The game allows the player to play friendlies or the Champions' Cup. Options allow choosing game length, difficulty and player change control. European Club Soccer has dozens of teams from all across Europe, and each country is represented by at least two teams. In addition to correct club names, it also has recognizable imitations of team badges and kits; although more elaborate kits are simplified. Player names, on the other hand, were made by mixing names found on real squads. Portuguese teams, for instance, had a large number of Yugoslavian players in the early 1990s, and that was reflected by players with names such as Valentim Ivic. Names could not be changed, and since the game lacked a battery, it does not store changes done to kits and passwords were used to resume tournaments. Rotherham United are included amongst the English clubs despite never playing in the top tier of English football, this is due to the developer, Krisalis Software, being based in Rotherham. All other clubs have played in their own country's top tier.
Gameplay
Gameplay is simple, and works only with two of the buttons of the gamepad – "B" is used to pass the ball low, and "C" to lob the ball. While a button to shoot is absent, if a button is held pressed, when released the ball goes at a much higher speed. The directional button can also be used to give the aftertouch to lobbed balls and change direction or touching the ball backwards with the heel in low passes. Optionally, the "A" button can be used to swap to the nearest player, if the automatic option is disabled. The game puts several tactics at the disposal of the player, while the computer has a predefined tactic for each team. Each tactic has its own advantage: the 4–3–3 tactic using a sweeper is the only one that allows a player to recover if the goalkeeper is beaten and 4–4–2 allows midfield control from the wings, for instance.
Alternate versions
While European Club Soccer was only released for the European market, the Japanese market received J-League Champion Soccer, and North America yielded World Trophy Soccer. The Japanese port, as the name points out, is based on a league system with J-League teams. The North American version replaced European clubs with worldwide national teams, but with a much more limited selection. The winning screens on both games feature a player and a goalkeeper raising the champions cup, which indicates the original title.