Legend of the Five Rings Roleplaying Game


The Legend of the Five Rings Roleplaying Game is a role-playing game originally written by John Wick and published by Alderac Entertainment Group, under license from Five Rings Publishing Group, in 1997. The game uses the Legend of the Five Rings setting, and primarily the nation of Rokugan, which is based on feudal Japan with influences from other East Asian cultures.
Like most role-playing games, Legend of the Five Rings is played by one or more players and a game master, who controls the events that happen during the game as well as the non-player characters. Legend of the Five Rings features many courtiers and other non-combatant character types as valid player characters.
In 1998, Legend of the Five Rings won the Origins Award for Best Roleplaying Game of 1997. In 2008 the L5R RPG 3rd Edition sourcebook Emerald Empire won the Scrye Players Choice Award.
In September 2015, AEG and Fantasy Flight Games jointly announced that the intellectual property had been sold to FFG. Fantasy Flight Games released a new role-playing game based on the Legend of the Five Rings setting in October, 2018.

Setting

The fictional setting of Legend of the Five Rings is similar to feudal Japan, though it also includes aspects of other Asian cultures, as well as magic and mythical beasts. There is no given name for the entire world which the setting describes, so "Rokugan" is used alternately to refer to the specific nation within the setting or to refer to the entire world.
Rokugani society is based on a clan structure, with seven so-called "Great Clans", as well as a number of minor clans. Great Clans are made up of several family lines, each with their own general purpose within the clan. Minor clans generally only have one family. Each clan also has areas of land bequeathed by the emperor under their control. The emperor retains ownership of all lands, however, and the clans essentially rent the lands by paying annual taxes.

System

The game system of Legend of the Five Rings uses 10-sided dice exclusively. Usually, when a die is rolled and the result is 10, the die is said to "explode". In this situation, the player rolls again and the new result is added to the original result. If this second result is a 10, the player rolls a third time, totaling all three results. This process is repeated until the player rolls something other than 10. The second edition and most books made for it were written to work both with this system and with D20 rules as presented in the Oriental Adventures D&D setting; this was discontinued after 3rd edition was published.

Roll & Keep

The mechanic for which the game is most widely known is the "Roll & Keep" system, designed by Dave Williams and John Wick. When dice are rolled, there are two quantities given: a number of dice to be rolled and a number of dice to be "kept". The totals of the kept dice are added together, giving the player the total sum for his or her roll. For example, if a roll called for five dice to be rolled and three kept, five dice would be rolled. Out of those five, the player would choose three whose values would be added together for the total value of the roll.

Rings

Legend of the Five Rings uses eight traits: Stamina, Willpower, Strength, Perception, Agility, Intelligence, Reflexes, and Awareness. The Traits are grouped into pairs associated with four elemental "Rings" : Earth, Water, Fire and Air. The four Rings represent a limitation in character development, because in order for a character to advance, the level of his Rings must increase, and to increase a character's Rings, both of the Ring's associated Traits must increase.
There is a fifth Ring, called Void. This ring, like the other four, is taken from Miyamoto Musashi's The Book of Five Rings, although "Nothingness" is a better translation of the text. In the game, Void represents a character's inner strength, and its use allows a character to perform extraordinary actions, or to perform normal actions more efficiently.

Character creation

There are primarily two methods of creating characters in role-playing games: to roll dice to randomly generate attributes or to begin with a set number of points and a formula by which attributes can be purchased with these points. Legend of the Five Rings uses the latter method. Each new character begins with 40 "Character Points" to spend to create the character. These points are spent to raise the level of the character's [|Traits and Void Ring], to raise the level of the character's skills, and to purchase new skills. In previous versions of the game, characters started with 30 points, or 45 for ronin.
These points may also be used to purchase Advantages, which give the character some extra bonus or ability that is designed to help in certain situations. Conversely, if a player so chooses, he can select a number of Disadvantages for his character, which give extra Character Points to spend in other areas, but imposes some penalty on the character during play.

Lethality

The Legend of the Five Rings Role-Playing Game is renowned for its lethality. Players who charge into combat unaware will often find their characters killed in the first session. Proper role-playing is encouraged to avoid combat when unnecessary, but the characters do have requisite abilities to survive if combat is forced in the early stages.

''Oriental Adventures''

Oriental Adventures was published originally in 1985 by TSR, Inc. as an expansion for Advanced Dungeons & Dragons and was set in a land called Kara-Tur. In 2001, Wizards of the Coast released a new edition of Oriental Adventures as an expansion for the third edition of Dungeons & Dragons. It was decided to make this new version of Oriental Adventures a showcase for their recently acquired Legend of the Five Rings. An official update of Oriental Adventures to the v.3.5 rules can be found in Dragon Magazine #318, pp. 32–48.
For the entirety of its Second Edition, with the exception of the Player's Guide, Game Master's Guide, Way of the Shadowlands, Winter Court: Kyuden Asako, and Time of the Void, books published for the Legend of the Five Rings RPG had two different sets of game mechanics: the mechanics from the Legend of the Five Rings Second Edition Player's Guide and corresponding mechanics for d20 System, such as those presented in Oriental Adventures. Beginning with the Third Edition of the Legend of the Five Rings Role-Playing Game, and because of the lack of availability of the now out of print Oriental Adventures, the d20 System rules have been dropped from current Legend of the Five Rings Role-Playing Game books.

Books

Listed by AEG reference number in parentheses followed by title

First Edition (AEG)

Legend of the Five Rings – Roleplaying in the Emerald Empire

Game Master's Pack: The Hare Clan

Way of the Dragon

City of Lies box set

Way of the Unicorn

Book of the Shadowlands

Way of the Crab

Way of the Scorpion

Way of the Crane

Way of the Lion

Walking the Way: The Lost Spells of Rokugan

Tomb of Iuchiban box set

Way of Shadow

Way of the Naga

Game Master's Survival Guide

Winter Court: Kyuden Seppun

Way of the Phoenix

Unexpected Allies

Bearers of Jade: The Second Book of the Shadowlands

Otosan Uchi: The Imperial City box set

Way of the Minor Clans

Game Master's Pack : The Silence Within Sound

Merchant's Guide to Rokugan

Winter Court: Kyuden Kakita

Way of the Wolf

Way of Shinsei

Honor's Veil

Night of a Thousand Screams

Code of Bushido

Twilight Honor

Midnight's Blood

Legacy of the Forge

Void in the Heavens

Lesser of Two Evils

Character Travelogue: Crab

Character Travelogue: Crane

Character Travelogue: Dragon

Character Travelogue: Lion

Character Travelogue: Phoenix

Character Travelogue: Ronin

Character Travelogue: Scorpion

Character Travelogue: Unicorn

Second Edition (AEG)

Secrets of the Lion

Secrets of the Scorpion

Secrets of the Unicorn

Way of the Shadowlands *

Winter Court: Kyuden Asako *

Way of the Ratling

Time of the Void

Secrets of the Mantis

Secrets of the Phoenix

Secrets of the Crab

Secrets of the Crane

Secrets of the Dragon

Secrets of the Shadowlands

Complete Exotic Arms Guide supplement

Legend of the Five Rings Live-Action Roleplaying

Way of the Open Hand

Way of the Daimyo

Way of the Thief

Complete Exotic Arms Guide

The Hidden Emperor

Legend of the Five Rings – Player's Guide

Legend of the Five Rings – Game Master's Guide

Rokugan – Oriental Adventures Campaign Setting

Creatures of Rokugan

Magic of Rokugan

Way of the Samurai

Way of the Ninja

Way of the Shugenja

Fortunes & Winds

Bells of the Dead

Mimura: The Village of Promises

Non-AEG second edition compatible books

Oriental Adventures

Bloodspeakers

Third Edition (AEG)

Legend of the Five Rings Roleplaying Game Third Edition

The Four Winds: The Toturi Dynasty from Gold to Lotus

Creatures of Rokugan

Art of the Duel

Emerald Empire: The Legend of the Five Rings Companion

Masters of War

Prayers and Treasures

Masters of Court

Legend of the Burning Sands Roleplaying Game

Masters of Magic

Fealty and Freedom

The Vacant Throne

Fourth Edition (AEG)

Legend of the Five Rings – 4th Edition

Legacy of Disaster

Game Master's Screen and Adventure

Strongholds of the Empire

Enemies of the Empire

Emerald Empire

The Great Clans

Imperial Histories

The Book of Air

Second City box set

The Book of Earth

Imperial Histories 2

The Book of Fire

Naishou Province

Secrets of the Empire

The Book of Water

Sword and Fan

Book of the Void

Atlas of Rokugan

Unexpected Allies 2

The Imperial Archives

Fifth Edition (FFG)

Legend of the Five Rings Beginner's Game

Legend of the Five Rings - 5th Edition

Game Master's Screen with Dark Tides

Emerald Empire

Wedding At Kyotei Castle

Shadowlands

Mask of the Oni

Courts of Stone

Winter's Embrace

Path of Wave

Sins of Regret

The Highwayman

Celestial Realms

Wheel of Judgement

Fields of Victory

Blood of the Lioness

Writ of the Wilds

Reception

The reviewer from the online second volume of Pyramid stated that "I have a great deal of nostalgia for FGU's classic game Bushido, and Legend of the Five Rings captures much of Bushido's Oriental swords & sorcery feel, with, thankfully, much more comprehensible rules."