Iron Heroes
Iron Heroes is a variant Player's Handbook for the d20 System of role-playing games, in the tradition of Arcana Unearthed. It incorporates the core d20 mechanic, while introducing new rules options, differently-balanced classes, an entirely new feat system, and changes to the way skills and feats operate. It is intended to allow players to take on traditional challenges at the same levels that their D&D counterparts would be able to, without recourse to magic items or high spellcasting. It was written by Mike Mearls, is currently owned and updated by Adam Windsor, and published by Fiery Dragon Productions.
Feat changes
Iron Heroes implements a novel "feat mastery" system, with the inclusion of more advanced feats that build off the core ability. Each class is given access to different feat masteries to a greater or lesser extent; an archer will have greater access to masteries related to ranged combat, while a berserker will have greater access to masteries related to melee weapons that take advantage of a character's great strength. Characters gain access to more advanced masteries as they increase in level and gain new feats. The core feats from the d20 system are also included, and can be taken by any character that meets the requirements.In addition, characters receive feats more often than in the stock d20 rules, and many classes are given bonus feats within their area of expertise.
Classes
Iron Heroes includes nine base classes and a special arcanist class for games in which magic is implemented. Aside from the arcanist, no character is given supernatural abilities, in keeping with the low-magic and gritty feel designer Mike Mearls intended for the game. Some classes have different attack bonuses for different types of weapons, as opposed to the standard d20 convention of using a "base attack bonus" for all weapons. Many classes have access to a "token pool", which allows the character to perform special abilities that use tokens, which are gained through various actions or conditions- akin to rage meters in certain fighting games. Their hit points are generated with a very small die with a class-based bonus. This reduces the role of chance in determining a character's ability to withstand damage. Characters also gain access to a "reserve pool" of hit points that they may call upon between battles to restore their hit points, and which replenishes each day. However, almost all healing magic has been removed from the game. The Iron Heroes Player's Companion supplement added three more classes, including a second with supernatural abilities.Core Rules
Archer
Armiger
Berserker
Executioner
Harrier
Hunter
Man-at-Arms
Thief
Weaponmaster
Arcanist
Player's Companion
Dedicate
Myrmidon
Spiritualist
Skills
Iron Heroes incorporates two notable variants in its use of skills. One is the use of skill "challenges", which allow a character to accept a penalty on a skill roll in order to perform a nonstandard or tactically meaningful action. Often these challenges will require the use of several skills to perform especially complicated actions.Another variant is the use of "skill groups", by means of which each class may buy several skills at highly reduced cost. No skill is forbidden or especially restricted in level to any class. Skills are also often expanded or tweaked to offer more options to players.
Combat
Combat is managed as in Dungeons & Dragons, with the following exceptions:- Armor does not make it harder for characters to be hit; instead, it reduces the damage characters take
- Skills may be used to perform heroic stunts, making use of terrain or an opponent's weakness to grant combat bonuses or penalties
- Surprise and initiative grant more advantages
- Characters may accept penalties to their combat actions to gain additional benefits
Setting
Iron Heroes is designed to be setting-independent; while a sample adventure setting is provided, it is meant only to illustrate the general atmosphere that often fits an Iron Heroes game best, and contains few details. Of relevance:- Humanity was once enslaved by a greater race, now vanished.
- Civilization is diffuse and constantly imperiled by monsters and petty warlords.
- Knowledge of the world is limited and is ripe for exploration.
Legal threats
Iron Heroes was originally intended to be released under the name of Iron Lore, but a threatened lawsuit by Iron Lore Entertainment led to a name change near the end of the development process.Ownership
Iron Heroes was originally titled Monte Cook Presents: Iron Heroes and published by Monte Cook's imprint Malhavoc Press. In March 2007 Sue Cook announced the sale of Iron Heroes to Adam Windsor. Adam is the creator of two popular Iron Heroes Adventures, Dark Harbor and Blood Storm, and has been the official Iron Heroes answerman and errata-maker on the Iron Heroes message board since soon after the game was published. The Iron Heroes community welcomed this change, especially after it was announced that it would mean that new rulebooks and an updated main book would be produced.Published books
In addition to the core book, several supplements have been released.- A supplement for Dungeon Masters is available, under the name Mastering Iron Heroes. It includes rule variants, tips for running an Iron Heroes adventure, and villain classes.
- In the same vein, The Iron Heroes Bestiary offers monsters specifically intended for use against Iron Heroes characters, as well as new feats and villain classes.
- The Iron Heroes Battlebox includes accessories and maps useful in running an Iron Heroes game.
- An affiliated company, Fiery Dragon Productions, released two adventures for Iron Heroes under the names Dark Harbor and Blood Storm, and is now the official publisher of Iron Heroes itself.
- Another affiliated company, Goodman Games, released two supplemental adventures, To Duel with Dragons and Song of the Blade.
- A Revised edition of the Iron Heroes Variant Player's Handbook was released by Fiery Dragon Productions on May 1, 2007. The Revised Edition contains all of the errata that has been collected since the original release.
- The Iron Heroes Player's Companion was released by Fiery Dragon Productions on July 4, 2007. This release contains 3 new classes: the Dedicate, the Myrmidon, and the Spiritualist. The Spiritualist is a new magic-using class that uses a different magic system than the Arcanist. The Player's Companion also includes 21 new Traits, and new feat masteries for all of the feat categories.
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