has objected to the characterization of this game as "the Immortal Zugzwang Game", explaining: "First, Saemisch could have moved one of his pieces, even though it would have returned the sacrificed piece to Nimzovich. The game could have then proceeded for a good long time after that with Saemisch gaining some breathing space. But, secondly, the game doesn't constitute a true zugzwang because at the very end Nimzovich had a threat to win his opponent's queen. What makes zugzwang such a painful death is that the deceased is executed not by a threat but by his own suicide." Similarly, Wolfgang Heidenfeld wrote, "zugzwang, in the proper meaning of the term, does not enter into the game at any stage. In the final position Black threatens , against which White has no reply." Raymond Keene wrote in his biography of Nimzowitsch, "This is the so-called 'Immortal Zugzwang Game'. I prefer to see it as an example of total paralysis of the opposition; the ultimate express of, where the opponent's possibilities are reduced to that degree above zero required to avoidstalemate."
Other contenders for the title
Soltis writes that his "candidate for the ideal zugzwang game" is the game Podgaets–Dvoretsky, USSR 1974: 1. d4 c5 2. d5 e5 3. e4 d6 4. Nc3 Be7 5. Nf3 Bg4 6. h3 Bxf3 7. Qxf3 Bg5! 8. Bb5+ Kf8! Black exchanges off his, but does not allow White to do the same. 9. Bxg5 Qxg5 10. h4 Qe7 11. Be2 h5 12. a4 g6 13. g3 Kg7 14. 0-0 Nh6 15. Nd1 Nd7 16. Ne3 Rhf8 17. a5 f5 18. exf5 e4! 19. Qg2 Nxf5 20. Nxf5+ Rxf5 21. a6 b6 22. g4? hxg4 23. Bxg4 Rf4 24. Rae1 Ne5! 25. Rxe4 Rxe4 26. Qxe4 Qxh4 27. Bf3 Rf8!! 28. Bh1 28.Qxh4? Nxf3+ and 29...Nxh4 leaves Black a piece ahead. 28... Ng4 29. Qg2Rf3!! 30. c4 Kh6!! 0–1 Now all of White's piece moves allow checkmate or...Rxf2 with a crushing attack. That leaves only moves of White's b-pawn, which Black can ignore, e.g. 31.b3 Kg7 32.b4 Kh6 33.bxc5 bxc5 and White has run out of moves. Another contender for the title is "the Tomb Game", Bruce Harper–Robert Zuk, Halloween Open, Burnaby, British Columbia 1971: 1. d4 Nf6 2. c4 g6 3. Nc3 Bg7 4. e4 d6 5. Nf3 0-0 6. Be2 e5 7. 0-0 Nc6 8. d5 Ne7 9. Bd2 Nh5 10. Rc1 c5 11. g3 Nf6 12. a3 Ne8 13. Ne1 f5 14. exf5 Nxf5 15. Bf3 b6 16. Bg2 Nd4 17. f4 Bf5 18. fxe5 Bxe5 19. Bh6 Bg7 20. Bxg7 Nxg7 21. Nd3 Qg5 22. Nf4 Rae8 23. Qa4 Qe7 24. Nb5 Nxb5 25. Qxb5 Qe3+ 26. Kh1 g5 27. Nh3 Bd3 28. Rxf8+ Rxf8 29. Rg1 Be4 30. Qd7 Bxg2+ 31. Rxg2 Qe4 32. Ng1 h6 33. h4 Rf2 34. Qh3 g4 35. Qh2 h5 36. b4 Rf1 37. b5Kh838. a4 Kh7 39. a5 Kg8 0–1 After 40.axb6 axb6 or 40.a6 Kh7, White's only legal move is 41.Qh3, after which 41...gxh3 and 42...Qxg2 checkmates White.