Horseclans
Horseclans is a science fiction series by American writer Robert Adams, set in a North America that had been thrown back to a medieval level by a full-scale nuclear war.
Background
The books mainly concern the doings of the "Horseclans", a nomadic people originating from the "Sea of Grass"—the Great Plains from present-day southern Canada to central Texas, and from the Mississippi River to the Rocky Mountains, post-apocalyptically. The Horseclansmen were portrayed as fierce, noble and often gifted with telepathy, which came in handy for their dealings with their horses and "cats"—sabertoothed tigers that had been revived by scientific means in the years before the nuclear war.Some people, including the Horseclans' founder and mentor-figure, Milo Morai, were "Undying"—effectively immortal or at least unaging and almost impossible to kill by means other than suffocation, drowning and decapitation. The Undying were also sterile, which was a source of anguish for some of them.
The known Undying were:
- Milo,
- Bookermann,
- Mara,
- Aldora,
- Demetrios,
- Drehkos,
- Tim and Giliahna and
- Neeka.
Although not among the Undying, two other major characters are extremely long-lived, Hari Krooguh being almost two hundred years old when last mentioned in the books and Bili Morguhn, aka Bili the Axe, remaining active until his death from bear-inflicted injuries at the age of almost a century. In addition, both Hari and Bili possess extraordinarily strong mental powers of telekinesis and illusion.
The Horseclans looked down on "dirtmen", or farmers, and by extension all non-nomads, although they later resettled on the east coast. Many "Dirtman" communities were descended from odd, out-of-the-mainstream groups of Americans, and often had religious beliefs that were unpleasant at best.
The main civilization in North America during most of the books is that of the "Ehleens"—a conglomeration of Greek-speaking Mediterranean peoples who had invaded the eastern half of North America and set up kingdoms. The main Ehleen kingdom, Kenooryos Ehlas, was dominated by a thoroughly corrupt, debased version of the Greek Orthodox Church, and the conduct of whose rulers was, in some ways, also reminiscent of Hellenistic kings.
Other peoples the Horseclans dealt with were "Ganiks", "Mehrikans", and "Ahrmenee". The "Ganiks" were degraded descendants of hippie communes, whose religion of "Orghanikonservashun" forbade them to eat animal meat, bathe, or hot-work metal.
"Mehrikans" were descendants of present-day Americans. "Ahrmenee" were descendants of present-day Armenians living in the Appalachian Mountains.
In a similar fashion to the world of Robert E Howard's Conan and of Jack London novels, civilization is seen as having a softening and corrupting influence in comparison to the hardy Ahrmenee and the Horseclans, although not to the extent that they outweigh the peace and prosperity that Milo and others work towards.
Novels
The novels of the Horseclans series are the following:- The Coming of the Horseclans
- Swords of the Horseclans
- Revenge of the Horseclans
- A Cat of Silvery Hue
- The Savage Mountains
- The Patrimony
- Horseclans Odyssey
- The Death of a Legend
- The Witch Goddess
- Bili the Axe
- Champion of the Last Battle
- A Woman of the Horseclans
- Horses of the North
- A Man Called Milo Morai
- The Memories of Milo Morai
- Trumpets of War
- Madman's Army
- The Clan of the Cats
The GURPS system had a worldbook and a solo adventure,, devoted to the series.
Timeline
The timeline of the series does not strictly follow the order of the series' publication, although there are times when the series sticks with the flow of the events for three or four books before going to another point in history. Several of the books consist mostly of flashbacks to earlier eras, including events prior to WWIII and even pre-WWII times. With few exceptions, no specific dates are given for events in the alternate history, although from time to time the author gives clues that allow reasonably certain dates to be calculated. The action appears to proceed along the following lines:- 1980: WWIII. The aftermath, and dwindling of the remnants of civilization, continue for decades. Over the course of the next fifty years, Milo Morai develops the Horseclans people and leads them from being bomb-shelter refugees through a stage of subsistence farming, leading eventually to self-sufficient nomadism. Milo encounters Clarence Bookerman.
- ~2030: Morai and Bookerman part, after a dispute over the merits of Nazism. Bookerman gives Morai advice that enables him to awaken his latent mental talents. Bookerman wanders throughout the former United States, travels to Europe, and there, believing the former US eastern seaboard to be mostly uninhabited, initiates the two Ehleenee invasions.
- The Horseclans later encounter and ally with the prairiecats, and acquire the ability to communicate telepathically with their horses.
- The Horseclans develop into their final plains-dwelling form. During this period the events of A Man Called Milo Morai, The Memories of Milo Morai, and A Woman of the Horseclans take place.
- ~2370: Morai leaves the clansmen in order to find a rumored settlement of Undying.
- ~2570: After two centuries of searching worldwide, Morai concludes that there is no community of Undying anywhere on earth. He returns to the Horseclans, and finding them living as he had left them, leads them on their prophesied migration to Ehlai.
- The clans cross the Mississippi river.
- 2593: The political merging of the Horseclans with Kehnooryos Ehlas is completed, creating the Confederation.
- Blind Hari Krooger, tribal bard for decades, departs the Confederation to live again on the Sea of Grass. He takes many of the prairie cats with him. While travelling, he encounters the Teenehdjook, who overcome their customary distrust of humans and help him, and in turn he awakens their powerful mental abilities.
- ~2633: A Witchman, taking control of High Lord Zastros of the Southern Kingdom, leads a massive army against the Confederation. The army is defeated, Zastros and the Witchman controlling him are slain, and the dukes of the Southern Kingdom agree to join the Confederation. The rampant corruption of the Ehleenoee Church is laid bare, and the High Lord of the Confederation breaks up its control.
- The dukes of the southern kingdom work to rebuild their duchies.
- Another Witchman, in the body of a young Ehleenee man, gains control of the aging commander of the Southern Kingdom army, and through him almost brings the duchies to revolt. The commander is slain and the Witchman is forced to return to the Witch Kingdom.
- ~2949: The Great Ehleenee Rebellion: Witchmen infiltrate the Ehleenee Church and through it cause an uprising. The uprising is put down.
- ~2950: The Witchmen foment discord between the Ahrmehnee and the Confederation, prompting the latter to invade. After consulting the Silver Lady, the Nakharah of the Ahrmehnee learns that warring against the Confederation will result in the virtual extirpation of the Ahrmehnee race. He wisely merges the Ahrmehnee stahn with the Confederation. According to the Silver Lady, this happens about 12000 moons after WWIII.
- Bili Morguhn and his mixed force of Confederation nobles and Freefighters, still in Ahrmehnee lands at the end of the brief war between the stahn and the Confederation, are cut off from the Confederation by a massive volcanic eruption caused by the Witchmen's meddling. They encounter and ally themselves with the Moon Maidens and some Ahrmehnee. They are then approached by the Kleesahks representing Prince Byruhn of New Kuhmbuhluhn, and soldier on his behalf, defeating bands of Muhkohee raiders and immigrating Skoshuhns. The Skoshuns and Kuhmbuhluners form a political union—a republic—with a Kleesahk as one of their chief advisors.
- ~2980: The widow of the duke of Sanderz-Vawn tries to murder her stepson in order to have her son installed in his place. The plan is thwarted, and the stepson and his sister are found to be Undying.
- ~3030: Bili Morguhn, Prince of Karaleenos, gets the bad end of an encounter with a bear while hunting. He lingers for several weeks, during which he re-lives the memories of his youth, and then dies.
Cover art