The game contains very similar gameplay to the board game it is based on, with various physical tasks being replaced by automation and digital representations. Up to ten players can join in the game.
Development
For some time, Sega had wanted the license rights to Monopoly. Parker Brothers granted them the license in 1987 via Tonka. The idea was to adapt popular board games to increase the Sega Master System's place in the United States. Due to Japan's unfamiliarity of American board games, Japanese programmers could not develop the game. Sega turned their attention to Nexa, which was based in San Francisco. After three months of development, the team was behind schedule, so Nexa hired two programmers Kevin Seghetti and Lawrence Statton for $10,500 each. Due to the bad quality of the programming code, Kevin and Lawrence had to start from scratch. The use of the inaccurate and buggy Sega Graphic Tools made it difficult to implement the game graphics. In addition there were no available storage devices for the data, forcing the two programmers to format used ones. With a lot of time spent improving the game's graphic and programming quality, the game was finished six months later, three months after Sega's intended deadline.
Jonathan Sutyak of Allgame deemed the video game a "perfect translation" of the board game, praising the detailed graphics while commenting on the unforgiving AI. ACE Magazine recommended the title due to it being an adaptation of a popular and fun board game, though noted that the small digital representation of the board meant it could be challenging to see clearly who owns which properties and how many houses/hotels they have. The Video Game Critic thought the game was "respectable" as a single-player game with computer opponents, but felt that it didn't replace the board game when it comes to multiplayer human play. 1UP! said the game's AI had "unbearable stupidity", though the graphics were impressive for its age. Game Freaks 365 described the game's sound effects as "terrible", and wrote that the gameplay didn't offer anything that the player couldn't get from the board game; the site also negatively compared it to the NES version released in 1991.