Mother (video game)


Mother, officially known outside of Japan as EarthBound Beginnings, is a role-playing video game developed by Ape and published by Nintendo for the Famicom. The first entry in the Mother series, it was first released in Japan on July 27, 1989. It is modeled on the gameplay of the Dragon Quest series, but is set in the late 20th-century United States, unlike its fantasy genre contemporaries. Mother follows the young Ninten as he uses his great-grandfather's studies on psychic powers to fight hostile, formerly inanimate objects and other enemies. The game uses random encounters to enter a menu-based, first-person perspective battle system.
Writer and director Shigesato Itoi pitched Mothers concept to Shigeru Miyamoto while visiting Nintendo's headquarters for other business. Though Miyamoto rejected the proposal at first, he eventually gave Itoi a development team. A North American version of the game was localized into English, but was abandoned as commercially nonviable. A copy of this prototype was later found and circulated on the Internet under the informal title EarthBound Zero. The game was eventually released worldwide under the name EarthBound Beginnings for the Wii U Virtual Console in June 2015.
Mother was noted for its similarities to the Dragon Quest series and its simultaneous parody of the genre's tropes. Many considered its sequel EarthBound to be similar and a better overall implementation of Mother gameplay ideas. Critics disliked the game's high difficulty level and balance issues. Despite this, Mother sold over 150,000 copies and received a "Silver Hall of Fame" score from Japanese reviewer Weekly Famitsu. Jeremy Parish of 1UP.com wrote that Mother importantly generated interest in video game emulation and the historical preservation of unreleased games. The game was later re-released in Japan on the single-cartridge compilation Mother 1+2 for the Game Boy Advance in 2003.

Gameplay

Mother is a single-player, role-playing video game set in a "slightly offbeat", late 20th-century United States as interpreted by Japanese author Shigesato Itoi. The game eschews traits of its Japanese role-playing game contemporaries: it is not set within the fantasy genre and only enters science fiction for its final sequence. The player fights in warehouses and laboratories instead of in standard dungeons. Instead of swords, assault weapons, and magic, the player uses baseball bats, toy guns, and psychic abilities. The game's protagonist, Ninten, is about 12 years old.
Like the Dragon Quest series, Mother uses a random encounter combat system. The player explores the overworld from a top-down perspective and occasionally enters a first-person perspective battle sequence where the player chooses attack options from a series of menus. On their turn, the player selects between options to fight, guard, check enemy attributes, run away, use items, or use offensive, defensive, or healing psychic powers. The player can also set the battle on autopilot with the "auto" option. Critical hits register with the series' signature "SMAAAASH" text and sound.
The player can press a button to have Ninten "check" or "talk" with nearby people, animals, and objects. The game shares similarities with its sequel, EarthBound: there is a game save option through using a phone to call Ninten's father, an option to store items with Ninten's sister at home, and an automated teller machine for banking money. The members of Ninten's party are all visible on the overworld screen at once, and are analogous to EarthBound party members in style and function. Mother world map does not keep locations separate, and instead connects all areas. The game's story begins as Ninten discovers a music box and receives the journal of his great-grandfather, who studied psychic powers nearly a century earlier. Ninten is attacked by household items, and ventures outside to find a crazy world with hostile everyday objects and other odd events.

Plot

Mother begins with the story of a young, married, American couple who mysteriously vanish from their small, rural town. Two years later, the husband, George, returned as mysteriously as he vanished, and began a strange study in complete seclusion. His wife, Maria, was never heard from again. Years later, in 1988, a young American boy named Ninten is attacked at home in a paranormal event. His father explains that Ninten's great-grandfather studied psychic powers, and asks Ninten to investigate a crisis occurring across the world, later revealed to be the work of an invading alien race. After finishing a few tasks, Ninten is warped to the world of Magicant, where the land's ruler, Queen Mary, asks Ninten to find her song, the Eight Melodies, and play them for her. Ninten returns to Earth and befriends a young boy, Lloyd, who is being teased at an elementary school. The two travel to the town of Snowman to deliver a lost hat to Ana, a young girl with psychic powers. Ana tells Ninten she saw him in a dream, and joins the party in hopes of finding her missing mother.
After finding most of the Melodies, Ninten is harassed at a karaoke bar by Teddy, the boss of a local gang. Teddy surrenders after losing to Ninten in a duel, and joins Ninten's party with the intent to avenge the deaths of his parents, who were killed at Holy Loly Mountain. Lloyd stays behind. In a cottage at the base of Holy Loly Mountain, Ana pulls Ninten aside and asks him to be with her always. The two dance and profess their mutual love. When about to leave, the party is attacked by a powerful robot that knocks out the entire party. Lloyd arrives with a tank and destroys the robot, but accidentally attacks the party and critically wounds Teddy, so Lloyd rejoins the party. They take a boat out on Holy Loly Lake and a whirlpool pulls them into an underwater laboratory where they find a robot who claims to have been built by George to protect Ninten. When the laboratory floods, they leave for the mountain and the robot helps them ascend. Another robot attacks at the summit, and George's robot self-destructs to destroy it, leaving behind the seventh melody. When the party make it to the top of the mountain, they discover George's grave that contains the eighth melody. After learning this melody, the party is warped to Magicant, where Ninten sings the melodies he had learned to Queen Mary. She recalls the rest of the song and reminisces about an alien named Giygas that she loved as her own child. Queen Mary reveals that she is George's wife, Maria, and vanishes. Magicant, a mirage created by her conscience, vanishes with her.
The party is warped back to the top of Holy Loly Mountain. Large rocks block the entrance to a cave inside Holy Loly Mountain, but are cleared by the power of Maria's conscience. In that cave, they find an area with human prisoners including Ana's mother. They need to defeat the Mother Ship to free the prisoners. The party encounters the Mother Ship and a fluid-filled tank that contains Giygas. The alien expresses its gratefulness to Ninten's family for raising it, but explains that George stole vital information from its people that could have been used to betray them, and proceeds to accuse Ninten of interfering with their plans. Giygas offers to save Ninten alone if he boards the Mother Ship. When Ninten declines, Giygas attempts to put Ninten to sleep. The party begins to sing the Eight Melodies while Giygas tries to quiet the party through an attack. When the party finishes the lullaby, Giygas is overcome with emotion at the thought of Maria's motherly love. Giygas says they will meet again and flies off in the Mother Ship. The game ends with Ninten, Ana, and Lloyd facing the player as the credits roll behind them.

Development

Mother was developed by Ape and published by Nintendo. While visiting Nintendo for other work, copywriter Shigesato Itoi pitched his idea for a role-playing game set in contemporary times to the company's Shigeru Miyamoto. He thought the setting would be unique for its incongruence with role-playing genre norms, as daily life lacked the pretense for magic powers and they could not simply give the child characters firearms as weapons. Itoi's project proposal suggested how the natural limitations could be circumvented. Miyamoto met with him and praised the idea, though he was not sure whether Itoi "could pull it off". As an advertiser, Itoi was used to concept proposals preceding the staffing process, but Miyamoto explained that video game concepts needed people who signed on to "make" the product. Itoi was overcome with "powerlessness".
Miyamoto was also hesitant to work with Itoi at a time when companies were pushing major celebrity product endorsements, as Itoi's involvement would be for such a game. When the two met next, Miyamoto brought the documentation from a text adventure game and told Itoi that he would have to write similar documentation himself. Miyamoto said that he knew from his own experience that the game would only be as good as the effort Itoi invested, and that he knew Itoi could not invest the appropriate time with his full-time job. Itoi restated his interest and reduced his workload, so Miyamoto assembled a development team. Upon assessing for compatibility, they began production in Ichikawa, Chiba. Itoi had said earlier that he wanted his work environment to feel like an extracurricular club consisting of volunteers and working out of an apartment, which Miyamoto tried to accommodate. Itoi wrote the game's script and commuted from Tokyo, a process he found "exhausting". Even with asking Itoi to prioritize the development process, Miyamoto received criticism of acquiescing to celebrity and of hiring a copywriter not up for the task. Miyamoto said that his decision to pursue the project was based on his confidence in Itoi. According to Itoi in a 1989 Famitsu interview, the word "mothership" was the influence for the game's title, although he states the title had other meanings too. Mother was released in Japan on July 27, 1989 for the Famicom.

Localization and release

The game was originally scheduled for localization into the English language for a North American release as Earth Bound, but despite the localization work being fully completed and scheduled for release, the project was abruptly cancelled in 1991 due to the game's size and scope making a cartridge release too impractical, as well as due to the impending release of the Super Nintendo Entertainment System in North America. The game's localization was a significant undertaking for Nintendo of America, not only for the sheer amount of text that needed to be translated but also necessitating the censorship and adjustment of a large amount of imagery and dialogue to conform with Nintendo of America's policies against gore, drug use, and religious or sexual content. In addition, Nintendo of America's team took the liberties of revising the layout of certain areas to reduce their difficulty, adding a run button, several new features to the in-game menus, changing the game's map feature from an item to a Start button command, renaming certain characters and areas to appeal more to American audiences, and altering the ending to explain the fates of the main characters. In this new ending, it is explained that the captured adults are freed from the cave and reunited with their children, and the group parts ways. Lloyd is given a hero's welcome back at his school, Teddy fully recovers, reforms himself, and becomes a performer at the karaoke bar where he was first met, and Ana receives a letter from Ninten, who returns home to his family and takes a much-needed rest. This ending also features a roll call of most of the cast, a new credits sequence, and a post-credits scene where Ninten's father attempts to call him and alert him of something important, acting as a sequel hook. Before its ultimate cancellation in the west, the game was set to be released with an 80-page strategy guide and a separate release of the soundtrack and even received small amounts of advertisement via previews in gaming magazines such as Nintendo Power.
While the finished product never saw an official overseas release as originally intended, it was significant in that it was able to motivate Nintendo to start developing their games with international audiences in mind, sometimes going out of their way to make adjustments to their games prior to localization to make the latter process easier. According to Phil Sandhop, the director of Mother's localization, in an interview with LostLevels.org, "the Mother project and localizing it really opened up a few eyes at Nintendo. They began working closer with Nintendo of America and the other subsidiaries to produce artwork for games that would be appropriately received anywhere in the world and not need localization." In 1998, a version of the completed, original Mother localization was found. The cartridge was auctioned and the ROM uploaded to the Internet, where it unofficially became known as EarthBound Zero.
Roughly 26 years after its original Japanese launch on June 14, 2015, moments prior to the Nintendo World Championships, the publisher hosted a video message from Shigesato Itoi in which he announced that the English version of Mother will be officially released for the first time on the Wii U’s Virtual Console service, now under the title EarthBound Beginnings. The title was made available for digital download from the Wii U eShop in North America and Europe later that same day, coincidentally as the protagonist from the third entry, Lucas from Mother 3, was released as downloadable content for Super Smash Bros. for Nintendo 3DS and Wii U.

Music

The game's soundtrack was composed by Keiichi Suzuki and Hirokazu Tanaka. Tanaka was a video game composer working for Nintendo who had previously composed for games such as Super Mario Land and Metroid, while Suzuki was a composer and musician for bands of many different genres. The NES was only able to play three notes at a time, which Suzuki has noted greatly limited what he was able to produce, as he could not create some of the sounds he wanted.
An eleven-track album of songs inspired by the game's soundtrack was recorded in Tokyo, London, and Bath and released by CBS/Sony Records on August 21, 1989. The album contained mostly vocal arrangements in English and was likened by RPGFan reviewer Patrick Gann to compositions by the Beatles and for children's television shows. He found the lyrics "cheesy and trite" but appreciated the "simple statements" in "Eight Melodies" and the "quirky and wonderful" "Magicant". Only the last song on the album is in chiptune. Gann ultimately recommended the 2004 remastered release over this version. The game's soundtrack contains several tracks later used in subsequent series games.

Reception and legacy

Mother received a "Silver Hall of Fame" score of 31/40 from Japanese reviewer Weekly Famitsu. Reviewers noted the game's similarities with the Dragon Quest series and its simultaneous "parody" of the genre's tropes. They thought the game's sequel, EarthBound, to be very similar and a better implementation of Mother gameplay ideas. Critics also disliked the game's high difficulty level and balance issues. Mother sold 150,000 copies.
Jeremy Parish of USgamer described the game as a mild-mannered parody of the role-playing game genre, specifically the Dragon Quest series. He noted that Mother, like many Japanese role-playing games, emulated the Dragon Quest style: the windowed interface, first-person perspective in combat, and graphics, but differed in its contemporary setting and non-fantasy story. Parish commented that Atlus's 1987 ' was similarly set in the modern day, though it devolved into science fiction and fantasy in ways Mother did not. He added that the game has "a sense of wonder and magic realism... in the context of childhood imagination", as Ninten can feel more like someone "pretending" to be a Dragon Quest-style hero than a hero in his own right. Parish said this makes the player wonder which game events are real and which are Ninten's imagination. Parish cited Itoi's interest in entering the games industry to make a "satirical" role-playing game as proof of the genre's swift five-year rise to widespread popularity in Japan.
Cassandra Ramos of RPGamer praised the game's graphics and music, and considered it among the console's best, with "rich,... nicely detailed" visuals, Peanuts-style characters, and "simple but effective" audio. In contrast, she found the battle sequences aesthetically "pretty bland" and, otherwise, the game's "least interesting" aspect. Overall, she found Mother "surprisingly complex... for its time", and considered its story superior to its sequel. She especially recommended the game for EarthBound fans.
Parish credited Itoi for the game's vision and compared his ability and literary interests with American author Garrison Keillor. Parish felt that Itoi's pedigree as a writer and copywriter was well suited for the space-limited, 8-bit role-playing game medium, which privileged Mother ahead of other games written by non-writers. USgamer Parish noted how the game's non-player characters would "contemplate the profound and trivial" instead of reciting the active plot. He added that the game's lack of an official North American release has bolstered the reputation and revere of its immediate sequel.
While Parish said Mother script was "as sharp as EarthBound", he felt that the original's game mechanics did not meet the same level of quality. Mother lacked the "rolling HP counter" and non-random encounters for which later entries in the series were known. Parish also found the game's balance to be uneven, as the statistical character attributes and level of difficulty scaled incorrectly with the game's progression. Rose Colored Gaming, a company that made custom reproductions of the NES cartridge, noted that the Japanese release's was more challenging than the unreleased English localization. RPGamer Ramos similarly found balance issues, with a high number of battles, difficult enemies, reliance on grinding, and some oversized levels. Parish wrote earlier for 1UP.com that in comparison to EarthBound, Mother is "worse in just about every way", a clone where its sequel was "a satirical deconstruction of RPGs". He wrote that the game's historical significance is not for its actual game but for the interest it generated in video game emulation and the preservation of unreleased games.
Mother was rereleased in Japan as the single-cartridge Mother 1+2 for the Game Boy Advance in 2003. This version uses the extended ending of the unreleased English prototype, but is only presented in Japanese. Starmen.net hosted a Mother 25th Anniversary Fanfest in 2014 with a livestream of the game and plans for a remixed soundtrack. Later that year, fans released a 25th Anniversary Edition ROM hack that updated the game's graphics, script, and gameplay balance.
In April 2016, a film group known as 54&O Productions announced a Kickstarter campaign to secure funds for a fan-made documentary entitled
'. The documentary will focus on the road to Mother's localization in North America, and will include interviews with key people behind the process. After the success of the Kickstarter campaign, the documentary was initially set to be released around December 2018, but was later delayed to Q2 2019.