High-speed camera


A high-speed camera is a device capable of capturing moving images with exposures of less than 1/1,000 second or frame rates in excess of 250 frames per second. It is used for recording fast-moving objects as photographic images onto a storage medium. After recording, the images stored on the medium can be played back in slow motion. Early high-speed cameras used film to record the high-speed events, but were superseded by entirely electronic devices using either a charge-coupled device or a CMOS active pixel sensor, recording, typically, over 1,000 frames per second onto DRAM, to be played back slowly to study the motion for scientific study of transient phenomena.

Overview

A high-speed camera can be classified as:
  1. A high-speed film camera which records to film,
  2. A high-speed video camera which records to electronic memory,
  3. A high-speed framing camera which records images on multiple image planes or multiple locations on the same image plane,
  4. A high-speed streak camera which records a series of line-sized images to film or electronic memory.
A normal motion picture film is played back at 24 frames per second, while television uses 25 frames/s or 29.97 frames/s. High-speed film cameras can film up to a quarter of a million frames per second by running the film over a rotating prism or mirror instead of using a shutter, thus reducing the need for stopping and starting the film behind a shutter which would tear the film stock at such speeds. Using this technique one second of action can be stretched to more than ten minutes of playback time. High-speed video cameras are widely used for scientific research, military test and evaluation, and industry. Examples of industrial applications are filming a manufacturing line to better tune the machine, or in the car industry filming a crash test to investigate the effect on the crash dummy passengers and the automobile. Today, the digital high-speed camera has replaced the film camera used for Vehicle Impact Testing.
video of an intermediate ballistic event of a shotshell cartridge. Nathan Boor, Aimed Research.
Television series such as MythBusters and Time Warp often use high-speed cameras to show their tests in slow motion. Saving the recorded high-speed images can be time consuming because, consumer cameras have resolutions up to four megapixels with frame rates of over 1,000 per second which will record at a rate of 11 gigabytes per second. Technologically these cameras are very advanced, yet saving images requires use of slower standard video-computer interfaces. While recording is very fast, saving images is considerably slower.
To reduce the storage space required and the time required for people to examine a recording, only the parts of an action which are of interest or relevance can be selected to film. When recording a cyclical process for industrial breakdown analysis, only the relevant part of each cycle is filmed.
A problem for high-speed cameras is the needed exposure for the film; very bright light is needed to be able to film at 40,000 fps, sometimes leading to the subject of examination being destroyed because of the heat of the lighting.
Monochromatic filming is sometimes used to reduce the light intensity required.
Even higher speed imaging is possible using specialized electronic charge-coupled device imaging systems, which can achieve speeds of over 25 million fps. These cameras, however, still use rotating mirrors, like their older film counterparts. Solid state cameras can achieve speeds of up to 10 million fps. All development in high-speed cameras is now focused on digital video cameras which have many operational and cost benefits over film cameras.
In 2010 researchers built a camera exposing each frame for two trillionths of a second, for an effective frame rate of half a trillion fps. Modern high-speed cameras operate by converting the incident light into a stream of electrons which are then deflected onto a photoanode, back into photons, which can then be recorded onto either film or CCD.

Uses in television

High-speed cameras are frequently used in science in order to characterize events which happen too fast for traditional film speeds. Biomechanics employs such cameras to capture high-speed animal movements, such as jumping by frogs and insects, suction feeding in fish, the strikes of mantis shrimp, and the aerodynamic study of pigeons' helicopter-like movements using motion analysis of the resulting sequences from one or more cameras to characterize the motion in either 2-D or 3-D.
The move from film to digital technology has greatly reduced the difficulty in use of these technologies with unpredictable behaviors, specifically via the use of continuous recording and post-triggering. With film high-speed cameras, an investigator must start the film then attempt to entice the animal to perform the behavior in the short time before the film runs out, resulting in many useless sequences where the animal behaves too late or not at all. In modern digital high-speed cameras, the camera can simply record continuously as the investigator attempts to elicit the behavior, following which a trigger button will stop the recording and allow the investigator to save a given time interval before and after the trigger. Most software allows saving a subset of recorded frames, minimizing file size issues by eliminating useless frames before or after the sequence of interest. Such triggering can also be used to synchronize recording across multiple cameras.
The explosion of alkali metals on contact with water has been studied using a high-speed camera. Frame-by-frame analysis of a sodium/potassium alloy exploding in water, combined with molecular dynamic simulations, suggested that the initial expansion may be the result of a Coulomb explosion and not combustion of hydrogen gas as previously thought.
Digital high-speed camera footage has strongly contributed to the understanding of lightning when combined with electric field measuring instrumentation and sensors which can map the propagation of lightning leaders through the detection of radio waves generated by this process.

Uses in industry

When moving from reactive maintenance to predictive maintenance, it is crucial that breakdowns are really understood. One of the basic analysis techniques is to use high-speed cameras in order to characterize events which happen too fast to see, e.g. during production. Similar to use in science, with a pre- or post-triggering capability the camera can simply record continuously as the mechanic waits for the breakdown to happen, following which a trigger signal will stop the recording and allow the investigator to save a given time interval prior to the trigger. Some software allows viewing the issues in real time, by displaying only a subset of recorded frames, minimizing file size and watch time issues by eliminating useless frames before or after the sequence of interest.
High-speed video cameras are used to augment other industrial technologies such as x-ray radiography. When used with the proper phosphor screen which converts x-rays into visible light, high-speed cameras can be used to capture high-speed x-ray videos of events inside mechanical devices and biological specimens. The imaging speed is mainly limited by the phosphor screen decay rate and intensity gain which has a direct relationship on the camera's exposure. Pulsed x-ray sources limit frame rate and should be properly synchronized with camera frame captures.

Uses in warfare

In 1950 Morton Sultanoff, an engineer for the U.S. Army at Aberdeen Proving ground, invented a super high-speed camera that took frames at one-millionth of a second, and was fast enough to record the shock wave of a small explosion. High Speed digital cameras have been used to study how mines dropped from the air will deploy in near-shore regions, including development of various weapon systems. In 2005 high speed digital cameras with 4 megapixel resolution, recording at 1500 fps, were replacing the 35mm and 70mm high speed film cameras used on tracking mounts on test ranges that capture ballistic intercepts.