Jake Hunter


Jake Hunter, known in Japan as Tantei Jingūji Saburō, is a mystery adventure game series originally developed and published by Data East in 1987. The property would later transfer to WorkJam, and has most recently been acquired by Arc System Works, who are its current owners.
Despite its popularity in Japan, the first of its games to receive an English language release was Tantei Jingūji Saburō DS: Inishie no Kioku, retitled and released in North America on June 11, 2008 by Aksys Games in truncated form as Jake Hunter: Detective Chronicles. The game was re-released on May 26, 2009 as Jake Hunter Detective Story: Memories of the Past, containing the originally localised three cases with new translations, plus three further cases, and a large number of unlockables including comics. No further releases would be announced until July 1, 2017, when Aksys Games revealed they would be bringing over Tantei Jingūji Saburō: Ghost of the Dusk in 2018. A prequel game, given the branding Alternate Jake Hunter internationally, was localised internally and released in 2019 with original character names and settings preserved.

History

According to Enterbrain's Famitsu, the Tantei Jingūji Saburō franchise had sold over 2,220,000 units at the time of its twentieth anniversary, making it one of the longest running and best-selling Japanese adventure game series in history. The number of main series entries currently stands at nineteen, complemented by a 25-game mobile sub-series and various examples of tie-in media. A persistent series tradition has been to use titles from songs and albums as names for installments, with most frequent reference made to the works of Kenji Sawada.

Family Computer

The first game of the series, Shinjuku Chūō Kōen Satsujin Jiken, was released in 1987 by Data East for the Family Computer Disk System, featuring advanced graphics, sound effects, and distinct hardboiled scenarios to set itself apart from other contemporaneous adventure games. The series employed a number of advanced game mechanics, developing techniques which would later find popularity in the industry at large. Time played an important role in the games, with each command selected by the player causing a certain amount of in-game time to elapse; failure to solve the mystery during the allotted time period resulting in a bad ending. This time system would feature in all four of the original games, and would later be revived in the series' 7th installment. The fourth game would also introduce the ability to switch between independent playable characters at will, allowing for more diverse and idiosyncratic methods of play. The scenario for the series' 3rd and 4th installments was written by a fledgling Kazushige Nojima.

Fifth generation consoles

Production was halted after the 4th installment, but would be revived internally when Data East took on series fan Tatsuya Saito. Saito would become scenario writer for the 5th game in the series, directed by Eiichi Nishiyama, who would become series producer from the next installment, and released on the PlayStation and Sega Saturn in 1996. This fifth entry would see several developments on the original games made possible by the use of the CD-ROM: an overhaul of the series' graphics and sound, including an opening movie featuring an animated prelude, voice acting for the first time, 3D-rendered mini games, and the inaugural installment of a sub-series known in Japan as the Mystery Casebook games, featuring super-deformed caricatures of the main trio encountering small-scale mysteries involving extra challenging gameplay, which would be included alongside mainline games.
Most of these features would become standard for the series, with the 6th installment, written by Hirotaka Inaba, replacing the previous game's stylised character design with a painted realist style produced by original character designer Katsuya Terada, and adding a new "password" mechanic, involving hidden codes in the main game which could be used to unlock bonus content. Both this game and the next, released exclusively for PlayStation with the newly christened series subtitle "Detective Adventure Game", would feature opening movies directed by Shimako Satō.

Sixth generation consoles

In 1999, a financially troubled Data East licensed out the series to WorkJam, to which Nishiyama's "Team Jingūji" would transfer when Data East went bankrupt in 2003. With previous scenario writers unavailable, writing duties for the series' eighth installment, developed for PlayStation 2 in 2002, fell to WorkJam founder Yutaka Kaminaga. The series continued with a further game for the PS2 and reimaginings of the Famicom games released as mobile phone applications. The transition between studios marked a shift in game design: storytelling became more linear and perspective shifts scripted, setting the formula for later games in the series. The final game of the generation, co-developed by Marvelous Interactive for the Game Boy Advance, marked the series debut on handheld platforms.

Seventh generation consoles

Beginning with a special 20th anniversary release for the Nintendo DS, WorkJam would work with Arc System Works in development of console games, now released exclusively on handheld platforms in the form of the Tantei Jingūji Saburō Detective Story line and an additional PlayStation Portable release. WorkJam licensed a series of PlayStation Game Archives releases of the original Data East games to Expris, and continued their mobile game line, featuring contributions from writers such as Kazutaka Kodaka, to a total of twenty-four releases before it was retired.

Eighth-generation consoles

In 2011, WorkJam began to wind down production, with full responsibilities for the ongoing development of a special 25th-anniversary game for the Nintendo 3DS falling to Arc System Works. Several WorkJam staff, including Nishiyama and planner/scenario writer Mitsue Kaneko, would form a new studio, Orange, while rights to various company properties including the Tantei Jingūji Saburō series passed to Expris. For the next five years the series would remain largely dormant, aside from Game Archives rereleases of WorkJam's two PS2 games from Expris, and a cameo by the title character in Inuwashi Urabure Tantei to Ojou-sama Keiji no Ikebukuro Jiken Fairu, a mobile game developed by Orange and scored by longtime series composer Seiichi Hamada.
In 2017, Arc System Works announced that plans for a 30th-anniversary revival had led to its obtaining of exclusive rights to Expris' WorkJam-inherited properties at the end of the previous year. Since then, the company has worked with Orange and Neilo to publish several titles for handheld and home consoles, while exploring new avenues for PC delivery and reviving the mobile line for smart devices.

Characters

The main character of the series is Jake Hunter, a thirty-something private investigator who operates a detective agency in the Tripudio district of the fictional American city of Aspicio. He was born the third son of a wealthy business enterprise owner, but chose to travel to New York City during his youth to work as an assistant detective. He is a heavy smoker, and often assembles his thoughts with the help of a Marlboro cigarette. According to his in-game profile, his favorite alcoholic beverage is cognac, and he drives a green.
Hunter is persistently accompanied in his investigations by Yulia Marks, his polyglot assistant, and often collaborates with his old friend Scott "King" Kingsley, a middle-aged inspector with the city police.

Voice acting

Voice acting was first used in certain game scenes in the 5th installment, and has been implemented in most subsequent releases, excluding those released for mobile, GBA and DS. Jingūji has been voiced by Yukimasa Kishino, Akio Ōtsuka, Jūrōta Kosugi, and Kaoru Katō; Yōko by Tsumugi Ōsawa, Yōko Saitō, Fumiko Orikasa, Kazue Nakamoto, Seiko Yoshida, and Mamiko Noto; and Sanzō by Fumihiko Tachiki, Kōji Ishii, Masaaki Tsukada, and Naomi Otome. Current cast are in bold.

List of media

Mobile series

The mobile games began development under WorkJam for flip phones in 2003. The first four games were remakes of the original Famicom games, featuring reworking of their stories. Following Arc System Works' acquisition of the series in 2017, the original games were collected in a smartphone app, and the line relaunched with a new series beginning in 2019.
#Japanese titleEnglish title
01Shinjuku Chūō Kōen Satsujin Jiken
新宿中央公園殺人事件
Shinjuku Central Park Murder Mystery
The Petty Murder of a Fragile Heart
02Yokohama-kō Renzoku Satsujin Jiken
横浜港連続殺人事件
Yokohama Port Serial Murder Mystery
Seaside City Conspiracy
03Kiken na Futari
危険な二人
A Dangerous Duo
Crash and Burn
04Toki no Sugiyuku Mama Ni...
時の過ぎゆくままに...
Let Time Pass By...
As Time Goes By
05Akai Me no Tora
アカイメノトラ
The Red-Eyed Tiger
The Red-Eyed Tiger
06Rokumai no Hankō
6枚の犯行
The Six Sheets of Crime
07Bōen wo Sagase
亡煙を捜せ!
Search for the Dying Smoke!
08Aoi Me no Ryū
アオイメノリュウ
The Blue-Eyed Dragon
09Kito no Yoru
キトの夜
The Night of Quito
10Shikaku no Wana
四角の罠
The Square Trap
11Inu to Yobareta Otoko
イヌと呼ばれた男
The Man Who Was Called a Dog
12Futairo no Shōjo
ふた色の少女
The Two-Colored Girl
13Inochi Tatsu Kokugen
命絶つ刻限
Prophecy of Death
14Takusareta Yubiwa
託された指輪
The Entrusted Ring
15Shingi no Hazama
真偽の狭間
Between Truth and Lie
16Tsubaki no Yukue
椿のゆくえ
Whereabouts of the Camellia
17Akenai Yoru ni
明けない夜に
The Endless Night
18Kadan no Itte
果断の一手
One Decisive Move
19Rensasuru Noroi
連鎖する呪い
The Linking Curse
20Naki Ko no Shōzō
亡き子の肖像
Portrait of a Dead Child
21Onihimeden
鬼姫伝
Legend of the Demon Princess
Legend of the Demon Princess
22Ai Yue ni
愛ゆえに
For the Sake of Love
For Love
23Wasurenagusa no Omoi
勿忘草の想い
Sentiment of the Forget-Me-Not
Forget-me-not
24Yurameku Hitotose
揺らめくひととせ
One Wavering Year
Four Seasons
25Giwaku no Ace
疑惑のエース
The Suspicious Ace

Other media

The series has been accompanied by a plethora of tie-in books, the first of which, a choose-your-own-adventure style gamebook for young adults, was released in 1988. After the series revival at Data East, Tatsuya Saito would pen a prequel novel documenting the first meeting between Jingūji and Kumano. A further novel would be published in 2000, followed by a novelisation of the eighth game. Another prequel, telling a story set during Jingūji's schooldays, was published by Dengeki Bunko in 2004, followed by a brief sequence of releases at Sesame Books, ending in 2007.
Manga adaptations of the third and sixth games were previously made available online, and several game guides were published prior to the series' shift toward handheld platforms.
Several soundtrack CDs have also been released, featuring a range of music from across the series composed by series stalwart Seiichi Hamada and others. A Drama CD featuring three short vignettes was included with early copies of the sixth game.
The first four games in the series were released on the Wii's Virtual Console exclusively in Japan.