The game uses three full-size flippers, two of which are at the bottom in the normal position while the third is located farther up the table. Other features include two regular-size triangular slingshots at the bottom of the table, along with an 'alive' kickback ball save at the left outlane. There are no under-the-playfied tunnels, however, but the game features two scoops; the Geneva scoop and the Sarcophagus scoop. Four pop-bumpers can be found on the left side of the table, near an 'Ice-cave'; a small hole which, when targeted, will give the player a random bonus as well as relighting the alive kickback. There is a ramp at the back of the table which feeds the left inlane. Next to that there is the "North Pole" VUK which kicks up into a ramp that feeds the right inlane. The toy in this game is a model of Frankenstein's monster which, during 'Creature Multiball,' will throw a ball down onto the playfield.
Gameplay
The purpose of Mary Shelley's Frankenstein pinball is to finish eight scenes indicated in a circular pattern on the playfield in order to engage a 6-ball multiball wizard mode after finishing all other modes:
Frankenstein Millions: Shoot all 12 FRANKENSTEIN letters within 30 seconds.
Stoning: Shoot a total of around 50-60 switches to collect a CREATION letter.
Creature Feature: You have 30 seconds to spell CREATURE by shooting the ramp eight times.
Lynch Justine: Shoot the Left Lane for 3 consecutive hurry-ups.
Light Extra Ball: Extra ball is lit at the North Pole.
Voltage Mode: Shoot the ramp for 20M, then the North Pole for 30M, then the Ice Cave for 40M, then the Left Lane for 50M.
Graveyard: Make a monster by collecting two arms, two legs, a torso, and a head from the various holes.
As well as these modes there are also two separate multiball modes. 'Geneva multi-ball' is a three ball multi-ball mode, and is started by shooting the ball into the 'Geneva' scoop while the Geneva light is activated. 'Creature multiball' is begun by looping the 'Creature ramp' a number of times and then shooting 'North Pole.' This triggers two ball multi-play which can, then, be upgraded to as much as a six ball multi-ball by shooting for the 'North Pole' once again followed by any jackpot shot.