Luzhanqi
Luzhanqi is a two-player Chinese board game. There is also a version for four players. It bears many similarities to Dou Shou Qi, Game of the Generals and the Western board game Stratego. It is a non-perfect abstract strategy game of partial information, since each player has only limited knowledge concerning the disposition of the opposing pieces. Because of the Chinese nature of the game, terms used within the game may vary in translation.
Luzhanqi is mainly played by children as a precursor to games like xiangqi and weiqi, but people of other ages may also enjoy it as a game of leisure.
Objective
The aim of the game is to capture the opponent’s flag through penetrating his defenses, while trying to prevent him from capturing the player's own flag.Board
The Luzhanqi board has a number of features which affect how pieces move.- Post - also Soldier Station: a normal space, marked as a rectangle on the board. Pieces can move on or off these spaces at will, and can be attacked and captured on them.
- Roads - usually marked as thin lines on the board. A piece can only travel one space across a road at any time.
- Railroads – usually marked as thick lines on the board, a piece can travel any number of spaces along a railroad in a straight line, as long as its path is not obstructed by another piece.
- Campsite – marked as a circle on the board, with 5 in each player's territory. A piece on a campsite cannot be attacked.
- Mountains – pieces cannot move over these two spaces.
- Frontlines – these three spaces are the only points at which a piece can enter the opponent’s territory. Pieces do not land on these spaces, they pass over them.
- Headquarters – positioned at two sides of the central axis at the sixth rank of the player's territory, the Flag must be placed on one of these two spaces. Any piece that has been placed on or has entered headquarters can no longer move.
Pieces
- one Field Marshal, order 9
- one General or Army Commander, order 8
- two Major Generals or Division Commanders, order 7
- two Brigadier Generals or Brigade Commanders, order 6
- two Colonels or Regiment Commanders, order 5
- two Majors or Battalion Commanders, order 4
- three Captains or Company Commanders, order 3
- three Lieutenants or Platoon Commanders, order 2
- three Engineers or Sappers, order 1
- two Bombs
- three Landmines
- one Flag
- The Engineers are the only pieces which can turn corners when travelling along the Railroad. Engineers can also capture Landmines without being removed from the board.
- Bombs, when in contact with any opponent piece, destroy both itself and the piece. They may capture the opponent's flag. Bombs cannot be placed on the front line during the initial set-up.
- Landmines are immune to any attack, and cause the destruction of attacking pieces. Depending on the ruleset used, Landmines may or may not be removed from play following a capture. Landmines may only be placed on the fifth and sixth ranks during set-up. The Landmine cannot move from its original position.
- The Flag must be placed on one of the two Headquarters spaces on the sixth rank. It cannot move. Its capture brings the victory of the attacker and ends the game. Also, when Field Marshal is destroyed, the Flag must be revealed to the opposing player.
Gameplay
Play then proceeds by turns, with each player moving one piece per turn. On each move a piece may move to any connected adjacent space, or use the Railroad lines to travel to more distant spaces.
When a piece lands on a space occupied by an opposing piece, the respective orders of the two pieces are compared. The lower-ordered piece is removed from the board; if the two are of equal order, both are to be removed from the board. Special pieces also play their respective roles.
As soon as a player's Field Marshal is lost, he must declare so by revealing the headquarters in which his Flag is placed.
When a player attacks his opponent's headquarters, he will win the game if he enters the one with the flag; if he picked the other headquarters, then normal attacking rules apply, and if the attacking piece captures the headquarters piece, it must remain there and not move, revoking its purpose as a piece. However, with this, it becomes obvious to the attacking player that the flag must be planted in the other headquarters.
Strategies
It is feasible to send the Brigadier Generals or Major Generals to attack the opponent's pieces, for these pieces are effective in getting rid of lower-ordered pieces and identifying those of higher order. Smaller-ordered pieces can be used to infiltrate the opponent's campsites, while Engineers are employed to remove landmines when the route to the opponent's fifth and sixth ranks is clear. Bombs should be sent to campsites as soon as possible to prevent accidental bombing, and should only be employed to destroy the highest-ordered pieces of order 8 and 9, to defend one's own flag from being captured, or to destroy a blocking landmine. The arrangement of landmines and nearby pieces should also be carefully thought out to secure the defense of the headquarters.Four-player version
One of the main spin-offs of Luzhanqi is derived from arranging a board for four-players, with each taking up a territory adjacent to another at 90-degree angles. Players at opposite ends team up to defend against the other pair; the game ends when both players of a team has their flags captured, or when all sides are unable to defeat each other and thus agree to a draw.If a player has his flag captured, he must admit defeat, thus removing all of his pieces off the board. He may also do so by resigning if his situation looks hopeless. In this case, if his ally across the board is still in the game, the game continues; otherwise, it ends with the victory of the other team. Even if a player admits defeat or resigns, his team may still win if his ally is able to defeat both opposing teams.
As shown in the diagram, there will no longer be Mountains or No-man's Lands, for the 9 shared spaces in the middle of the territories will be public territory. There are now curved railroads, where the rule for railroads still apply across the curve for all pieces: in a single turn, moving pieces can still travel along any part of the yellow line in the diagram, but not in the direction of the arrow. Engineers are still spared from this restriction and may move to any space accessible via railroads.
Other variants
There are many variant rules of Junqi. Before a game, players usually decide which rule to use.Common
- "Flying Bombs": Under this rule, Bombs move the same way Engineers do.
- "Explosive Mines": Under this rule, An attempt by pieces to capture a Mine kills both the moving piece and the Mine, as opposed to killing only the moving piece. An Engineer still captures a Mine. This rule is more common in 2-players game.
Two players
- "Flag Carrier": Under this regional variant, games are not won by merely capturing flags. In order to win, a player has to let a piece "take" the flag with it, and carries it back to his/her own flag. A piece carrying the flag moves normally, and if it is captured, the Flag returns to the original headquarters it was in. Also, under this variant, pieces do not become immobile upon entering a headquarters.
Four players
- "Allied Visible": Under this rule, a player has the right to know his/her ally's piece arrangement, i.e. the rank of all his/her ally's pieces.
- "All Visible": Under this rule, all players place their pieces with their marked side up, that is, making all pieces' rank visible to all players, effectively making it an abstract strategy game of full information.