Nintendo Integrated Research & Development
commonly abbreviated as Nintendo IRD, handled everything related to producing Nintendo's console hardware and associated peripherals. Originally established in the 1970s with engineer Genyo Takeda acting as manager, Nintendo Research & Development No. 3 Department and part of the Manufacturing Division, the department was responsible for various hardware technologies and even developed several arcade and console titles. In 2000, as technology evolved into the 3D era, Takeda's group spun-off and established itself as a division into Integrated Research & Development Division, and began spending longer periods of time researching and testing the various and rapidly evolving hardware that would power Nintendo's next generation of consoles.
The Nintendo IRD Division was broken up into two departments: the Integrated Research & Development Department, which focused on the development of Nintendo home video game console hardware and associated peripherals, and the Research & Engineering Development Department, which focused on the development of Nintendo handheld video game console hardware and associated peripherals. Both departments were split into several sub-groups. Unlike the software departments, the hardware groups generally worked together on most projects.
On February 16, 2013, Nintendo announced that the Nintendo Research & Engineering Department, the former hardware group specialized in all engineering and technological aspects of Nintendo's handheld development, was absorbed into Nintendo IRD Division. On September 16, 2015, IRD merged with the Nintendo System Development division, becoming the Nintendo Platform Technology Development.
History
In December 1980, Genyo Takeda was promoted to manager of the Nintendo R&D3 department.Hardware developed
General Manager: Genyo TakedaThe Integrated Research & Development Department was the hardware development team responsible for all of Nintendo's home video game consoles and associated peripherals. The department was split into five different groups who worked together on most projects, with each group generally focusing on a different aspect of product design. The manager, Genyo Takeda, and most of the chief engineers originated from the Nintendo R&D3 hardware division.
Year | Title | Platform |
1983 | Punch-Out!! | Arcade |
1984 | Super Punch-Out!! | Arcade |
1985 | Arm Wrestling | Arcade |
1985 | Famicom/NES Game Pak | Nintendo Entertainment System |
1987 | Mike Tyson's Punch-Out! | Nintendo Entertainment System |
1990 | StarTropics | Nintendo Entertainment System |
1994 | Nintendo Entertainment System | |
1994 | Super Punch-Out!! | Super Nintendo Entertainment System |
1996 | Nintendo 64 | Hardware |
1996 | Pilotwings 64 | Nintendo 64 |
1996 | Controller Pak | Nintendo 64 |
1997 | Transfer Pak | Nintendo 64 |
1997 | Rumble Pak | Nintendo 64 |
1998 | Expansion Pak | Nintendo 64 |
1999 | Nintendo 64DD | Nintendo 64 |
2001 | Nintendo GameCube | Hardware |
2001 | Nintendo GameCube controller | GameCube |
2001 | Memory Card | GameCube |
2002 | Memory Card 251 | GameCube |
2002 | WaveBird Wireless Controller | GameCube |
2003 | Game Boy Player | GameCube |
2006 | Wii | Hardware |
2006 | Wii Remote' | Wii |
2006 | Nunchuk | Wii |
2006 | Classic Controller | Wii |
2006 | Wii Component Cables | Wii |
2007 | Wii Zapper | Wii |
2008 | Wii Wheel | Wii |
2008 | Wii Balance Board | Wii |
2008 | 'Wii Speak | Wii |
2009 | Wii Motion Plus | Wii |
2012 | Nintendo 3DS XL | Hardware |
2012 | Wii U | Hardware |
2012 | Wii U GamePad | Wii U |
2012 | Wii U Pro Controller | Wii U |
2012 | Nintendo 2DS | Hardware |
2013 | New Nintendo 3DS | Hardware |
2013 | New Nintendo 3DS XL | Hardware |