List of Dungeons & Dragons modules
A module in Dungeons & Dragons is an adventure published by TSR. The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures. For description and history of Adventures/Modules see Adventure. Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron.
The modules listed here are in three separate lists of official TSR Dungeons & Dragons modules only.
The coded modules are listed by module code.
Modules made after the code system was dropped are displayed in alphabetical order.
Note: There is considerable overlap caused by the transition period and early pre-advertising for some modules.
Coded modules (1978–1994)
Module codes in brackets indicate implied codes either by earlier advertising or place in a series; some of these modules did not actually have codes printed on the cover.A
A—Aerie of the Slave Lords is a linked campaign of four AD&D modules created for Gen Con XIII and set in Greyhawk. They can also form an extended campaign following T and followed by G.Code | TSR# | Title | Levels | Author | Published | Notes |
A0 | Danger at Darkshelf Quarry | 1-3 | Skip Williams | 2013 | ||
A1 | 9039 | Slave Pits of the Undercity | 4–7 | David Cook | 1980 | |
A2 | 9040 | Secret of the Slavers Stockade | 4–7 | Harold Johnson Tom Moldvay | 1981 | |
A3 | 9041 | Assault on the Aerie of the Slave Lords | 4–7 | Allen Hammack | 1981 | |
A4 | 9042 | In the Dungeons of the Slave Lords | 4–7 | Lawrence Schick | 1981 | |
A1–4 | 9167 | Scourge of the Slave Lords | 7–11 | Various | 1986 | Revised Compilation; ranked 20th greatest adventure of all time |
AC—ACcessory Modules is a series of accessory items for D&D, many of which included mini-adventures. They are generally associated with Mystara albeit quite generic.
Code | TSR# | Title | Levels | Author | Published | Notes |
AC1 | 9100 | The Shady Dragon Inn | N/A | Carl Smith | 1983 | Pre-generated Characters |
AC2 | 9099 | Combat Shield and Mini-adventure: "Treasure of the Hideous One" | 4–7 | David Cook | 1984 | Small Module and GM screen |
AC3 | 9121 | The Kidnapping of Princess Arelina | 2–5 | Garry Spiegle | 1984 | 3-D Cardboard Dungeon for Basic and AD&D |
AC4 | 9116 | The Book of Marvelous Magic | N/A | Frank Mentzer Gary Gygax | 1985 | Magic items also for AD&D |
AC5 | 9037 | Player Character Record Sheets | N/A | N/A | 1984 | Basic/Expert/Companion |
AC6 | 9037 | Player Character Record Sheets | N/A | N/A | 1985 | as AC5 + Master |
AC7 | 9156 | Master Player Screen: The Spindle | 26–36 | Bruce Nesmith | 1985 | GM Screen & Module |
AC8 | 9145 | The Revenge of Rusak | 7–9 | David Cook | 1985 | 3-D Cardboard Wilderness; mislabeled AC3 |
AC9 | 9173 | Creature Catalogue | N/A | Various | 1986 | New monsters |
AC10 | 9211 | Bestiary of Dragons and Giants | Multiple | N/A | 1987 | Adventures using Dragons and Giants |
AC11 | 9220 | The Book of Wondrous Inventions | N/A | N/A | 1987 | Listing of magic items |
AC1010 | 9372 | Poor Wizard's Almanac and Book of Facts | N/A | Aaron Allston | 1992 | First in a series, compiling and updating the GAZ series |
AC1011 | 9441 | Poor Wizard's Almanac and Book of Facts Vol. 2 | N/A | Ann Dupuis | 1993 | Second in the series |
AC1012 | 2506 | Poor Wizard's Almanac and Book of Facts Vol. 3 | N/A | Ann Dupuis | 1994 |
B
B—Basic were designed for use with the Dungeons & Dragons Basic set. Mostly they are independent adventures, set in Mystara.Code | TSR# | Title | Levels | Author | Published | Notes |
B1 | 9023 | In Search of the Unknown | 1–3 | Mike Carr | 1978 | First printing provided for location in Greyhawk, although subsequent printings did not. |
B2 | 9034 | The Keep on the Borderlands | 1–3 | Gary Gygax | 1979 | Generic in terms of setting, though 1999's Return to the Keep on the Borderlands retroactively placed the keep in Greyhawk. Ranked 7th greatest adventure of all time |
B3 | 9044 | Palace of the Silver Princess | 1–3 | Jean Wells, Tom Moldvay | 1981 | This module had an orange-covered preliminary version which was taken off the market shortly after its publication. This rare original version can be downloaded here: . The module was reworked and released with a green cover. |
B4 | 9049 | The Lost City | 1–3 | Tom Moldvay | 1982 | Ranked 28th greatest adventure of all time |
B5 | 9078 | Horror on the Hill | 1–3 | Douglas Niles | 1983 | |
B6 | 9086 | The Veiled Society | 1–3 | David Cook | 1984 | Includes cardstock minis & buildings |
B7 | 9115 | Rahasia | 1–3 | Tracy Hickman, Laura Hickman | 1984 | Acquired by TSR after being previously published. Reprints RPGA1 & 2. |
B8 | 9106 | Journey to the Rock | 1–3 | Michael Malone | 1984 | |
B9 | 9143 | Castle Caldwell and Beyond | 1–3 | Harry Nuckols | 1985 | |
B1–9 | 9190 | In Search of Adventure | 1–3 | Various | 1987 | Abridged Compilation |
B10 | 9149 | Night's Dark Terror | 2–4 | Jim Bambra, Graeme Morris, Phil Gallagher | 1986 | B/X1 in UK |
B11 | 9260 | King's Festival | 1 | Carl Sargent | 1989 | |
B12 | 9261 | Queen's Harvest | 1-2 | Carl Sargent | 1989 | Sequel to B11 |
BSOLO | 9097 | Ghost of Lion Castle | 1–3 | Merle M. Rasmussen | 1984 | Solo Adventure |
C
C—Competition modules for AD&D are specially designed for competition play and come with a scoring system for player actions.Code | TSR# | Title | Levels | Author | Published | Notes |
C1 | 9032 | The Hidden Shrine of Tamoachan | 5–7 | Harold Johnson, Jeff R. Leason | 1980 | Origins'79 tournament module set in Greyhawk. Note: The Origins version was titled "Lost Tamoachan" and does not bear the module code. Ranked 18th greatest adventure of all time |
C2 | 9038 | The Ghost Tower of Inverness | 5–7 | Allen Hammack | 1980 | Wintercon VIII tournament module set in Greyhawk. Note: The Wintercon version does not bear the module code. Ranked 30th greatest adventure of all time |
C3 | 9110 | The Lost Island of Castanamir | 1-4 | Ken Rolston | 1984 | Generic setting. |
C4 | 9107 | To Find a King | 4–7 | Bob Blake | 1985 | From Gen Con XVI. Reprints RPGA3 & RPGA4. |
C5 | 9109 | The Bane of Llywelyn | 4–7 | Bob Blake | 1985 | Sequel to C4. Reprints RPGA5-8. |
C6 | 9206 | The Official RPGA Tournament Handbook | 4–8 | Daniel Kramarsky, Jean & Bruce Rabe | 1987 | Features two scenarios, "Honor Guard" and "The Long Way Home"; |
CA—City of Adventure for AD&D require the Lankhmar: City of Adventure supplement to play.
Code | TSR# | Title | Levels | Author | Published | Notes |
CA1 | 9150 | Swords of the Undercity | 8–12 | Carl Smith, Bruce Nesmith, Douglas Niles | 1986 | |
CA2 | 9170 | Swords of Deceit | 10–15 | Stephen Bourne, Ken Rolston, Steve Ecca, Michael Dobson | 1986 |
CB—Conan the Barbarian modules for AD&D tie in with the Conan movies.
Code | TSR# | Title | Levels | Author | Published | Notes |
CB1 | 9123 | Conan Unchained! | 10–14 | David Cook | 1984 | |
CB2 | 9124 | Conan Against Darkness! | 10–14 | Ken Rolston | 1984 |
CM—CoMpanion is for use with Dungeons & Dragons Companion Set, and were set in Mystara.
Code | TSR# | Title | Levels | Author | Published | Notes |
CM1 | 9117 | Test of the Warlords | 15+ | Douglas Niles | 1984 | |
CM2 | 9118 | Death's Ride | 15–20 | Garry Spiegle | 1984 | |
CM3 | 9119 | Sabre River | 18–22 | Douglas Niles, Bruce Nesmith | 1984 | |
CM4 | 9128 | Earthshaker! | 18–20 | David Cook | 1985 | |
CM5 | 9154 | Mystery of the Snow Pearls | 15–25 | Anne Gray McCready | 1985 | Solo Adventure Magic Viewer System |
CM6 | 9158 | Where Chaos Reigns | 17–19 | Graeme Morris | 1985 | |
CM7 | 9166 | The Tree of Life | Elves 8+ | Bruce A. Heard | 1986 | |
CM8 | 9192 | The Endless Stair | 15–20 | Ed Greenwood | 1987 | |
CM9 | 9210 | Legacy of Blood | 15–19 | Steve Perrin, Katharine Kerr | 1987 |
D
D—Drow is a linked campaign of AD&D modules created for Gen Con XI set in Greyhawk. They can also form an extended campaign following G, and followed by Q.Code | TSR# | Title | Levels | Author | Published | Notes |
D1 | 9019 | Descent into the Depths of the Earth | 9–10+ | Gary Gygax | 1978 | |
D2 | 9020 | Shrine of the Kuo-Toa | 9 | Gary Gygax | 1978 | |
D1-2 | 9059 | Descent into the Depths of the Earth | 9–14 | Gary Gygax | 1981 | compilation |
D3 | 9021 | Vault of the Drow | 10–14 | Gary Gygax | 1978 |
DA—Dave Arneson is set in Blackmoor for Expert Set
Code | TSR# | Title | Levels | Author | Published | Notes |
DA1 | 9172 | Adventures in Blackmoor | 10–14 | Dave L. Arneson David J. Ritchie | 1986 | |
DA2 | 9175 | Temple of the Frog | 10–14 | Dave L. Arneson David J. Ritchie | 1986 | |
DA3 | 9191 | City of the Gods | 10–14 | Dave L. Arneson David J. Ritchie | 1987 | |
DA4 | 9205 | The Duchy of Ten | 10–14 | David J. Ritchie | 1987 |
DDA—Dungeons & Dragons Adventure for Basic Set, set in Mystara.
Code | TSR# | Title | Levels | Author | Published | Notes |
DDA1 | 9284 | Arena of Thyatis | 2–3 | John Nephew | 1990 | |
DDA2 | 9296 | Legions of Thyatis | 3–4 | John Nephew | 1990 | sequel to DDA1 |
DDA3 | 9271 | Eye of Traldar | 1–2 | Carl Sargent | 1991 | |
DDA4 | 9272 | Dymrak Dread | 1–3 | John Nephew | 1991 | loose sequel to DDA3 |
DL—Dragonlance introduced the Dragonlance campaign. They are linked series traditional modules for AD&D except where noted.
Code | TSR# | Title | Levels | Author | Published | Notes |
DL1 | 9130 | Dragons of Despair | 4–6 | Tracy Hickman | 1984 | Ranked 25th greatest adventure of all time |
DL2 | 9132 | Dragons of Flame | 5–7 | Douglas Niles | 1984 | |
DL3 | 9131 | Dragons of Hope | 6–8 | Tracy Hickman | 1984 | |
DL4 | 9139 | Dragons of Desolation | 6–8 | Tracy Hickman, Michael Dobson | 1984 | |
DL5 | 9135 | Dragons of Mystery | N/A | Michael Dobson | 1984 | Sourcebook |
DL6 | 9140 | Dragons of Ice | 6–9 | Douglas Niles | 1985 | |
DL7 | 9136 | Dragons of Light | 7–9 | Jeff Grubb | 1985 | |
DL8 | 9141 | Dragons of War | 9–10 | Tracy Hickman, Laura Hickman | 1985 | |
DL9 | 9137 | Dragons of Deceit | 8–10 | Douglas Niles | 1985 | |
DL10 | 9141 | Dragons of Dreams | 8–10 | Tracy Hickman | 1985 | |
DL11 | 9144 | Dragons of Glory | N/A | Douglas Niles Tracy Hickman | 1986 | board wargame |
DL12 | 9133 | Dragons of Faith | 9–10 | Harold Johnson, Bruce Heard | 1986 | |
DL13 | 9176 | Dragons of Truth | 10–13 | Tracy Hickman | 1986 | |
DL14 | 9180 | Dragons of Triumph | 10–14 | Douglas Niles | 1986 | Finale of original series |
DL15 | 9231 | Mists of Krynn | 0–15 | various | 1988 | 12 Short Adventures |
DL16 | 9237 | World of Krynn | 4–12 | Douglas Niles, Michael Gray, Harold Johnson | 1988 | 4 Short Adventures |
DLA—Dragonlance Adventure trilogy of linked adventures are set on the lost continent of Taladas in the Dragonlance world, for 2nd Edition AD&D.
Code | TSR# | Title | Levels | Author | Published | Notes |
DLA1 | 9275 | Dragon Dawn | 5–7 | Deborah Christian | 1990 | Dragonlance module |
DLA2 | 9285 | Dragon Knight | Rick Swan | 1990 | ||
DLA3 | 9294 | Dragon's Rest | 8–9 | Rick Swan | 1990 | Requires Time of the Dragon boxed set |
DLC—Dragonlance Classics collects the original Dragonlance modules, revised for 2nd Edition AD&D.
Code | TSR# | Title | Levels | Author | Published | Notes |
DLC1 | 9291 | Classics Vol 1 | 3–8 | 1990 | Compilation of DL1–4 | |
DLC2 | 9394 | Classics Vol. 2 | 8–12 | 1993 | Compilation of DL6–9 | |
9453 | Classics Vol. 3 | 1994 | Compilation of DL10, 12–14 |
DLE—Dragonlance for 2nd Edition AD&D.
Code | TSR# | Title | Levels | Author | Published | Notes |
DLE1 | 9243 | In Search of Dragons | 5–8 | Rick Swan | 1989 | Dragonlance module |
DLE2 | 9244 | Dragon Magic | 5–9 | Rick Swan | 1989 | Sequel to DLE1 |
DLE3 | 9245 | Dragon Keep | 5–9 | Rick Swan | 1989 | Sequel to DLE2 |
DLQ1 | 9381 | Knight's Sword | 1–3 | Colin McComb, Thomas M. Reid | 1992 | Dragonlance module |
DLQ2 | 9382 | Flint's Axe | 2–4 | Tim Beach | 1992 | Dragonlance module |
DLS1 | 9314 | New Beginnings | Mark Acres | 1991 | Dragonlance module, set in Taladas | |
DLS2 | 9319 | Tree Lords | 1–2 | John Terra | 1991 | Dragonlance module |
DLS3 | 9327 | Oak Lords | Blake Mobley | 1991 | Dragonlance module | |
DLS4 | 9334 | Wild Elves | 4–7 | Scott Bennie | 1991 | Dragonlance module |
DLT1 | 9395 | The Land Reborn | John Terra | 1993 | Dragonlance module, mini-adventures |
DQ—DragonQuest is compatible with both AD&D or DragonQuest RPG
Code | TSR# | Title | Levels | Author | Published | Notes |
DQ1 | 9221 | The Shattered Statue | 5–9 | Paul Jaquays | 1987 |
DS—Dark Sun is a set of linked modules that require Dark Sun campaign setting.
Code | TSR# | Title | Levels | Author | Published | Notes |
DS1 | 2401 | Freedom | 3 | David Cook | 1991 | |
DSQ1 | 2406 | Road to Urik | 4–7 | David Cook | 1992 | |
DSQ2 | 2410 | Arcane Shadows | 5–8 | Bill Slavicsek | 1992 | |
DSQ3 | 2412 | Asticlian Gambit | 7–10 | Anthony Pryor | 1992 | In the May/June 1993 edition of White Wolf, Berin Kinsman lamented that Asticlian Gambit did not change course from previous modules to set a lighter tone, and concluded by giving the game an average rating of 3 out of 5. |
DSE1 | 2416 | Dragon's Crown | 10–13 | Various | 1993 | |
DSE2 | 2428 | Black Spine | 10–13 | Walter Baas | 1994 |
DSM—Dark Sun Mission is a set of linked modules that require the Dark Sun campaign setting.
Code | TSR# | Title | Levels | Author | Published | Notes |
DSM1 | 2417 | Black Flames | 3–6 | Sam Witt | 1993 | In the May-June 1993 edition of White Wolf Magazine, Berin Kinsman thought that the module was a "good adventure overall", with "enough original ideas, fresh plot twists, and Athasian flavor to keep things entertaining" as well as being a good introductory module for players new to the Dark Sun campaign. In 2014, games historian Shannon Applecline noted that "In general, the Dark Sun adventures were quite different from the dungeon crawls that dominated D&D in the '80s. However, Black Flames showed that Dark Sun was starting to develop typical tropes of its own: a journey across the desert wilderness; a ruins crawl; and the investigation of an oasis." |
DSM2 | 2421 | Merchant House of Amketch | 4–7 | L. Richard Baker III | 1993 | |
DSM3 | 2424 | Marauders of Nibenay | 6–8; | William W. Connors | 1993 |
E
EX—EXtension Series was designed as a "tack-on" adventure set in Greyhawk.Code | TSR# | Title | Levels | Author | Published | Notes |
EX1 | 9072 | Dungeonland | 9–12 | Gary Gygax | 1983 | |
EX2 | 9073 | The Land Beyond the Magic Mirror | 9–12 | Gary Gygax | 1983 |
G
G—Giants is a linked campaign of AD&D module created for Origins '78 set in Greyhawk. They can also form an extended campaign following A, and followed by D.Code | TSR# | Title | Levels | Author | Published | Notes |
G1 | 9016 | Steading of the Hill Giant Chief | 8+ | Gary Gygax | 1978 | |
G2 | 9017 | Glacial Rift of the Frost Giant Jarl | 8+ | Gary Gygax | 1978 | |
G3 | 9018 | Hall of the Fire Giant King | 8+ | Gary Gygax | 1978 | |
G1-2-3 | 9058 | Against the Giants | 8–12 | Gary Gygax | 1981 | |
GDQ1–7 | 9179 | Queen of the Spiders | 8–14 | Gary Gygax | 1986 | Supermodule combining G1–G3, D1–D3, and Q1; Ranked greatest adventure of all time |
GA—General Adventure for 2nd Edition AD&D, not specific to any campaign setting.
Code | TSR# | Title | Levels | Author | Published | Notes |
GA1 | 9422 | The Murky Deep | 5–8 | Norman B. Ritchie | 1993 | |
GA2 | 9424 | Swamplight | 7–9 | Jean Rabe | 1993 | |
GA3 | 9428 | Tales of Enchantment | 5–8 | Jim Musser | 1993 |
GAZ—GAZetteer The GAZ series described countries in the Known World of Mystara, using the D&D Basic and Expert Set rules, although beginning with GAZ07, rules for adapting to AD&D are provided. However the 15th product in this Mystara Gazetteer series, ', was instead sold as a boxed set without an official GAZ-module code.
Code | TSR# | Title | Levels | Author | Published | Notes |
GAZ1 | 9193 | The Grand Duchy of Karameikos | - | Aaron Allston | 1987 | |
GAZ2 | 9194 | The Emirates of Ylaruam | - | Ken Rolston | 1987 | |
GAZ3 | 9208 | The Principalities of Glantri | - | Bruce Heard | 1987 | |
GAZ4 | 9215 | The Kingdom of Ierendi | - | Anne Gray McCready | 1987 | |
GAZ5 | 9223 | The Elves of Alfheim | - | Steve Perrin | 1988 | |
GAZ6 | 9227 | The Dwarves of Rockhome | - | Aaron Allston | 1988 | |
GAZ7 | 9230 | The Northern Reaches | - | Ken Rolston | 1988 | |
GAZ8 | 9232 | The Five Shires | - | Ed Greenwood | 1988 | |
GAZ9 | 9236 | The Minrothad Guilds | - | Deborah Christian Kim Eastland | 1988 | |
GAZ10 | 9241 | The Orcs of Thar | - | Bruce Heard | 1988 | Includes Orc Wars boardgame |
GAZ11 | 9250 | The Republic of Darokin | - | Scott Haring | 1989 | |
GAZ12 | 9246 | The Golden Khan of Ethengar | - | Jim Bambra | 1989 | |
GAZ13 | 9287 | The Shadow Elves | - | Carl Sargent Gary Thomas | 1990 | |
GAZ14 | 9306 | The Atruaghin Clans | - | William W. Connors | 1991 | |
1037 | ' | - | Aaron Allston | 1989 | Sold as a boxed set without an official module code |
H
H—The Bloodstone Pass Saga is a linked campaign series that focuses on using Battlesystem battles in Forgotten Realms AD&D adventures.Code | TSR# | Title | Levels | Author | Published | Notes |
H1 | 9122 | Bloodstone Pass | 13–17 | Douglas Niles Michael Dobson | 1985 | Battlesystem required |
H2 | 9168 | The Mines of Bloodstone | 16–18 | Michael Dobson Douglas Niles | 1986 | |
H3 | 9200 | The Bloodstone Wars | 17–20 | Michael Dobson Douglas Niles | 1987 | Battlesystem recommended |
H4 | 9228 | The Throne of Bloodstone | 18–100 | Douglas Niles Michael Dobson | 1988 |
HHQ—Head to Head Quest modules for 2nd Edition AD&D are designed for one Player and a DM
Code | TSR# | Title | Levels | Author | Published | Notes |
HHQ1 | 9330 | Fighter's Challenge | 2–4 | John Terra | 1992 | |
HHQ2 | 9359 | Wizard's Challenge | 2–5 | Tim Beach | 1992 | |
HHQ3 | 9420 | Thief's Challenge | 2–4 | Troy Christensen | 1993 | |
HHQ4 | 9429 | Cleric's Challenge | 2–4 | L. Richard Baker III | 1993 | |
9427 | Fighter's Challenge II | 4–6 | Drew Bittner | 1994 | ||
9454 | Wizard's Challenge II | 4–6 | Kevin Melka | 1994 | ||
9478 | Thief's Challenge II: Beacon Point | 4–6 | Terry Amthor | 1995 | ||
9483 | Cleric's Challenge II | 4–6 | Paul Culotta | 1995 |
HW—Hollow World set in Mystara.
Code | TSR# | Title | Levels | Author | Published | Notes |
HWA1 | 9303 | Nightwail | 6–8 | Allen Varney | 1990 | Blood Brethren trilogy |
HWA2 | 9310 | Nightrage | 7–9 | Allen Varney | 1990 | Blood Brethren trilogy |
HWA3 | 9311 | Nightstorm | 8–10 | Allen Varney | 1991 | Blood Brethren trilogy |
HWQ1 | 9378 | The Milenian Scepter | 6–8 | Anthony Herring | 1992 | |
HWR1 | 9332 | Sons of Azca | John Nephew | 1991 | Hollow World Accessory | |
HWR2 | 9339 | Kingdom of Nithia | Blake Mobley, Newton Ewell | 1991 | Hollow World Accessory | |
HWR3 | 9384 | The Milenian Empire | Anthony Herring | 1992 | Hollow World Accessory |
I
I—Intermediate, for AD&D, mostly separate adventures though some sequels do exist within the series.Code | TSR# | Title | Levels | Author | Published | Notes |
I1 | 9046 | Dwellers of the Forbidden City | 4–7 | David Cook | 1981 | Set in Greyhawk; Ranked 13th greatest adventure of all time |
I2 | 9055 | Tomb of the Lizard King | 5–7 | Mark Acres | 1982 | |
I3 | 9052 | Pharaoh | 5–7 | Tracy & Laura Hickman | 1982 | Desert of Desolation part 1. Originally published by Tracy & Laura Hickman in 1980. |
I4 | 9053 | Oasis of the White Palm | 6–8 | Philip Meyers Tracy Hickman | 1983 | Desert of Desolation part 2 |
I5 | 9054 | Lost Tomb of Martek | 7–9 | Tracy Hickman | 1983 | Desert of Desolation part 3 |
I3–5 | 9199 | Desert of Desolation | 5–10 | Various | 1987 | Revised Compilation. Ranked 6th greatest adventure of all time |
I6 | 9075 | Ravenloft | 5–7 | Tracy & Laura Hickman | 1983 | Ranked 2nd greatest adventure of all time. First module set in Ravenloft. |
I7 | 9152 | Baltron's Beacon | 4–8 | Philip Meyers | 1985 | |
I8 | 9169 | Ravager of Time | 8–10 | Graeme Morris & Jim Bambra | 1986 | UK |
I9 | 9178 | Day of Al'Akbar | 8–10 | Allen Hammack | 1986 | |
I10 | 9181 | ' | 8–10 | Tracy & Laura Hickman | 1986 | Sequel to I6. |
I11 | 9187 | Needle | 8–10 | Frank Mentzer | 1987 | , , , , |
I12 | 9201 | Egg of the Phoenix | 5–9 | Frank Mentzer and Paul Jaquays | 1987 | Abbreviated compilation of R1–R4 |
I13 | 9202 | Adventure Pack I | Deborah Christian | 1987 | ||
I14 | 9226 | Swords of the Iron Legion | 1–15+ | Skip Williams | 1988 |
IM—Immortal', for use with D&D Immortals Set. Set in Mystara.
Code | TSR# | Title | Levels | Author | Published | Notes |
IM1 | 9171 | The Immortal Storm | Novice | Frank Mentzer | 1986 | |
IM2 | 9189 | The Wrath of Olympus | Temporal | Robert J. Blake | 1987 | |
IM3 | 9207 | The Best of Intentions'' | Temporal | Ken Rolston | 1987 |
L
L—Lendore Isles was Lenard Lakofka's campaign that was made part of Greyhawk. It was originally planned to be a series of five linked modules, but only three were ever published.Code | TSR# | Title | Levels | Author | Published | Notes |
L1 | 9045 | The Secret of Bone Hill | 2–4 | Lenard Lakofka | 1981 | Official download: , , , |
L2 | 9057 | The Assassin's Knot | 2–5 | Lenard Lakofka | 1983 | Ranked 29th greatest adventure of all time |
L3 | 9844 | Deep Dwarven Delve | 3–6 | Lenard Lakofka | 1999 | Meant to be published in the 1980s but canceled, finally printed as part of TSR Silver Anniversary boxed set |
L4 | Devilspawn | 3–5 | Lenard Lakofka | 2010 | ||
L4C | The Lendore Isle Companion | 1-5 | Lenard Lakofka | 2010 | Companion to running adventures in the Lendore Isles. | |
L5A | The Kroten Campaign Guide | Lenard Lakofka | 2014 | Describes the area where L5 takes place. | ||
L5B | The Kroten Adventures | Lenard Lakofka | 2014 | Details five adventures in the Kroten area. | ||
L5C | The Kroten Campaign Companion | Lenard Lakofka | 2014 | Optional new material for the game: new rules, armor, cleric abilities, magic items, etc. | ||
L5 | Map Pack | Lenard Lakofka | 2014 | Maps for the city of Kroten and the surrounding area. |
LN—Lankhmar/Nehwon independent adventures for use with Lankhmar City of Adventure box set.
Code | TSR# | Title | Levels | Author | Published | Notes |
LNA1 | 9276 | Thieves of Lankhmar | Nigel Findley | 1990 | ||
LNA2 | 9305 | Nehwon | 7–12 | Blake Mobley | 1990 | |
LNA3 | 9318 | Prince of Lankhmar | 10–14 | Dale "Slade" Henson | 1991 | |
LNQ1 | 9371 | Slayers of Lankhmar | 8–11 | Slade Henson | 1992 | |
LNR1 | 9295 | Wonders of Lankhmar | Dale "Slade" Henson | 1990 | Short Adventures | |
LNR2 | 9329 | Tales of Lankhmar | 3–10 | Anthony Pryor | 1991 | Short Adventures includes sequel to CA2 |
M
M—Master for use with the Master Dungeons & Dragons rules, set in Mystara.Code | TSR# | Title | Levels | Author | Published | Notes |
M1 | 9159 | Into the Maelstrom | 25–30 | Bruce Heard, Beatrice Heard | 1985 | |
M2 | 9148 | Vengeance of Alphaks | 28–32 | Skip Williams | 1986 | |
M3 | 9174 | Twilight Calling | 30–35 | Tom Moldvay | 1986 | |
M4 | 9204 | Five Coins for a Kingdom | 28–32 | Allen Varney | 1987 | |
M5 | 9214 | Talons of Night | 20–25 | Paul Jaquays | 1987 |
MSOL: solo modules set in Mystara by default.
Code | TSR# | Title | Levels | Author | Published | Notes |
MSOL1 | 9067 | Blizzard Pass | Thieves 1–3 | David Cook | 1983 | solo, invisible ink, Basic Set, Reviewed |
MSOL2 | 9060 | Maze of the Riddling Minotaur | 1–10 | Jeff Grubb | 1983 | solo, invisible ink, Expert Set |
MV—Magic Viewer: solo adventure for 1st Edition AD&D.
Code | TSR# | Title | Levels | Author | Published | Notes |
MV1 | 9104 | Midnight on Dagger Alley | Intro | Merle M. Rasmussen | 1984 | solo |
N
N—NoviceCode | TSR# | Title | Levels | Author | Published | Notes |
N1 | 9063 | Against the Cult of the Reptile God | 1–3 | Douglas Niles | 1982 | Set in Greyhawk; ranked 19th greatest adventure of all time |
N2 | 9084 | The Forest Oracle | 2–4 | Carl Smith | 1984 | |
N3 | 9163 | Destiny of Kings | 1–4 | Stephen Bourne | 1986 | The outside of the module lists this as being for levels 1-4, but the inside lists it as being for levels 4-8, which is actually correct. In 1998 the module was re-released for 2nd Edition AD&D. |
N4 | 9185 | Treasure Hunt | 0–1 | Aaron Allston | 1986 | FR module |
N5 | Under Illefarn | 0–3 | Steve Perrin | 1987 | First labelled FR module |
O
O—One on one set in Mystara.Code | TSR# | Title | Levels | Author | Published | Notes |
O1 | 9050 | The Gem and the Staff | Thief 8 | John and Laurie Van De Graaf | 1983 | |
O2 | 9108 | Blade of Vengeance | Elf 7 | Jim Bambra | 1984 | UK |
OA—Oriental Adventures was originally its own campaign setting, but from OA5 was incorporated into Forgotten Realms.
Code | TSR# | Title | Levels | Author | Published | Notes |
OA1 | 9164 | Swords of the Daimyo | David Cook | 1986 | ||
OA2 | 9186 | Night of the Seven Swords | Various | 1986 | ||
OA3 | 9195 | ' | 5–7 | Jeff Grubb | 1987 | |
OA4 | 9203 | Blood of the Yakuza | David Cook | 1987 | ||
OA5 | 9242 | Mad Monkey vs. the Dragon Claw | 6–9 | Jeff Grubb | 1988 | |
OA6 | 9257 | Ronin Challenge | 5–8 | Curtis Smith Rick Swan | 1989 | |
OA7 | 9258 | Test of the Samurai | 6–9 | Rick Swan | 1989 | Sequel to OA6. |
OP—Outer Planes' for use with the AD&D Manual of the Planes.
Code | TSR# | Title | Levels | Author | Published | Notes |
OP1 | 9225 | Tales of the Outer Planes'' | various | 1988 | Short Adventures |
Q
Q—Queen of the Demonweb Pits single module conclusion to the G and D seriesCode | TSR# | Title | Levels | Author | Published | Notes |
Q1 | 9035 | Queen of the Demonweb Pits | 10–14 | David C. Sutherland III Gary Gygax | 1980 | Is the conclusion of the GDQ Series. |
R
R—Role Playing Game Association tournament modules, R1–6 were also available to RPGA members. R1–4 were later revised and abridged as I12. Mentzer initially intended the "R" series to take place in Greyhawk as part of an "Acquaria" or "Aqua-Oeridian" campaign. The original concept was to use these modules to form the basis of a new Greyhawk boxed set, although TSR never went forward with these plans and as such the modules are not officially for Greyhawk.Code | TSR# | Title | Levels | Author | Published | Notes |
R1 | To the Aid of Falx | 5–9 | Frank Mentzer | 1982 | ||
R2 | The Investigation of Hydell | 3–5 | Frank Mentzer | 1982 | ||
R3 | The Egg of the Phoenix | 5–9 | Frank Mentzer | 1982 | ||
R4 | Doc's Island | 6–10 | Frank Mentzer | 1983 | ||
R5 | Great Bugbear Hunt | 5–7 | Frank Mentzer | 1986 | Run at GenCon South in 1982, later published in Polyhedron #28 | |
R6 | Bigby's Tomb | 5–7 | Frank Mentzer | 1984 | Run at an unknown tournament in 1984, later published in Polyhedron #20 as "The 384th Incarnation of Bigby's Tomb" | |
R7 | "Dwarven" Quest for the Rod of Seven Parts | Frank Mentzer | Dwarven Quest for the Rod of Seven Parts Part 1. Run at GenCon II East in 1982, never published. | |||
R8 | Yog's Dessert | Frank Mentzer | Dwarven Quest for the Rod of Seven Parts Part 2. Run at GenCon II East in 1982, never published. | |||
R9 | Tinker's Canyon | Frank Mentzer | Dwarven Quest for the Rod of Seven Parts Part 3. Run at GenCon II East in 1982, never published. | |||
R10 | Air Plane! | Frank Mentzer | Dwarven Quest for the Rod of Seven Parts Part 4. Run at GenCon II East in 1982, never published. |
RA—Ravenloft
Code | TSR# | Title | Levels | Author | Published | Notes |
RA1 | 9298 | Feast of Goblyns | 4-7 | Blake Mobley | 1990 | |
RA2 | 9321 | Ship of Horror | 8–10 | Anne Brown | 1991 | |
RA3 | 9338 | Touch of Death | 3-5 | Bruce Nesmith | 1991 |
RPGA—Role Playing Game Association tournament modules, also available to RPGA members. This series was later revised and reprinted as B7, C4 & C5.
Code | TSR# | Title | Levels | Author | Published | Notes |
RPGA1 | Rahasia | 1–2 | Tracy and Laura Hickman | 1983 | For Basic D&D; reprint of non-TSR module from 1979. Later combined into B7. Original RPGA1 by itself is a very rare module, though PDFs exist of RPGA1 and 2 combined and edited into a single document. | |
RPGA2 | Black Opal Eye | 2–3 | Tracy and Laura Hickman | 1983 | For Basic D&D. Later combined into B7. Very rare module. | |
RPGA3 | The Forgotten King | 4–7 | Bob Blake | 1983 | ||
RPGA4 | The Elixir of Life | 4–7 | Bob Blake | 1983 | ||
RPGA5 | Riddle of Dolmen Moor | 4–7 | Bob Blake | in Polyhedron #16, reprinted in C5 | ||
RPGA6 | Incants of Ishcabeble | 4–7 | Bob Blake | in Polyhedron #17, reprinted in C5 | ||
RPGA7 | Llywelyn's Tomb | 4–7 | Bob Blake | in Polyhedron #18, reprinted in C5 | ||
RPGA8 | And the Gods Will Have Their Way | 4–7 | Bob Blake | in Polyhedron #19, reprinted in C5 |
RS—Red Sonja
Code | TSR# | Title | Levels | Author | Published | Notes |
RS1 | 9183 | Red Sonja Unconquered | 10–14 | Anne McCready | 1986 |
S
S—SpecialCode | TSR# | Title | Levels | Author | Published | Notes |
S1 | 9022 | Tomb of Horrors | 10–14 | Gary Gygax | 1978 | Module from Origins 1, set in Greyhawk. Ranked 3rd greatest adventure of all time. |
S2 | 9027 | White Plume Mountain | 5–10 | Lawrence Schick | 1979 | Set in Greyhawk. Ranked 9th greatest adventure of all time. |
S3 | 9033 | Expedition to the Barrier Peaks | 8–12 | Gary Gygax | 1980 | Set in Greyhawk. Ranked 5th greatest adventure of all time. |
S4 | 9061 | The Lost Caverns of Tsojcanth | 6–10 | Gary Gygax | 1982 | Prequel to WG4, set in Greyhawk. Originally published in 1976 without a module code as The Lost Caverns of Tsojconth. Ranked 22nd greatest adventure of all time |
S1–4 | 9209 | Realms of Horror | 10-14 | Gary Gygax | 1987 | Abridged Compilation |
9471 | The Dancing Hut of Baba Yaga | 7–20 | Lisa Smedman | 1995 | 2nd Edition | |
9503 | Labyrinth of Madness | 15+ | Monte Cook | 1995 | 2nd Edition |
SJA—Spelljammer Adventure set in the Spelljammer campaign setting
Code | TSR# | Title | Levels | Author | Published | Notes |
SJA1 | 9273 | Wildspace | 6–8 | Allen Varney | 1990 | An adventure that introduces the Spelljammer setting |
SJA2 | 9286 | Skull & Crossbows | 6–10 | Nigel Findley | 1990 | An anthology of adventures that can be used as a sequel to Wildspace |
SJA3 | 9299 | Crystal Spheres | 5–7 | J. Paul LaFountain | 1990 | Introduces four new crystal spheres |
SJA4 | 9325 | Under the Dark Fist | 10–14 | Grant Boucher | 1991 | Introduces twelve new crystal spheres |
SJQ–Spelljammer Quest set in the Spelljammer campaign setting
Code | TSR# | Title | Levels | Author | Published | Notes |
SJQ1 | 9347 | Heart of the Enemy | 8–11 | Rick Swam | 1992 | Set during the second Unhuman War and designed to follow Goblins' Return |
SJS—Spelljammer Sourcebook set in the Spelljammer campaign setting
Code | TSR# | Title | Levels | Author | Published | Notes |
SJS1 | 9343 | Goblins' Return | 7–10 | Bruce Nesmith | 1991 | Set during the second Unhuman War and designed to work with Heart of the Enemy |
ST–Steam Train limited edition module released at 1986 Stoke-on-Trent Garden Festival.
Code | TSR# | Title | Levels | Author | Published | Notes |
ST1 | Up the Garden Path | 4–7 | Graeme Morris Mike Brunton | 1986 |
T
T—Temple of Elemental Evil set in Greyhawk.Code | TSR# | Title | Levels | Author | Published | Notes |
T1 | 9026 | The Village of Hommlet | 1–3 | Gary Gygax | 1979 | |
T1–4 | 9147 | The Temple of Elemental Evil | 1–8 | Gary Gygax Frank Mentzer | 1985 | Includes abridged T1. Ranked 4th greatest adventure of all time |
U
U—Underwater a linked trilogy set in Greyhawk, published in the UK.Code | TSR# | Title | Levels | Author | Published | Notes |
U1 | 9062 | The Sinister Secret of Saltmarsh | 1–3 | Dave Browne Don Turnbull | 1981 | Ranked 27th greatest adventure of all time |
U2 | 9064 | Danger at Dunwater | 1–4 | Dave Browne Don Turnbull | 1982 | |
U3 | 9076 | The Final Enemy | 3–5 | Dave Browne Don Turnbull | 1983 |
UK—United Kingdom a series of mostly independent adventures developed by the TSR UK office
Code | TSR# | Title | Levels | Author | Published | Notes |
UK1 | 9066 | Beyond the Crystal Cave | 4–7 | Dave Browne Tom Kirby Graeme Morris | 1983 | Set in Greyhawk |
UK2 | 9101 | The Sentinel | 2–5 | Graeme Morris | 1983 | Adlerweg Part 1, set in Greyhawk |
UK3 | 9111 | The Gauntlet | 3–6 | Graeme Morris | 1984 | Adlerweg Part 2, set in Greyhawk |
UK4 | 9120 | When a Star Falls | 3–5 | Graeme Morris | 1984 | |
UK5 | 9125 | Eye of the Serpent | 1 | Graeme Morris | 1984 | |
UK6 | 9126 | All That Glitters... | 3–5 | Jim Bambra | 1984 | |
UK7 | 9151 | Dark Clouds Gather | 7–9 | Jim Bambra Phil Gallagher | 1985 |
W
WG—World of Greyhawk was a series of stand-alone adventures set in Greyhawk for 1st edition except as noted. No modules were ever assigned codes WG1–WG3. WG1 was earmarked for The Village of Hommlet, and WG2 was earmarked for The Temple of Elemental Evil. WG3 was to be Lost Caverns of Tsojcanth, a loosely tied prequel to WG4. WG7 was advertised during summer 1986 as Shadowlords, a collaboration between Gary Gygax and Skip Williams. Gygax's lawsuit with TSR put Shadowlords in limbo, and it was replaced with Castle Greyhawk.Code | TSR# | Title | Levels | Author | Published | Notes |
WG4 | 9065 | The Forgotten Temple of Tharizdun | 5–10 | Gary Gygax | 1982 | Sequel to S4. Ranked 23rd greatest adventure of all time |
WG5 | 9112 | Mordenkainen's Fantastic Adventure | 9–12 | Robert Kuntz Gary Gygax | 1984 | |
WG6 | 9153 | Isle of the Ape | 18 + | Gary Gygax | 1985 | |
WG7 | 9222 | Castle Greyhawk | 0–25 | Various | 1988 | Humorous theme |
WG8 | 9253 | Fate of Istus | Various | 1989 | Has 2nd edition logo | |
WG9 | 9251 | Gargoyle | 1–4 | Dave Collins Skip Williams | 1989 | 2nd edition |
WG10 | 9265 | Child's Play | 13–15 | Jean Rabe Skip Williams | 1989 | 2nd edition |
WG11 | 9269 | Puppets | 1–3 | Vince Garcia Bruce Rabe | 1989 | 2nd edition |
WG12 | 9270 | Vale of the Mage | 7–9 | Jean Rabe | 1989 | 2nd edition |
WGA—World of Greyhawk Adventure
Code | TSR# | Title | Levels | Author | Published | Notes |
WGA1 | 9279 | Falcon's Revenge | 5–7 | Richard and Anne Brown | 1990 | fold-up cardstock buildings |
WGA2 | 9289 | Falconmaster | 5–7 | Richard and Anne Brown | 1990 | fold-up cardstock buildings |
WGA3 | 9302 | Flames of the Falcon | 5–7 | Richard and Anne Brown | 1990 | fold-up cardstock buildings |
WGA4 | 9309 | Vecna Lives! | 12–15 | David Cook | 1990 |
WGM—World of Greyhawk Mission
Code | TSR# | Title | Levels | Author | Published | Notes |
WGM1 | 9406 | Border Watch | 1–3 | Paul Riegel | 1993 |
WGQ—World of Greyhawk Quest
Code | TSR# | Title | Levels | Author | Published | Notes |
WGQ1 | 9385 | Patriots of Ulek | 1–3 | Anthony Pryor | 1992 |
WGR—World of Greyhawk Reference is a mix of adventures and background information.
Code | TSR# | Title | Levels | Author | Published | Notes |
WGR1 | 9292 | Greyhawk Ruins | 2–15 | Blake Mobley Timothy Brown | 1990 | |
WGR2 | 9360 | Treasures of Greyhawk | 4–18 | Various | 1992 | Short Adventures |
WGR3 | 9386 | Rary the Traitor | All / 8+ | Anthony Pryor | 1992 | |
WGR4 | 9398 | The Marklands | Carl Sargent | 1993 | Sourcebook | |
WGR5 | 9399 | Iuz the Evil | Carl Sargent | 1993 | Sourcebook | |
WGR6 | 9405 | The City of Skulls | 9–12 | Carl Sargent | 1993 | Ranked 26th greatest adventure of all time |
WGS—World of Greyhawk Swords was originally intended as a trilogy. The planned third module became instead the Greyhawk Wars boxed wargame.
Code | TSR# | Title | Levels | Author | Published | Notes |
WGS1 | 9317 | Five Shall Be One | 7–10 | Carl Sargent | 1991 | |
WGS2 | 9337 | Howl From the North | 8–10 | Dale "Slade" Henson | 1991 |
X
X—eXpert series was for use with Dungeons & Dragons Expert Set except where noted and set in Mystara.Code | TSR# | Title | Levels | Author | Published | Notes |
X1 | 9043 | The Isle of Dread | 3–7 | David Cook Tom Moldvay | 1980 | Included in Expert Set. Ranked 16th greatest adventure of all time |
X2 | 9051 | Castle Amber | 3–6 | Tom Moldvay | 1981 | Ranked 15th greatest adventure of all time |
X3 | 9056 | Curse of Xanathon | 5–7 | Douglas Niles | 1982 | |
X4 | 9068 | Master of the Desert Nomads | 6–9 | David Cook | 1983 | Nomads Pt 1 |
X5 | 9069 | Temple of Death | 6–10 | David Cook | 1983 | Nomads Pt 2. Given 10/10 by White Dwarf. |
X6 | 9081 | Quagmire! | 4–10 | Merle M. Rasmussen | 1984 | |
X7 | 9079 | The War Rafts of Kron | 9–12 | Bruce Nesmith | 1984 | |
X8 | 9127 | Drums on Fire Mountain | 5–8 | Graeme Morris Tom Kirby | 1984 | UK made |
X9 | 9129 | The Savage Coast | 4–10 | Merle M. Rasmussen Jackie Rasmussen Anne C. Gray | 1985 | |
X10 | 9160 | Red Arrow, Black Shield | 10–14 | Michael S. Dobson | 1985 | Battlesystem required; uses elements introduced in X4-X5, but not a continuation of that series as such |
X11 | 9165 | Saga of the Shadow Lord | 5–9 | Stephen Bourne | 1986 | |
X12 | 9188 | Skarda's Mirror | 5–8 | Aaron Allston | 1987 | |
X13 | 9218 | Crown of Ancient Glory | 7–10 | Stephen Bourne | 1987 | Requires Companion Set |
XL1 | 9114 | Quest for the Heartstone | 5–10 | Michael L. Gray | 1984 | Tie in to action figures. Given 4/10 by White Dwarf. |
XSOLO | 9082 | Lathan's Gold | 4–6 | Merle M. Rasmussen | 1984 | Solo Module |
XS2 | 9157 | Thunderdelve Mountain | 7–9 | William Carlson | 1985 | Solo Module |