Neuroevolution
Neuroevolution, or neuro-evolution, is a form of artificial intelligence that uses evolutionary algorithms to generate artificial neural networks, parameters, topology and rules. It is most commonly applied in artificial life, general game playing and evolutionary robotics. The main benefit is that neuroevolution can be applied more widely than supervised learning algorithms, which require a syllabus of correct input-output pairs. In contrast, neuroevolution requires only a measure of a network's performance at a task. For example, the outcome of a game can be easily measured without providing labeled examples of desired strategies. Neuroevolution is commonly used as part of the reinforcement learning paradigm, and it can be contrasted with conventional deep learning techniques that use gradient descent on a neural network with a fixed topology.
Features
Many neuroevolution algorithms have been defined. One common distinction is between algorithms that evolve only the strength of the connection weights for a fixed network topology, as opposed to those that evolve both the topology of the network and its weights.A separate distinction can be made between methods that evolve the structure of ANNs in parallel to its parameters and those that develop them separately.
Comparison with gradient descent
Most neural networks use gradient descent rather than neuroevolution. However, around 2017 researchers at Uber stated they had found that simple structural neuroevolution algorithms were competitive with sophisticated modern industry-standard gradient-descent deep learning algorithms, in part because neuroevolution was found to be less likely to get stuck in local minima. In Science,journalist Matthew Hutson speculated that part of the reason neuroevolution is succeeding where it had failed before is due to the increased computational power available in the 2010s.
Direct and indirect encoding
Evolutionary algorithms operate on a population of genotypes. In neuroevolution, a genotype is mapped to a neural network phenotype that is evaluated on some task to derive its fitness.In direct encoding schemes the genotype directly maps to the phenotype. That is, every neuron and connection in the neural network is specified directly and explicitly in the genotype. In contrast, in indirect encoding schemes the genotype specifies indirectly how that network should be generated.
Indirect encodings are often used to achieve several aims:
- modularity and other regularities;
- compression of phenotype to a smaller genotype, providing a smaller search space;
- mapping the search space to the problem domain.
Taxonomy of embryogenic systems for indirect encoding
Stanley and Miikkulainen propose a taxonomy for embryogenic systems that is intended to reflect their underlying properties. The taxonomy identifies five continuous dimensions, along which any embryogenic system can be placed:
- Cell fate: the final characteristics and role of the cell in the mature phenotype. This dimension counts the number of methods used for determining the fate of a cell.
- Targeting: the method by which connections are directed from source cells to target cells. This ranges from specific targeting to relative targeting.
- Heterochrony: the timing and ordering of events during embryogeny. Counts the number of mechanisms for changing the timing of events.
- Canalization: how tolerant the genome is to mutations. Ranges from requiring precise genotypic instructions to a high tolerance of imprecise mutation.
- Complexification: the ability of the system to allow complexification of the genome over time. Ranges from allowing only fixed-size genomes to allowing highly variable length genomes.
Examples
Method | Encoding | Evolutionary algorithm | Aspects evolved |
Neuro-genetic evolution by E. Ronald, 1994 | Direct | Genetic algorithm | Network Weights |
Cellular Encoding by F. Gruau, 1994 | Indirect, embryogenic | Genetic programming | Structure and parameters |
GNARL by Angeline et al., 1994 | Direct | Evolutionary programming | Structure and parameters |
EPNet by Yao and Liu, 1997 | Direct | Evolutionary programming | Structure and parameters |
NeuroEvolution of Augmenting Topologies by Stanley and Miikkulainen, 2002 | Direct | Genetic algorithm. Tracks genes with historical markings to allow crossover between different topologies, protects innovation via speciation. | Structure and parameters |
Hypercube-based NeuroEvolution of Augmenting Topologies by Stanley, D'Ambrosio, Gauci, 2008 | Indirect, non-embryogenic | Genetic algorithm. The NEAT algorithm is used to evolve the CPPN. | Parameters, structure fixed |
Evolvable Substrate Hypercube-based NeuroEvolution of Augmenting Topologies by Risi, Stanley 2012 | Indirect, non-embryogenic | Genetic algorithm. The NEAT algorithm is used to evolve the CPPN. | Parameters and network structure |
Evolutionary Acquisition of Neural Topologies by Kassahun and Sommer, 2005 / Siebel and Sommer, 2007 | Direct and indirect, potentially embryogenic | Evolutionary programming/Evolution strategies | Structure and parameters |
Interactively Constrained Neuro-Evolution by Rempis, 2012 | Direct, includes constraint masks to restrict the search to specific topology / parameter manifolds. | Evolutionary algorithm. Uses constraint masks to drastically reduce the search space through exploiting domain knowledge. | Structure and parameters |
Deus Ex Neural Network by Gene Sher, 2012 | Direct/Indirect, includes constraints, local tuning, and allows for evolution to integrate new sensors and actuators. | Memetic algorithm. Evolves network structure and parameters on different time-scales. | Structure and parameters |
Spectrum-diverse Unified Neuroevolution Architecture by Danilo Vasconcellos Vargas, Junichi Murata | Direct, introduces the Unified Neural Representation. | Genetic Algorithm with a diversity preserving mechanism called Spectrum-diversity that scales well with chromosome size, is problem independent and focus more on obtaining diversity of high level behaviours/approaches. To achieve this diversity the concept of chromosome Spectrum is introduced and used together with a Novelty Map Population. | Structure and parameters |
Modular Agent-Based Evolver by Clifford Bohm, Arend Hintze, and others. | Direct or indirect encoding of Markov networks, Neural Networks, genetic programming, and other arbitrarily customizable controllers. | Provides evolutionary algorithms, genetic programming algorithms, and allows customized algorithms, along with specification of arbitrary constraints. | Evolvable aspects include the neural model and allows for the evolution of morphology and sexual selection among others. |
Covariance Matrix Adaptation with Hypervolume Sorted Adaptive Grid Algorithm by Shahin Rostami, and others., | Direct, includes an atavism feature which enables traits to disappear and re-appear at different generations. | Multi-Objective Evolution Strategy with Preference Articulation | Structure, weights, and biases. |