Java Mobile Media API


The Mobile Media API is an API specification for the Java ME platform CDC and CLDC devices such as mobile phones. Depending on how it's implemented, the APIs allow applications to play and record sounds and video, and to capture still images. MMAPI was developed under the Java Community Process as JSR 135.

Programming concepts

The Multimedia Java API is based around four main types of classes in the javax.microedition.media package—the , the , the and various types of .
Java ME programmers wishing to use JSR 135 would first make use of the static methods of the Manager class. Although there are other methods such as playTone, the main method used is createPlayer. This takes either a URI or an, and a MIME type. In most cases, URIs are used. Common URI protocols used include:
The MIME type is optional, and is inferred from the data passed in if not supplied.
The createPlayer method returns an implementation of the Player interface. This has core methods that are applicable to all players, such as starting and stopping the media, and requesting that it loop. You can also setPlayerListener to an object implementing the PlayerListener interface, which will receive various events related to the clip
Player classes also have a getControl method that returns an implementation of a particular Control. A Control handles any optional APIs which are not applicable to all media types. Any given Player may or may not be able to supply an implementation of any given Control.
The set of controls implemented by a Player is not limited; however, some standard ones are defined in the javax.microedition.media.control package by the JSR:
Control InterfaceDescription
FramePositioningControlA control for video data that allows access to individual frames.
GUIControlA control for data that requires a display, such as video.
MetaDataControlUsed to determine the metadata information stored within amedia stream, such as title, copyright, author, and so on.
MIDIControlA fully functional control that enables access to a device’s MIDI player.
PitchControlUsed to control the pitch of audio data.
RateControlUsed to control the playback rate of a Player.
RecordControlAllows you to control the recording of data from a capture device, such as video from a camera or audio from a sound recorder.
StopTimeControlA control that allows you to set a preset time when you want the Player to stop playing.
TempoControlSimilar to RateControl, this control allows you to change the tempo of playback for an audio Player, typically, a MIDI Player.
ToneControlA fully functional control that allows you to play monotonic tone sequences.
VideoControlExtends GUIControl and controls the display of video.
VolumeControlThe simplest control that allows you to control the volume of audio in a Player.

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A subset of JSR 135 is defined in JSR 118.

Player lifecycle

Regardless of the protocol or media type involved, the Player moves through the same discrete states during its lifecycle. These states are listed in table below
StateDescription
UnrealizedInitial state when a Player is created. In this state the player does not have enough information to acquire the necessary resources to process the media.
RealizedThe Player moves into the Realized state once it has obtained the necessary information to acquire the resources. In this state it is likely that most of the resources have already been acquired to function. However, some resources may not have been acquired at this point, especially if there are system dependencies involved such as with an audio or video driver where exclusive access must be obtained.
PrefetchedThe Player moves into the Prefetched state once all resources have been acquired, including scarce and system dependent resources. Once in the Prefetched state, the Player has everything necessary to perform its tasks.
StartedA Player in the Started state indicates that the content associated with the Player is being processed.
ClosedA Player moves to the Closed state at the end of its lifecycle. A Player in the Closed state must not be used again.

Implementations

As with most Java ME specifications, implementations differ despite the best efforts of the specification authors to ensure consistency. Two obvious areas for differences are in the controls supported, and in the acceptable URI types in the first place. More obscure areas are whether mixing is supported; many games would like to play a MIDI music track and layer PCM sound effects on top.
Another source of extreme variance is in performance. For example, if an HTTP clip is requested, at what point does the clip get downloaded? The specification recognises this by providing two Player methods that can be called in advance of actually playing: realize and prefetch. Depending on the implementation, these may do some of the work of getting the clip into a playable state, thus making it quicker to actually play the clip when it is needed. Some implementations are sophisticated enough to actually stream a clip on request whilst it is being played.
Symbian OS contains a very complete implementation of JSR 135, but even this is highly dependent on the underlying multimedia capabilities of the device, and some device manufacturers may choose not to expose the more obscure parts of Java ME such as recording.
Implementation consistency is ensured by forcing all implementations to pass the Java Technology Compatibility Kit. This ensures that each supported URI schema, MIME type and Control is tested, but does not test every permutation of these optional parts.

Code example


package org.wikipedia;
import javax.microedition.midlet.*;
import javax.microedition.media.*;
public class SimplePlayer extends MIDlet