Flaps (card game)
Flaps is a commercial card game released in 2010, and is a shedding-type card game for two or more players. It is based on the game two four jacks, using a custom deck of cards written in both English and Czech. The game has seven levels, each level adding new functionality.
The sole aim of Flaps is to discard all of the cards in one's hand; the first player to play his final card, and ergo have no cards left, wins the game.
Object
FLAPS is played with a custom deck of playing cards.Each player at his turn may play any card from his hand that matches the suit or the rank of the card previously played; for example, if the previous card was a seven of clubs, the next player may put down any seven card, or any club card, from his hand. Should the player not have any card available to play or not wish to go, he must pick up one card.
Game Rules
Players are initially dealt seven cards. The remainder of the deck is placed face down and serve as a "pool" or drawing stack. At the beginning of the game the topmost card from the "pool" is revealed and play begins.The first to play should select from his or her hand a card that matches either, the suit or the rank of the open card ; for example, on a 10 of spades, only a spade card or a 10 may be played. If a player is not able to place a card or doesn't want to lay a card, he takes a card from the drawing stack.
If the drawing stack is empty or nearly so, the playing stack or discard pile is inverted and placed face down beneath the remaining drawing stack, preserving the order of the cards previously played.
When a FLAP card is laid, anyone can lay FLAPS cards in any order, so long as they interleave with the other players.
When the Flapping is finished, play continues in the same direction, following suit or number as normal.
Level 1 Cards
FLAPS Level 1 cards are as follows:- ACE, ACE'N'END and ACE'N'LAY:
Players can lay any type of ACE on any suit and on any type of ACE. If they lay an ACE they can choose the suit to be played. As an ACE is easy to lay, it would be easy to finish on - so players can't finish on it. If it is laid as a last card then player must call a suit First and pick up from the drawing stack Second. An ACE'N'END works the same way as an ACE except players can finish on it.
If players lay an ACE'N'LAY they can choose the suit to be played as either Diamonds or Hearts and then lay a Diamond, Heart or any type of ACE.
If players lay an ACE'N'LAY they can choose the suit to be played as either Clubs or Spades and then lay a Club, Spade or any type of ACE. If players do not have another playable card or just don't want to go, they must call the suit First and pick up Second. As it would be easy to finish using an ACE'N'LAY, it can't be used as last or penultimate card.
- 2s, 3s, 7s and 9s:
If a player lays a 2, then the next player must pick up 2 cards from the drawing stack unless that player has one of the following and wants to lay it:
Any other 2. That means the next player must pick up four cards, or lay a 3, 7 or 9 of the same suit or any other 2.
A 3 of the same suit. That means the next player must pick up five cards, or lay a 2, 7 or 9 of the same suit or any other 3.
A 7 of the same suit. The direction of play is reversed. That means the player who laid the 2 must pick up those cards from the drawing stack, or lay a 2, 3 or 9 of the same suit or any other 7. A seven only reverses direction of play when preceded by a 2, 3 or 7.
A 9 of the same suit. That means that the effect of the cards is cancelled and the next player just follows suit or number as normal. No one has to pick up any cards this time.
The same rules apply to 3 - pick up three cards etc.
Players can choose to pick up the sum of penalty cards laid, even if they could pass them on, reverse them or stop them.
- 4 - FLAPS and MF - MEGA-FLAP:
If a player lays a 4 - FLAPS, the normal rules of next player to go are abandoned temporarily and any player can lay a FLAP card, although no one has to. No player can lay a FLAP on their own previously laid FLAP - it's a bit like taking turns.
After all Flapping has apparently ceased, the next player must ask "any more Flapping ?" and then lay, following suit or number as normal. The direction of play is the same as before, with suit and number determined by the last FLAP card laid. The next player can also lay a FLAP, even if his FLAP was the last laid in the previous Flapping; that would be a new start of Flapping.
There is one way of laying up to three FLAPS, without waiting for other players to interleave and that is by using the MEGA-FLAP card. When a player lays the MEGA-FLAP card, they can then lay up to three more FLAPS, one at a time, whether or not other players are able to interleave their own FLAP cards.
- 8s:
If a player lays an eight, the next player must miss a go or lay another 8. Players can choose to 'knock' or go as they please, they do not have to lay an 8 if they have one.
- 10s and Qs - HOOFERS-DOOFERS:
If a player lays a 10 they can choose any other player to pick up one penalty card from the drawing stack. That is, unless the player chosen has a HOOFERS-DOOFERS card of any suit and wants to lay it. Then it is their turn to choose a player to pick up the penalty card. Thus, the penalty arising from a played 10 is singular, while HOOFERS-DOOFERS can be used to redirect the penalty to another player. The penalty effect of a played 10 persists until a targeted player is unable to play a HOOFERS-DOOFERS.
After the scuffle is over, play resumes as normal, in the same direction as before, with suit and number determined by last card laid.
- JACKS, UP-JACKS and ACE-JACKS:
If a player lays a JACK, the direction of play is reversed. If there are only two players, this naturally makes no difference.
If a player lays an UP-JACKS, the direction of play is reversed and all players, except the player who laid the card, must pick up one card.
An ACE-JACK can be laid on any suit. If a player lays an ACE-JACK, the direction of play is reversed and they can choose the suit to be played. The reason this card is called an ACE-JACK is because it has the function of a JACK and an ACE. As an ACE-JACK is easy to lay, it can't be used as a last card.
Players can lay a JACK or UP-JACKS of any suit on an ACE-JACK.
- 5s, QUEENS and KINGS:
These cards are boring because they don't do anything.
Endgame
As soon as a player plays their last card, so long as the card is eligible as a last card, they win the game. If the last card is a card that cannot be finished on, they must take another card from the drawing stack.Last Card rule
When a player lays their second-to-last card they must say "Last Card". This gives the other players time to collaborate and find a way to stop that last card being laid; conspiracy between players when another player is low on cards is positively encouraged.If someone forgets to say "Last Card" before the next player lays a card, then that forgetful player must take another card from the drawing stack as soon as their error is discovered.
Variations
Original FLAPS Game
The original FLAPS game published in 1994 was in English only.Additional Levels
Level 2 Cards
FLAPS Level 2 cards are shuffled into the Level 1 pack when players agree they have mastered Level 1. The cards are as follows:- K - TRUMPS:
If a player lays a TRUMPS card, a separate game is started. The initiating player must declare which suit will be TRUMPS; a card of the suit which is TRUMPS will beat the same card of any other suit. Each player, starting with the player to the left of the player initiating the TRUMPS game, lays a card, face down on the table, not on the upturned pack. When all players have completed this step, the cards are turned face up, in the same sequence. The player who lays the lowest-scoring card must pick up all the cards laid as part of the Trumps game. It is important to note that it is not necessary to win a game of TRUMPS, it is only desirable to not lose. If any player is on last card when a game of TRUMPS is initiated, the act of laying that last card does not constitute a win until the game of TRUMPS has finished and that player did not lose. If that last card is ineligible for finishing, such as an Ace, then that player must take another card from the drawing stack unless the player loses the TRUMPS game.
The highest value card in TRUMPS is OL' MAID 1, then OL' MAIDs 2, 3 and 4. Next highest is the King of the chosen TRUMPS suit, down to the Ace of the chosen TRUMPS suit. Next highest is the King of any of the other suits that are not TRUMPS. ACE-JACKS are lowest of the low.
If two or more cards laid in a game of TRUMPS are the same, the players with those cards must cut the drawing stack to determine the holder of the higher value card. The suit declared as TRUMPS still applies OL' MAIDS are still high. The player who cuts the lowest value card must pick up all cards laid as part of the TRUMPS game.
- OL' MAID:
The only reason the OL' MAIDS are numbered is to determine which is highest in a TRUMPS game. The rest of the time they are a mixed-blessing. On one hand, players need an OL' MAID to give them a chance of not losing TRUMPS. On the other hand, they cannot finish using an OL' MAID as last card and it can be difficult to get rid of.
OL' MAIDS cannot be laid on OL' MAIDS. Players cannot play an Ace'N'Lay ANY BLACK CARD and then an OL' MAID, even if an OL' MAID is a black card. The reason players cannot lay an OL' MAID on TRUMPS is to stop players from getting rid of the OL' MAID that they just received by losing a TRUMPS game.
If a player lays an OL' MAID as their last card, they must pick up another card from the drawing stack.
Level 3 Cards
FLAPS Level 3 cards are shuffled into the Level 1 and 2 pack when players agree they have mastered Level 1 and 2. The cards are as follows:- 0 - QUACK:
- 4 - STOP THAT FLAPPING:
- 5 - DUMP THOSE FIVES:
- 6 - SIX OF THE BEST:
- King 'N' Lay:
Level 4 Cards
FLAPS Level 4 cards are shuffled into the Level 1 - 3 pack when players agree they have mastered Level 1 - 3. The cards are as follows:- K - SPOOF:
If a player lays a SPOOF card, a separate game is started which players should aim to not lose. Each player lays a card face down, not on the upturned pack. Then, each player, starting with the one to the left of the player who initiated the SPOOF game, calls a number that they think is the total score of all cards laid in the SPOOF game. All OL' MAIDs score 20 in SPOOF. Aces and Ace-Jacks score 1. Picture cards score 10, all other cards score their face-value. For example, if there are four players, the total score could be a maximum of 80 or a minimum of 3. So, if the first person says 33, the next person should say 32 or 34. Saying 35 would leave 34 open for the next player and that would make them safe even if the total was exactly 35.
Players then turn over the cards laid in the SPOOF game. The person who chose a score furthest from the actual score picks up all the cards laid in the SPOOF game.
If any player is on last card when a game of SPOOF is called, the act of laying that last card does not constitute a win until the game of SPOOF has finished and that player did not lose. If the last card is a card ineligible for finishing, such as an Ace, then that player must pick another card from the drawing stack unless they lose the SPOOF game.
- LOW OL' MAID:
LOW OL' MAIDs and regular OL' MAIDs can only be laid on the following cards; JACK, UP-JACKS, ACE-JACK, QUEEN, HOOFERS-DOOFERS, KING. The reason players cannot lay an OL' MAID on TRUMPS or SPOOF is to stop players from getting rid of any penalty OL' MAID that they just received during a TRUMPS or SPOOF game.
The only good thing about a LOW OL' MAID is that it has such a high value in SPOOF and makes it easier for players to call higher or lower than the player before them. Apart from that, players cannot finish on a LOW OL' MAID and it is difficult to get rid of. LOW OL' MAIDS cannot be laid on LOW OL' MAIDS or OL'MAIDS.
Level 5 Cards
FLAPS Level 5 cards are shuffled into the Level 1 - 4 pack when players agree they have mastered Level 1 - 4. The cards are as follows:- 5 -LOSE A SECRET:
- 5 -PICK A SECRET:
- 5 -START GUESSING - DO NOT LOOK:
- 5 - START GUESSING - LOOK:
- 5 - SHARE A SECRET:
- 5 - SOLVE THE MYSTERY:
Level 6 Cards
FLAPS Level 6 cards are shuffled into the Level 1 - 5 pack when players agree they have mastered Level 1 - 5. The cards are as follows:- 1 - DOWN:
- 1 - RIGHT:
- 1 - LEFT:
- 1 - OVER:
- 1 - LOOK:
- 1 - SWAP:
- 1 - UP:
Level 7 Cards
FLAPS Level 7 cards are shuffled into the Level 1 - 6 pack when players agree they have mastered Level 1 - 6. The cards are as follows:- FULL MONTY:
The selected player can then take their original choice or the other face-down card. Only the player who started FULL MONTY and the other selected player know what card was taken.
The initiating player takes back the other two cards. All players know what one of the cards is.
Players can't lay an OL'MAID on the FULL MONTY card. This is to stop players from getting rid of an OL' MAID that they may have just received during a FULL MONTY game.