Hunter: The Reckoning
Hunter: The Reckoning is a role-playing game based in White Wolf Game Studio's World of Darkness. Compared to the other game in the franchise, Hunter does not explore the secret society of supernatural creatures founded over centuries, preferring to throw the player in a world of danger and mysteries. Players take on the roles of hunters —humans who are given powers by unknown entities to fight the supernatural. Those people will normally proceed to hunt down and take care of monsters, be it by killing them, cutting deals or leading them toward redemption. The Messengers will stay in the background and let their Imbued figure out what to do with their newly acquired powers.
The game states that hunters are really new to the World of Darkness, causing them to be unorganized and uninformed. In a classic game, they will form a team of mismatched protagonists arguing on how to attack or deal with monsters. They will try to keep a semblance of normal life, giving the player the opportunity to explore the troubles of living a double life. They will also have to try and figure out what being a monster really means and what being human is, as they meet humans worse than monsters and genuinely kind monsters.
The game is best played by gamers new to the World of Darkness as metagaming can interfere greatly in the experience. For example, the Imbued might think all supernatural creatures are on the same team, which is false in World of Darkness canon. Of course, a player can simulate ignorance or the storyteller can alter as many details to create a new personal World of Darkness for the players.
Note that there have been groups of "hunters" prior to the Imbued that appeared in previous games and game supplements as antagonists. These groups however are very different from the Imbued. These "mortal hunters" were either normal people trying to fight against the monsters, ancient orders that have protected humanity for centuries, or government agencies that were equivalent to the X-Files with high-tech monster hunting gear.
History
used 1999's yearly event, the Year of the Reckoning, to launch their next RPG line. Hunter: The Reckoning, the sixth modern World of Darkness game, allowed players to take on the role of humans in the World of Darkness. World of Darkness: Time of Judgment ended the ', ', Hunter, Kindred of the East, and ' lines. By the time the New World of Darkness' sixth RPG, ', came out, the "Storytelling Adventure System" program was active; while Hunter's short-run line only received four print books in 2008, it was supplemented by numerous PDFs, including about a half-dozen adventures.Setting
A Hunter's life is fraught with danger. The "bliss of ignorance" has been taken from them and the existence of supernatural manipulation of humanity cannot be ignored. However, the Hunter cannot simply reveal this knowledge to mundane authorities since they will be branded as unstable and insane. Supernatural forces control many human media, law enforcement, and government agencies; any attempt to reveal the existence of these forces would result in the supernatural manipulators using those connections to paint the Imbued as crazy and dangerous, and to dispose of Imbued who snoop in their affairs and try to impede their control.Hunters wage a desperate, clandestine war against the inhuman, ageless forces that manipulate mankind. They see their task as taking back the night from bloodsuckers, ravaging beasts, vengeful spirits and manipulative sorcerers. The Imbued must face mankind's worst fears made real in the most deadly game of the Hunt in order to fulfill the task they have set before them to "Inherit the Earth".
The Hunter: The Reckoning storyline, along with those of ', ', Kindred of the East and , was ended in the World of Darkness: Time of Judgment supplement as White Wolf stopped its whole World of Darkness line. As a minor product line, it received comparatively little attention in the whole Time of Judgment setting, which left many of the series' fans unsatisfied.
Hunters
The Imbued are relatively new to the World of Darkness and, unlike or, have little in the way of a coherent society of Hunters. The closest thing to a social organization for Hunters is "Hunter-Net," described later. Although Hunters are generally unaware of the labels, a Hunter is defined by their Creed. Additionally, Creeds are grouped by a primary Virtue that engenders the Creeds. A Hunter's creed is chosen at the imbuing directly related to their actions. Hunters creeds and powers are given for a reason. Players cannot not find any pacifist Avengers.Atypical of other World of Darkness splats, the Hunter's Edges do not have a linear growth, meaning an early ability may be stronger or more useful than a later one.
Virtues & Creeds
The ways of hunters differ radically according to the personality and the type of imbued. They develop a strong tendency of how to deal with monsters and how to protect humanity. This leads to three main virtues a hunter may follow in an active, an assessing and a passive way.Mercy
Those hunters that tend to show compassion towards creatures of the dark, and attempt to persuade the dark supernatural forces to turn to light, follow one of the Mercy Creeds. The Mercy Creeds are:- Martyrs: Those who sacrifice themselves all for their cause.
- Redeemers: Those who wish to bring the monsters back into the light.
- Innocents: Those who refuse to prejudge the supernatural.
Zeal
- Avengers: Those who seek revenge for the harm done by creatures of the dark.
- Judges: Those who mete out punishment based on how monstrous the creatures have acted.
- Defenders: Those who safeguard and protect the innocent from the darkness.
Vision
- Visionaries: Those who seek to understand the greater meaning behind the imbuing and the existence of the supernatural.
- Waywards: Lost Creed. Imbued who have become overly violent towards the dark. Many Waywards suffer from some sort of mental derangement. They should have been the strategists and tacticians of the Imbued; however, Waywards cannot turn the benefits of second-sight off, and are subject to supernatural visions at any time. This tends to cause extreme mental trauma. Though some Waywards can handle this mental strain, the constant reminder of the supernatural can, and sometimes does, turn some Waywards into psychotic killers. Because of either psychosis or Calling-inflicted rage, Waywards often see only the need to destroy the enemy, and are known to cause large amounts of collateral damage in the completion of this task.
- Hermits: Lost Creed. Imbued who receive psychic static near other Hunters and supernaturals. They should have been the intelligence gatherers for the Imbued, receiving information directly from the Messengers. The unfortunate side effect of Hermit's powers result in debilitating social anxiety around any form of the supernatural.
The Hunter-Net
Throughout the path of what is now known as the "Old World of Darkness", the original Hunter-Net was dismantled and broken. Witness1, the proprietor of the site, deleted a number of accounts on the original H-Net, but claimed that someone or something else had hacked his account. A new Hunter-Net was built, but it hardly had the following of the original.
Many subsets of the site sprung up around Hunter-Net, founded by specific hunter creeds. One of the most notable is the Firelight mailing list located on the first page of the Creedbook Avenger.
Dark Ages
The Dark Ages time setting that is the closest equivalent to Hunter: The Reckoning is. The reason for this is probably the fact that the Imbued did not exist until the Final Nights time period in the World of Darkness. Despite the similar nature of the two games, Inquisitors tend to play at a significantly greater and more powerful level than Hunters.Books
Reception
In 2003, IGN described the game as one of "the most successful tabletop RPGs of the modern era".Related media
Novels
The following novels were released by White Wolf:- Inherit the Earth
- Predator & Prey #1: Vampire
- Predator & Prey #2: Judge
- Predator & Prey #3: Werewolf
- Predator & Prey #4: Jury
- Predator & Prey #5: Mage
- Predator & Prey #6: Executioner
Video games
- ' on the Xbox and GameCube
- ' for Sony PlayStation 2
- for Microsoft Xbox
Movies