad feeling. Examples: -;/, --^, ㅡㅡ;;;, -_-;; and -_^. However, ^^, ^오^ means smile. Others include: ~_~, --a, -6-, +0+.

Chinese ideographic style

The character 囧, which means "bright", may be combined with posture emoticon Orz, such as 囧rz. The character existed in Oracle bone script, but its use as emoticon was documented as early as January 20, 2005.
Other ideographic variants for 囧 include 崮, 莔, 商, 囧興, 卣.
The character 槑, which sounds like the word for "plum", is used to represent double of 呆, or further magnitude of dullness. In Chinese, normally full characters might be duplicated to express emphasis.

Russian smiley

On the Russian speaking internet, the right parenthesis ) is used as a smiley. Multiple parentheses )))) are used to express greater happiness, amusement or laughter. It is commonly placed at the end of a sentence. The colon is omitted due to being in a lesser-known and difficult to type position on the ЙЦУКЕН keyboard layout.

Posture emoticons

Orz

is an emoticon representing a kneeling or bowing person with the "o" being the head, the "r" being the arms and part of the body, and the "z" being part of the body and the legs. This stick figure can represent respect or kowtowing, but commonly appears along a range of responses, including "frustration, despair, sarcasm, or grudging respect".
It was first used in late 2002 at the forum on Techside, a Japanese personal website. At the "Techside FAQ Forum", a poster asked about a cable cover, typing to show a cable and its cover. Others commented that it looked like a kneeling person, and the symbol became popular. These comments were soon deleted as they were considered off-topic. By 2005, Orz spawned a subculture: blogs have been devoted to the emoticon, and URL shortening services have been named after it. In Taiwan, Orz is associated with the phrase "nice guy"that is, the concept of males being rejected for a date by females, with a phrase like "You are a nice guy."
Orz should not be confused with , which means "Thank you" or an apology.

Multimedia variations

A portmanteau of emotion and sound, an emotisound is a brief sound transmitted and played back during the viewing of a message, typically an IM message or e-mail message. The sound is intended to communicate an emotional subtext. Many instant messaging clients automatically trigger sound effects in response to specific emoticons.
Some services, such as MuzIcons, combine emoticons and music player in an Adobe Flash-based widget.
In 2004, the Trillian chat application introduced a feature called "emotiblips", which allows Trillian users to stream files to their instant message recipients "as the voice and video equivalent of an emoticon".
In 2007, MTV and Paramount Home Entertainment promoted the "emoticlip" as a form of viral marketing for the second season of the show The Hills. The emoticlips were twelve short snippets of dialogue from the show, uploaded to YouTube, which the advertisers hoped would be distributed between web users as a way of expressing feelings in a similar manner to emoticons. The emoticlip concept is credited to the Bradley & Montgomery advertising firm, which hopes they would be widely adopted as "greeting cards that just happen to be selling something".
In 2008, an emotion-sequence animation tool, called FunIcons was created. The Adobe Flash and Java-based application allows users to create a short animation. Users can then email or save their own animations to use them on similar social utility applications.
During the first half of the 2010s, there have been different forms of small audiovisual pieces to be sent through instant messaging systems to express one's emotion. These videos lack an established name, and there are several ways to designate them: "emoticlips", "emotivideos" or more recently "emoticon videos". These are tiny videos which can be easily transferred from one mobile phone to another. Current video compression codecs such as H.264 allow these pieces of video to be light in terms of file size and very portable. The popular computer and mobile app Skype use these in a separate keyboard or by typing the code of the "emoticon videos" between parentheses.

Emoticons and intellectual property rights

In 2000, Despair, Inc. obtained a U.S. trademark registration for the "frowny" emoticon :- was also filed in 2006 and registered in 2008 as a European Community Trademark
, =), = and : emoticon.
In 2008, Russian entrepreneur Oleg Teterin claimed to have been granted the trademark on the ;-) emoticon. A license would not "cost that muchtens of thousands of dollars" for companies, but would be free of charge for individuals.

Unicode

A different, but related, use of the term "emoticon" is found in the Unicode Standard, referring to a subset of emoji which display facial expressions. The standard explains this usage with reference to existing systems, which provided functionality for substituting certain textual emoticons with images or emoji of the expressions in question.
Some smiley faces were present in Unicode since 1.1, including a white frowning face, a white smiling face, and a black smiling face..
The Emoticons block was introduced in Unicode Standard version 6.0 and extended by 7.0. It covers Unicode range from U+1F600 to U+1F64F fully.
After that block had been filled, Unicode 8.0, 9.0 and 10.0 added additional emoticons in the range from U+1F910 to U+1F9FF. Currently, U+1F90CU+1F90F, U+1F93F, U+1F94DU+1F94F, U+1F96CU+1F97F, U+1F998U+1F9CF and U+1F9E7U+1F9FF do not contain any emoticons since Unicode 10.0.
For historic and compatibility reasons, some other heads and figures, which mostly represent different aspects like genders, activities, and professions instead of emotions, are also found in Miscellaneous Symbols and Pictographs and Transport and Map Symbols. Body parts, mostly hands, are also encoded in the Dingbat and Miscellaneous Symbols blocks.