After serving in the U.S. Army, Miller continued his studies at Illinois State University in 1972 under the G.I. Bill. There he joined the ISU Game Club, created by Rich Banner and Frank Chadwick. Banner obtained a grant that funded the printing of blank hex sheets. Adding new members Loren K. Wiseman and John Harshman, the ISU Game Club drafted a variety of designs. Some of these designs were derivatives of existing games, and had generic names like Guerre and Swamp, while others were amalgamations, such as Triplanetary. In 1973, after being convinced by Chadwick and Banner, Illinois State University created SimRAD, a college program where students and teachers designed games. Revenue from these games supported the funding of innovations in education. At the same time, Miller, Chadwick, Banner, and Wiseman decided to publish a massive World War IIsimulation game and created Game Designers' Workshop as their publishing company.
Game Designers' Workshop
Game Designers' Workshop was formed on June 22, 1973, and was initially headquartered in Miller and Chadwick's apartment. In that year, GDW published Drang Nach Osten, the first of its Europa Series on World War II. In 1974 the company published five new titles, including Coral Sea, based on the World War II naval battle. In 1975, GDW published Triplanetary by Miller and Harshman. Miller designed The Russo-Japanese War and Chaco which is based on the 1930s war between Bolivia and Paraguay. Miller, Chadwick, Harshman, and Wiseman designed Traveller, which was published in 1977 by GDW. Miller designed the science-fiction board game Double Star for GDW which was released in 1979. While at GDW, Miller designed a total of 74 games and products, with an average of one every four months, including Imperium; and, co-designed MegaTraveller and 2300 AD. Miller wrote a letter to the company, Digest Group Publications, in 1987 asking them to help GDW make Traveller material more accessible. Despite being some of the bestTraveller material published, DGP produced considerable work that went unused. Since 1996, Miller has expressly forbidden his licensees from referencing the unpublished DGP material because of his concerns over copyright issues. Miller left GDW in 1991.
After leaving GDW
Miller designed the computer gameChallenge of the Five Realms which was published and released by MicroProse in 1992 and the card game SuperDeck!. In 1996, Miller purchased the rights to Traveller, Twilight: 2000, and 2300AD, and formed a new company called Far Future Enterprises. He served as the head of this company, which held the rights to the games. Miller partnered with Sweetpea Entertainment to license his science-fiction property in exchange for funding to get Imperium Games running in February 1996, as a new publisher solely dedicated to Traveller material. While Far Future Enterprises licensed Traveller and other games to several companies, Miller worked on his own fifth edition of Traveller for Far Future. Miller also consults for gaming companies. Miller publishes game designs through Far Future Enterprises at farfuture.net, consulting on various aspects of the game industry through his Heartland Publishing Services, primarily design and production issues. His role-playing games are currently in print through Far Future Enterprises, Mongoose Publishing, and Steve Jackson Games.