Heap's algorithm
Heap's algorithm generates all possible permutations of objects. It was first proposed by B. R. Heap in 1963. The algorithm minimizes movement: it generates each permutation from the previous one by interchanging a single pair of elements; the other elements are not disturbed. In a 1977 review of permutation-generating algorithms, Robert Sedgewick concluded that it was at that time the most effective algorithm for generating permutations by computer.
The sequence of permutations of objects generated by Heap's algorithm is the beginning of the sequence of permutations of objects. So there is one infinite sequence of permutations generated by Heap's algorithm.
Details of the algorithm
For a collection containing different elements, Heap found a systematic method for choosing at each step a pair of elements to switch in order to produce every possible permutation of these elements exactly once.Described recursively as a decrease and conquer method, Heap's algorithm operates at each step on the initial elements of the collection. Initially and thereafter. Each step generates the permutations that end with the same final elements. It does this by calling itself once with the element unaltered and then times with the element exchanged for each of the initial elements. The recursive calls modify the initial elements and a rule is needed at each iteration to select which will be exchanged with the last. Heap's method says that this choice can be made by the parity of the number of elements operated on at this step. If is even, then the final element is iteratively exchanged with each element index. If is odd, the final element is always exchanged with the first.
procedure generate:
if k = 1 then
output
else
// Generate permutations with kth unaltered
// Initially k length
generate
// Generate permutations for kth swapped with each k-1 initial
for i := 0; i < k-1; i += 1 do
// Swap choice dependent on parity of k
if k is even then
swap // zero-indexed, the kth is at k-1
else
swap
end if
generate
end for
end if
One can also write the algorithm in a non-recursive format.
procedure generate:
//c is an encoding of the stack state. c encodes the for-loop counter for when generate is called
c : array of int
for i := 0; i < n; i += 1 do
c := 0
end for
output
//i acts similarly to the stack pointer
i := 0;
while i < n do
if c < i then
if i is even then
swap
else
swap
end if
output
//Swap has occurred ending the for-loop. Simulate the increment of the for-loop counter
c += 1
//Simulate recursive call reaching the base case by bringing the pointer to the base case analog in the array
i := 0
else
//Calling generate has ended as the for-loop terminated. Reset the state and simulate popping the stack by incrementing the pointer.
c := 0
i += 1
end if
end while
Proof
In this proof, we'll use the implementation below as Heap's Algorithm. While it is not optimal, the implementation is nevertheless still correct and will produce all permutations. The reason for using the below implementation is that the analysis is easier, and certain patterns can be easily illustrated.procedure generate:
if k = 1 then
output
else
for i := 0; i < k; i += 1 do
generate
if k is even then
swap
else
swap
end if
end for
end if
Claim: If array has length, then performing Heap's algorithm will either result in being "rotated" to the right by 1 or result in being unaltered, depending if is even or odd, respectively.
Basis: The claim above trivially holds true for as Heap's algorithm will simply return unaltered in order.
Induction: Assume the claim holds true for some. We will then need to handle two cases for : is even or odd.
If, for, is even, then the subset of the first elements will remain unaltered after performing Heap's Algorithm on the subarray, as assumed by the induction hypothesis. By performing Heap's Algorithm on the subarray and then performing the swapping operation, in the th iteration of the for-loop, where, the th element in will be swapped into the last position of which can be thought as a kind of "buffer". By swapping the 1st and last element, then swapping 2nd and last, all the way until the th and last elements are swapped, the array will at last experience a rotation. To illustrate the above, look below for the case
1,2,3,4... Original Array
1,2,3,4... 1st iteration
4,2,3,1... 1st iteration
4,2,3,1... 2nd iteration
4,1,3,2... 2nd iteration
4,1,3,2... 3rd iteration
4,1,2,3... 3rd iteration
4,1,2,3... 4th iteration
4,1,2,3... 4th iteration ... The altered array is a rotated version of the original
If, for, is odd, then the subset of the first elements will be rotated after performing Heap's Algorithm on the first elements. Notice that, after 1 iteration of the for-loop, when performing Heap's Algorithm on, is rotated to the right by 1. By the induction hypothesis, it is assumed that the first elements will rotate. After this rotation, the first element of will be swapped into the buffer which, when combined with the previous rotation operation, will in essence perform a rotation on the array. Perform this rotation operation times, and the array will revert to its original state. This is illustrated below for the case.
1,2,3,4,5... Original Array
4,1,2,3,5... 1st iteration
5,1,2,3,4... 1st iteration
3,5,1,2,4... 2nd iteration
4,5,1,2,3... 2nd iteration
2,4,5,1,3... 3rd iteration
3,4,5,1,2... 3rd iteration
1,3,4,5,2... 4th iteration
2,3,4,5,1... 4th iteration
5,2,3,4,1... 5th iteration
1,2,3,4,5... 5th iteration ... The final state of the array is in the same order as the original
The induction proof for the claim is now complete, which will now lead to why Heap's Algorithm creates all permutations of array. Once again we will prove by induction the correctness of Heap's Algorithm.
Basis: Heap's Algorithm trivially permutes an array of size as outputing is the one and only permutation of.
Induction: Assume Heap's Algorithm permutes an array of size. Using the results from the previous proof, every element of will be in the "buffer" once when the first elements are permuted. Because permutations of an array can be made by altering some array through the removal of an element from then tacking on to each permutation of the altered array, it follows that Heap's Algorithm permutes an array of size, for the "buffer" in essence holds the removed element, being tacked onto the permutations of the subarray of size. Because each iteration of Heap's Algorithm has a different element of occupying the buffer when the subarray is permuted, every permutation is generated as each element of has a chance to be tacked onto the permutations of the array without the buffer element.
Frequent mis-implementations
It is tempting to simplify the recursive version given above by reducing the instances of recursive calls. For example, as:procedure generate:
if k = 1 then
output
else
// Recursively call once for each k
for i := 0; i < k; i += 1 do
generate
// swap choice dependent on parity of k
if k is even then
// no-op when i k-1
swap
else
// XXX incorrect additional swap when ik-1
swap
end if
end for
end if
This implementation will succeed in producing all permutations but does not minimize movement. As the recursive call-stacks unwind, it results in additional swaps at each level. Half of these will be no-ops of and where but when is odd, it results in additional swaps of the with the element.
swaps | additional = swaps | ||
1 | 0 | 0 | 0 |
2 | 1 | 1 | 0 |
3 | 5 | 6 | 1 |
4 | 23 | 27 | 4 |
5 | 119 | 140 | 21 |
6 | 719 | 845 | 126 |
7 | 5039 | 5922 | 883 |
8 | 40319 | 47383 | 7064 |
9 | 362879 | 426456 | 63577 |
These additional swaps significantly alter the order of the prefix elements.
The additional swaps can be avoided by either adding an additional recursive call before the loop and looping times or looping times and checking that is less than as in:
procedure generate:
if k = 1 then
output
else
// Recursively call once for each k
for i := 0; i < k; i += 1 do
generate
// avoid swap when ik-1
if
// swap choice dependent on parity of k
if k is even then
swap
else
swap
end if
end if
end for
end if
The choice is primarily aesthetic but the latter results in checking the value of twice as often.