Nights of Azure


is a 2015 action role-playing video game developed by Gust and published by Koei Tecmo for the PlayStation 3, PlayStation 4, PlayStation Vita and Microsoft Windows. The PlayStation 4 version received a North American release on March 29, 2016, with a European release following on April 1, 2016, and a Microsoft Windows release on February 7, 2017.
The game was followed up by a sequel titled Nights of Azure 2: Bride of the New Moon, released August 2017 in Japan, and October 2017 worldwide.

Gameplay

The game features an RPG battle system where characters fight alongside contracted demons known as Servan. These demons can be summoned during battle through the use of SP, and are categorised into attacker and support types. As they become stronger through subsequent battles, they gain new abilities. The player accepts quests and performs customisations at the Hotel, when not taking orders to progress the story or battling enemies.
Arnice can also land attack chains using light, heavy and special attacks, with each chain gradually filling a transformation gauge. When full, the player can trigger a transformation which increases offensive power. Her demon form allows her to control flames, while her rabbit form focuses on speed and melee combat, and her phantom form improves her recovery capabilities. She is also able to transform her blood into different types of blood power weapons depending on the situation, such as daggers and longswords, which change her attack moveset and the abilities of summoned demons.
The game also contains an optional arena where players can take on various challenges and earn rewards, and these include battles with special restrictions placed upon them and fighting against enemies within a labyrinth.

Setting

The game follows the journey of two girls within an uncharted land known as Ruswal Island, where no one sleeps at night. After humans emerged victorious from the battle against the demonic Nightlord, the blue blood from the monster scattered and polluted those who bathed in it, changing them into creatures known as fiends, which steal night-time from the people.

Characters

The game was developed under the leadership of development producer Keisuke Kikuchi who has previously worked on the Deception and Fatal Frame game series, while the general producer was Tadanobu Inoue. The character sprites and background art were illustrated by Yoshiku.
The game, along with the other Social Gust game, Atelier Sophie, experienced delays in release citing final adjustments as the reason for delay.
First-print copies of the game featured DLC codes for Gust from Hyperdimension Neptunia as a subordinate demon.

Reception

Famitsu gave the game a review score of 32/40. The game sold a total of 79,227 physical retail copies across all three platforms within its first week of release in Japan.
Upon its PS4 release in the West, Nights of Azure received mixed reception.