Falcon (series)


The Falcon line of computer games is a series of simulations of the F-16 Fighting Falcon combat aircraft. The games, mostly published by Spectrum HoloByte, were noted for their high level of realism unseen in contemporary simulation games.

Series

''F-16 Fighting Falcon''

F-16 Fighting Falcon was developed by Nexa Corporation and published by ASCII Corporation in 1984 for the MSX. Designed by Gilman Louie and Les Watts, it used bitmapped 3D MiG-21s as adversaries, several years before Origin's Wing Commander used a similar graphics engine. Sega's Yuji Naka ported the game to the Sega Master System.

''Falcon''

''Falcon A.T.''

Falcon A.T., also known as Falcon 2, was one of the first flight sims to use EGA graphics as well as one of the earliest commercially released games to require a 286 or better PC. In comparison to the older game, this version allows external viewing of the player aircraft, enables a "head-to-head" multiplayer mode, and includes the MiG-29 as an adversary.

''Falcon 3.0''

''Falcon 3.0'' based games ("Electronic Battlefield")

Falcon 3.0 was sold as being the first of a series of inter-linked military simulations that Spectrum Holobyte collectively called the "Electronic Battlefield". Two games released in this range were the 1993 flight simulators for the F/A-18 and the MiG-29 that could be played as stand-alone games or integrated into "Electronic Battlefield" network games.
Further games in the range were expected - rumours abounded of a simulator for the AH-64 Apache helicopter gunship, and even one or more tank simulators. The only one the company actually admitted to working on was a flight simulator of the A-10 Thunderbolt, but it was never released.
Computer Gaming World in November 1993 criticized MiG-29s new redout/blackout model as unrealistic, and lack of fixes to existing bugs, but approved of the improved modem play and its "new set of challenges designed to broaden Falcons appeal". In a January 1994 survey of wargames the magazine gave the title four stars out of five, stating that the game was "mandatory" for serious players but not for "the casual weekend flyer".
Computer Gaming World in April 1994 approved of Hornets "Excellent enemy AI" and "intense" air-to-ground combat. While citing "some irritating bugs", the magazine concluded that as "basically Falcon 3 with new scenarios and a different flight model", it "will make a very welcome addition to the hard-core pilot's collection".

''Falcon 4.0'' and ''Falcon 4.0: Allied Force''

Reception

The Falcon series sold 700,000 copies by January 1995; Falcon 3.0 alone accounted for 400,000 sales by March 1995. Sales of the series had surpassed 900,000 copies by 2005.