List of massively multiplayer online first-person shooter games
This is a selected list of massively multiplayer online first-person shooter games. MMOFPSs are large multi-user games that take place in perpetual online worlds with hundreds or thousands of other players.
List of notable MMOFPSs
Title | Status | Subscription Model | Release Date | Close Date | Notes |
Dust 514 | Ended | Free-to-play | May 14, 2013 | May 30, 2016 | |
Firefall | Ended | Free-to-play | September 2, 2011 | July 7, 2017 | |
Global Agenda | Released | Free-to-play | February 1, 2010 | A hybrid between a multiplayer, hub-based shooter and a larger-scale persistent world online shooter. | |
Ended | Free-to-play | October 31, 2007 | January 31, 2009 | "The game can be played in either third person perspective or first person perspective." "Hellgate: London can be played offline or online without a fee." | |
Huxley | Ended | May 3, 2010 | December 30, 2010 | ||
MAG | Ended | Free-to-play | January 26, 2010 | January 28, 2014 | |
Neocron | Released | Subscription / Free-to-play | September 9, 2002 | MMO with RPG and FPS elements. | |
Planetside | Ended | Subscription | May 20, 2003 | July 1, 2016 | Launched with a subscription-based pay model. Went free-to-play on April 29, 2014 until server shutdown. |
Planetside 2 | Released | Free-to-play | November 20, 2012 | On January 23, 2015, Planetside 2 set the record for the most players online in a single FPS battle. | |
Tabula Rasa | Ended | Subscription | November 2, 2007 | February 28, 2009 | "It still was not an outright shooter and featured sticky targeting and dice rolling based on character stats underneath." |
World War II Online | Released | Free-to-play | June 6, 2001 |
Business models
MMOFPSs today use a wide range of business models, from completely free of charge or advertise funded to various kinds of payment plans. This list uses the following terms.- Free-to-play means that there might be a cost to purchase the software but there is no subscription charge or added payments needed to access game content.
- Pay-to-play means that players must pay, usually by monthly subscription, in order to play the game.
- Freemium means that the majority of game content is available for free but players can pay for extra content or added perks.