The system's original model, then called PlayStation 2, was launched throughout 2000, 2001 and 2002 in Japan, North America, Europe, Oceania and South East Asia, but it was not introduced in mainland China because of the local mass piracy system. In November 2003, Sony China Chairman Hiroshi Soda explained the situation: However the situation changed in November 2003 as Sony China announced the PlayStation 2 was planned to be launched in mainland China for Christmas, official release dateDecember 20, 2003. Sales would be first limited to five large industrialized cities Beijing, Shanghai, Guangzhou, Shenzhen and Chengdu, then distribution would start in the whole country. However, on the eve of Christmas, arguing an "unfavorable environment," Sony China delayed the mainland release to next year with the system's new "slim" type PSTwo and sales limited to Shanghai and Guangzhou. Meanwhile, Kenichi Fukunaga, a Sony Japan spokesman in Tokyo, reportedly declared "the company simply had not prepared in time for the China launch." The "NTSC/C" regional lockout for mainland China was specially created as the system is also a home NTSCDVD player with its specific Zone 6regional code which is not compatible with the bordering countries The first batch of NTSC/C games was released in December 2005. Along with Sony Computer Entertainment Japan, third-party publishers included local branches of Bandai and Namco among others. NTSC-C PSTwo type is SCPH-70006 CB.
Marketing definition
"C" stands for China. However Hong Kong, Macau and Taiwan are part of the NTSC-J region which was initially created for Japan. The term NTSC-C is used to distinguish regions in console video games, which use televisions of NTSC or PAL display standards. NTSC-C is used as the name of the video gaming region of continental China, despite the country's use of PAL as the official TV standard instead of NTSC. Games designated as part of this region will not run on hardware designated as part of the NTSC-J, NTSC-US and PAL mostly due to the regional differences of the PAL and NTSC TV standards, but there is also a concern of copyright protection through regional lockout built into the video game systems and games themselves, as the same product can be released by different publishers on different continents.