Mana Khemia 2: Fall of Alchemy
is a role-playing video game developed by Japanese developer Gust Co. Ltd. for the PlayStation 2. A "Portable+" version for PlayStation Portable was released on 1 October 2009. The game is the direct sequel to , as well as the tenth installment to the Atelier series.
Gameplay
Mana Khemia 2 is classified as a console role-playing video game and is a direct sequel to also created by Gust.Like its predecessor, the core of this game focuses on alchemy through which players can create items, weapons, armors and accessories to be used throughout the duration of the game. These alchemy recipes can be attained through field explorations, completing certain jobs or bought in shops. Each item has its own special properties, from elemental attributes to special skills which are useful during battle. Like the previous installment, the quality of an item depends on its "Ether Level" which starts at 50 and can either increase or decrease according to the selected elemental attributes on the "alchemy wheel." New recipes can be derived from older ones depending on the ingredient selected during item creation.
In the field, players are confronted by visible monsters. Once the player bumps into a monster, one of the four PlayStation controller buttons will be displayed. If the player manages to quickly input the corresponding button, the player gets an advantage in battle allowing the characters to strike first. Unlike the first Mana Khemia, players will only have five permanent characters in their group, the sixth being a "Guest" character which will only participate during certain events. Guests are playable during battle but feature inaccessible equipment and status parameters. Players can call in the reserve characters for an extra attack or to defend against an incoming attack. The switched-out character will have to wait a certain amount of time before being available to switch again.
As more hits are inflicted upon the enemies, the battle gauge will build up; "Unite Mode" will initiate once it maxes out. The "Unite Mode" is akin to the "Burst Mode" from the previous game in which damage dealt will be critical and the amount of time reduced for reserve characters to act again. In Mana Khemia 2, the "Intimate Attack" can only be executed during "Unite Mode." An "Intimate Attack" is a combo attack achieved by switching in both characters in reserve consecutively, dealing more damage than an ordinary attack. Also returning from Mana Khemia is the "Finishing Burst," a powerful single character attack which requires the player to fill up a separate gauge only available during "Unite Mode."
Like the previous game, this game has no levels and instead depends entirely on "Grow Books" to increase the characters' stats. A "Grow Book" requires the player to create items through alchemy to unlock slots containing stat boosts acquirable by distributing AP gained during battle. Mana Khemia 2 adds another layer to the Grow Book by requiring an Ether Level of 100 for an item, weapon, armor, or accessory in order to unlock the third slot for that specific creation, thus encouraging the player to plan out the synthesis before using any ingredients in alchemy.
The game is presented as a series of terms at Al-Revis Academy. Each term is made up of several weeks, typically starting and ending with an event and ultimately leading to a key battle at the conclusion. Between main story events, the player is generally required to complete two or three courses, earning grades for how well each course was completed. Once in free time, the player is free to take jobs with Cole as a reward, initiate a "Character Story" which reveals more about a particular character, or participate in the "Bazaar" which allows the sale of items the player has created and leads to the resale of those items later.
Story
At the start of the game, players are given a choice between two characters: Razeluxe Meitzen or Ulrika Mulberry. The events that plays out following the choice of characters differs greatly as Raze's route deals with his past while Ulrika's route deals with the origin of Mana. But in either character's playthrough, the core events will still remain the same, though the jobs available may slightly differ.The game prologue describes Al-Revis Academy, a famous alchemy school which used to be floating, separated from the Lower World. But due to the weakening power of Mana which kept the school afloat, Al-Revis Academy plummets down to the Lower World. It soon manages to adapt to the surroundings with the help of students and teachers and resumes its activities in teaching alchemy.
But due to the school's dwindling budget, they have to search for sponsors to keep the school running and Marta Schevesti was given the position of 'Chairman' of the school due to her being the spokesperson of the sponsors. She proposed to start a new class; 'Combat Class' so that more students will enroll in the school to boost the school's finance. But her main goal is to remove alchemy from the school's syllabus stating that "it's a waste of money".
Al-Revis Academy's principal, Zeppel, was a little too weak-willed to stop her and he seeks Flay to help and appoints Flay as the classroom teacher for the new class, which Raze and Etward enroll in. Tony is the homeroom teacher for the alchemy class, with Ulrika, Chloe and Lily under him.
Characters
Playable characters
Roze/Raze's workshop
If the player decides to play Roze/Raze as the main character, the following characters will be the initial playable characters. The characters in Ulrika's workshop will be rivals, but will be playable later on in the game.;Razeluxe Meitzen
;Liliane Vehlendorf
;Whim
;Etward Dysler
;Yun
;Puniyo
Ulrika's workshop
If the player decides to play Ulrika as the main character, the following characters will be the initial playable characters. The characters in Raze's workshop will be rivals, but will be playable later on in the game.;Ulrika Mulberry
;Chloe Hartzog
;Peperoncino
;Ennarsia Dysler
;Goto
Other characters
;Uryu;Marta Schevesti
;Rewrich Wallach
;Sasarina Schily
;Corona
;Puni Taro
;Puni Jiro
;Puni Saburo
;Light Mana King
;Dark Mana King
;Tetri
Returning characters
;Zeppel Kreiver;Gunnar Damm
;Tony Eisler
Soundtrack
The soundtrack was composed by Ken Nakagawa and Daisuke Achiwa. It was released May 21, 2008 in Japan by Team Entertainment.Opening Song
- My Silly Days by :ja:真理絵|Marie
- 希望告げる風~合唱版~ by Gust Staff
- Namenloses Licht by :ja:一純悠人|Yuto Izumi
- Sail by :ja:柳麻美|Mami Yanagi
Reception