List of stereoscopic video games
This is a list of stereoscopic video games. The following article is the list of notable stereoscopic 3D games and related productions and the platforms they can run on. Additionally, many PC games are supported or are unsupported but capable 3D graphics with AMD HD3D, DDD TriDef, Nvidia 3D Vision, 3DGM, and more.
Stereoscopic games | Platforms | First release date | Description |
SubRoc-3D | Arcade | 1982 | Uses a special eyepiece, a viewer with spinning discs to alternate left and right images to the player's eye from a single monitor. The game's active shutter 3D system jointly developed by Sega with Matsushita. |
Vectrex 3D Imager peripheral | Vectrex | 1984 | A proprietary disk-rotating glasses system |
Hover Force | Intellivision | 1986 | Programmed with ChromaDepth 3-D technology and shown publicly by Mattel Electronics as Hover Force 3-D at 1984 January CES. Released in 1987 by INTV Corporation; 3-D glasses not included. |
The various SegaScope 3D games | SMS | 1987–1989 | A proprietary LCD Shutter Glasses system, not compatible with Modern 3D TV systems. |
Continental Circus | Arcade | 1987 | Active shutter 3D glasses |
Maze Hunter 3-D | SMS | 1987 | LCD Shutter Glasses |
Missile Defense 3-D | SMS | 1987 | LCD Shutter Glasses |
Zaxxon 3-D | SMS | 1987 | LCD Shutter Glasses |
3-D WorldRunner | NES, FDS | 1987 | LCD Shutter Glasses, Anaglyph mode |
Rad Racer | NES | 1987 | LCD Shutter Glasses, Anaglyph mode |
JJ | NES Japan | 1987 | LCD Shutter Glasses |
Falsion | NES FDS Japan | 1987 | LCD Shutter Glasses |
Attack Animal Gakuen | NES Japan | 1987 | LCD Shutter Glasses |
Blade Eagle 3-D | SMS | 1988 | LCD Shutter Glasses |
Space Harrier 3-D | SMS | 1988 | LCD Shutter Glasses |
NES FDS Japan | 1988 | LCD Shutter Glasses | |
Wanderer 3D | Amiga, Atari ST, Sinclair QL | 1988 | Anaglyph mode |
SpaceSpuds | Amiga | 1988 | Anaglyph mode |
Poseidon Wars 3-D | SMS | 1989 | LCD Shutter Glasses |
Cosmic Epsilon | NES Japan | 1989 | LCD Shutter Glasses |
Beyond the Black Hole | MS-DOS, Commodore 64, Commodore 128 | 1989 | |
The various Sega VR games | Arcade, Mega Drive, Saturn | 1991-1995 | Head-mounted display |
The various Virtuality games | Arcade | 1991-1996 | Head-mounted display |
Orb-3D | NES | 1991 | Pulfrich effect |
Magic Carpet | MS-DOS | 1994 | Anaglyph mode, Autostereogram mode, Forte VFX1 |
Nintendo Virtual Boy | Nintendo Virtual Boy | 1995 | The first home game system designed around 3-D, which was produced from dual images inside a viewer that displayed red monochrome images. |
Descent | MS-DOS | 1995 | Anaglyph mode, Head-mounted display |
' | PlayStation | 1996 | Anaglyph mode |
Duke Nukem 3D | MS-DOS | 1996 | Anaglyph mode, limited support for LCD shutter glasses |
Heart of Darkness | PlayStation, Windows | 1998 | Anaglyph used for a few cut-scenes in the game; main gameplay is normal 2D |
Serious Sam | Windows | 2001 | Anaglyph |
Downtown Run | PlayStation 2, Windows, GameCube | 2003 | Anaglyph mode |
' | Mac, Windows | 2004 | Anaglyph mode |
' | PlayStation 2 | 2005 | Anaglyph mode |
TrackMania Nations/United Forever | Windows | 2006 | Anaglyph mode, game update adds modes for line-interleaved stereoscopic displays and a side-by-side AVI video recording mode |
Online mini game | 2008 | Anaglyph | |
Skate 2 | PlayStation 3, Xbox 360 | 2009 | Anaglyph mode |
Minecraft | Java platform, Java applet | 2009 | Anaglyph mode |
Diorama | iPhone, iOS | 2009 | Anaglyph mode |
G-Force | PlayStation 2, Windows, DS, Wii, Xbox 360, PlayStation 3 | 2009 | Anaglyph mode |
' | Xbox 360, PlayStation 3 | 2009 | Anaglyph mode, some manual modes compatible with 3D via HDMI standard and several types of 3D PC monitors |
Cloudy with a Chance of Meatballs | Adventure game | 2009 | Anaglyph mode |
Toy Story Mania! | Wii | 2009 | Anaglyph mode |
' | Windows, PS3, Xbox 360 | 2009 | Windows : Nvidia 3D Vision, Dual-projectors, iZ3D Monitor, some manual modes compatible with 3D via HDMI standard PS3 and Xbox 360 : Some manual modes compatible with 3D via HDMI standard and several types of 3D PC monitors. |
Trine | Windows, MacOS, Linux | 2009 | Windows : Nvidia 3D Vision, iZ3D drivers |
The various PlayStation 3 games | PlayStation 3 | Since 2010 | 3D via HDMI standard |
PS3 | 2010 | 3D via HDMI standard | |
Wipeout HD | PS3 | 2010 | 3D via HDMI standard |
Super Stardust HD | PS3 | 2010 | 3D via HDMI standard |
Pain | PS3 | 2010 | 3D via HDMI standard |
' | PS3, Windows, Xbox 360 | 2010 | Windows : Nvidia 3D Vision PS3 and Xbox 360 : 3D via HDMI standard |
The Sly Collection | PS3 | 2010 | 3D via HDMI standard |
Prince of Persia Trilogy | PS3 | 2010 | 3D via HDMI standard |
Gran Turismo 5 | PS3 | 2010 | 3D via HDMI standard |
Attack Of The Movies 3D | Wii, Xbox 360 | 2010 | Anaglyph mode |
PS3, Xbox 360 | 2010 | TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology. | |
Enslaved: Odyssey to the West DLC Pigsy's Perfect 10 | PS3, Xbox 360 | 2010 | 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology. |
The various Nintendo 3DS games | Nintendo 3DS | Since 2011 | Parallax barrier autostereoscopic display |
Hedgewars | Windows, Linux, OS X | Since 2011 | side-by-side Anaglyph mode Wiggle |
Dynasty Warriors 7 | PS3, Xbox 360 | 2011 | 3D via HDMI standard |
' | PS3, Xbox 360 | 2011 | 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology |
' | PS3, Xbox 360 | 2011 | 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology |
' | PS3, Xbox 360 | 2011 | 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D delivered by TriOviz for Games Technology |
Gears of War 3 | Xbox 360 | 2011 | 3D via HDMI standard for 3D HDTV. 3D delivered by TriOviz for Games Technology. |
' | PS3, Xbox 360 | 2011 | 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV, 3D delivered by TriOviz for Games Technology. |
' | PS3, Xbox 360 | 2011 | 3D via HDMI standard for 3D HDTV, TriOviz INFICOLOR 3D glasses for 2D HDTV, 3D delivered by TriOviz for Games Technology. |
Crysis 2 | Windows, PS3, Xbox 360 | 2011 | Windows : Nvidia 3D Vision, AMD HD3D, Dual-projectors, iZ3D monitor, Anaglyph mode, manual modes for 3D via HDMI standard PS3 and Xbox 360 : 3D via HDMI standard |
The Ico & Shadow of the Colossus Collection | PS3 | 2011 | 3D via HDMI standard |
Tom Clancy's Splinter Cell Trilogy | PS3 | 2011 | 3D via HDMI standard |
' | PS3 | 2011 | 3D via HDMI standard |
SOCOM 4 | PS3 | 2011 | 3D via HDMI standard |
Killzone 3 | PS3 | 2011 | 3D via HDMI standard |
' | PS3 | 2011 | 3D via HDMI standard |
Battlefield 3 | Windows | 2011 | Nvidia 3D Vision |
Sonic Generations | PS3, Xbox 360, Windows | 2011 | 3D via HDMI standard |
Minesweeper 3D: The New Generation | Windows | 2011 | Anaglyph mode |
' | Xbox 360 | 2011 | 3D via HDMI standard |
3D-struction | Xbox 360 | 2011 | 3D via HDMI standard for 3D HDTV, Anaglyph Mode, Cross-Eyed Autostereoscopic |
' | Windows, PS3, Xbox 360, Mac OS X | 2011 | Windows: AMD HD3D |
Assassin's Creed III | Xbox 360, PS3, Wii U | 2012 | TriOviz INFICOLOR 3D glasses for 2D HDTV. 3D via HDMI standard on PS3 |
' | Windows, Xbox 360, PS3 | 2012 | |
' | PS3 | 2012 | 3D via HDMI standard |
Max Payne 3 | Windows, Xbox 360, PS3 | 2012 | |
Sleeping Dogs | Windows, Xbox 360, PS3 | 2012 | |
Doom 3 BFG Edition | Linux, Windows, PS3, Xbox 360 | 2012 | side-by-side, interleaved |
' | Windows, PS3 | 2012 | |
Crysis 3 | Windows, PS3, Xbox 360 | 2013 | side-by-side, interlaced |
Tomb Raider | Windows, PS3, Xbox 360 | 2013 | native AMD HD3D support |
Trine 2 | Linux, Windows, MacOS, PS3, PS4, Xbox 360, Wii U | 2013 | side-by-side, top-bottom, line-interlace, DLP-checkerboard, NVIDIA 3DVision, AMDHD3D, iZ3D |
Daylight | Windows, PS4 | 2014 | |
The Pinball Arcade | PS3 | 2014 | Patch for stereoscopic 3D support released for PlayStation 3 in 2014 |
Elite Dangerous | Windows, OS X, Xbox One | 2015 | side-by-side, Anaglyph mode |
Xonotic | Linux, Windows, Mac | 2015 | Anaglyph mode, LCD Shutter Glasses, side-by-side, Head-mounted display, polarized stereo LCDs, if supported by drivers. As of version 0.8.0, the stereoscopic settings were missing in the menu, but could be set by changing variables "r_stereo_*" and "vid_stereobuffer" with in-game console. |
Rise of the Tomb Raider | Windows | 2016 | Starting with patch 1.0.629.3: side-by-side, NVIDIA 3DVision, or AMD HD3D, Windows DXGI 1.2 Stereo 3D |
Gridfighter 3D | DOS, Linux, OS X | 2017 | side-by-side, head-mounted display |
Shadow of the Tomb Raider | Windows | 2018 | side-by-side, NVIDIA 3DVision |